
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
嗯 对于人格解体这块游戏,我是十分乐意给好评的,但是你要说我会给满分吗?那也不是 这款游戏对于我这种想玩COC但是又很难找到途径的人来说,它是值得八分甚至九分的。虽然制作组自己也表明了,这款游戏更像rpg而非COC(COC最大的乐趣是人与人的交际性),但是能够体验到相关的玩法与模组的乐趣,那单单对我这种想要满足好奇心与新鲜感的玩家已经差不多了 它的缺点很明显,但优点同样难以忽视,尤其是对于我这样的玩家。 这是我无法给满分,但是愿意给出高分的原因
本质跑团模拟器,可惜各方面都差点意思,但是能吃
好玩,但是容易闪退
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跑团瘾犯了又没人一起玩的时候就打开玩一会儿。不能自主捏人感觉有点局限,希望能做成头部、上身、下身可以自由搭配的形式。还有一个问题是初始模组的“校园见闻”始终有一个无法解锁,不知道是不是bug?已经按攻略拿到了全成就,一直卡着感觉好难受
好游戏,我懂得欣赏。希望后续能有更多高质量模组,不要再出像梦的解析这种掐头去尾让玩家花钱看作者犯病的dlc了(悲
什么时候出联机
아트 퀄리티가 일단 매우 준수해서 한 번 놀라고, 게임을 사실상 유저모드로 수없이 즐길 수 있게 만들어뒀다는 점에서 두 번 놀람. 장르를 생각해보면 되게 좋은 아이디어인 것 같음. 중국 게임이라 유저모드 대부분이 중국어인 건 아쉽지만...... TRPG의 문법도 충실하게 따른 것 같고, 무엇보다 신화적 존재들이 미소녀로 나오는 점이 아주 맘에 듦.
I think that the original idea of this game is to crowdsource game levels, but the majority of its levels are overly simple and not enticing to me
喵法自然我们喜欢你。。。一定不要倒闭啊TvT
요그소토스너무좋아 요고소토스사랑해 coc나러브크래프트를알고잇으면더재밋게할수잇습니다 시나리오를쓸수잇는툴이잇어서 친구가잇으면 자캐로게임만들고줘도될거같은데 이만천오백원을주고사줄친구가없는것같습니다... 그래도탐사자를자캐로리텍해서하는건참재밋슴 입시끝나고더해봐야디
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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