
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아트 퀄리티가 일단 매우 준수해서 한 번 놀라고, 게임을 사실상 유저모드로 수없이 즐길 수 있게 만들어뒀다는 점에서 두 번 놀람. 장르를 생각해보면 되게 좋은 아이디어인 것 같음. 중국 게임이라 유저모드 대부분이 중국어인 건 아쉽지만...... TRPG의 문법도 충실하게 따른 것 같고, 무엇보다 신화적 존재들이 미소녀로 나오는 점이 아주 맘에 듦.
好玩,但是容易闪退
作为简易版的跑团游戏,很适合新手与社恐以及喜欢养卡的人
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Beatiful anime pixel art. -Lovecraftian plot -Gameplay -DnD dice rolls for stuff. UPD: Also worth mentioning that thanks to many endings in each module, there is in fact much more content then one might assume initially. And there is workshop support too, although some of the modules there are chinese only.
嗯 对于人格解体这块游戏,我是十分乐意给好评的,但是你要说我会给满分吗?那也不是 这款游戏对于我这种想玩COC但是又很难找到途径的人来说,它是值得八分甚至九分的。虽然制作组自己也表明了,这款游戏更像rpg而非COC(COC最大的乐趣是人与人的交际性),但是能够体验到相关的玩法与模组的乐趣,那单单对我这种想要满足好奇心与新鲜感的玩家已经差不多了 它的缺点很明显,但优点同样难以忽视,尤其是对于我这样的玩家。 这是我无法给满分,但是愿意给出高分的原因
好玩,但如果你是冲着coc跑团来玩的话,可能会让你失望
美术风格很优秀,剧情和美术搭配的氛围也很好,很经典的跑团模组。但是,很空洞,不同于真实跑团的感受,剧本的感染力不够,当然这很大程度上受到游戏玩法的限制,就是纯粹的c键按死找一圈,车点打手roll幸运过判定的战斗模拟器,跑团rp的随机感,语言rp时世界的广阔感不可知感以及由此产生的自由感都没有了,你能知道信息只有场景里给出的这些,文字描写时你总会想是否有角度没想到,这带来很大的区别,因此会感觉内容很少很浅。期待官方说过的要对游戏系统的革新,依然是很棒的国产游戏,创意工坊和共建模组的前景很广。泡泡,泡泡,泡泡,好色啊!(打开星与时空间)为了你,我愿意......!
Man, this game is so different and fun, even with its low popularity, I highly recommend it to anyone who likes TTRPGS and mystery turn based games. First, I love how the game introduces you at the beginning, the game is simple, but very fun, each chapter and note, or finding something tells the story of the place, and in addition to having fun characters with their own personality (many waifus, recommend) you can upgrade, create your own character, and get different endings for each chapter, of which there are many, so any action you take changes the mission. The only problems I found in the game were some translations and little versatility in some parts in general, but otherwise, I love it.
超好玩~很有跑团的感觉,制作组加油~~尽快做出联机模组哦~~~期待和朋友一起玩
画工精美,剧情我觉得挺好。 再加一句——我觉得枪械真的夯爆了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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