
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新DLC没有我想象中的那么惊艳,虽然很便宜,而且非常不错,以及我知道这是非官方的创造要求自然不能太高,对我来说就是缺少了让我重复游玩的想法,玩了两遍打了5个结局后就没有再玩的下去的欲望了,不过还是希望喵法的产能高一点吧
크툴루 신화가 갖고 있는 특유의 절망적이고 무력한 분위기와, 그 무력함에 유쾌하게 대항할 수 있는 펄프 크툴루적 기능을 적절히 조합해서 이루어낸 걸작이 아닐까 싶습니다. 개인적으로 저는 그 무력함 속에서 저항할 수 있는 이야기로 채워져 있어서 매 시나리오마다 재밌게 했어요. 다만 나의 신님/신화생물님은 저렇게 모에화 광선을 맞지 않았다고 생각하는 분들에게는 추천할 수 없는 작품이고, 주사위 판정에 무력감을 느끼며 "뭘 해도 안되잖아!" 라고 생각하는 분들에게도 추천할 수 없습니다. 으레 주사위를 쓰는 게임이라는 게 그렇고, 필승의 전략은 있을지언정 경험 전에 재미를 깎는 부작용이 있기 때문이죠. 또한 "내 캐릭터는 저렇게 말 안 할텐데?/저런 거 안 할텐데?" 라고 극단적으로 컨셉에 집중하시는 분에게도 그렇습니다. (사유: 특질을 선택할 수는 있어도 캐릭터의 대화체가 하나로 통일되어 있고, 몇몇 선택지는 컨셉을 거부해야 엔딩에 가까워질 수 있어요) 즉 어느 정도 머릿속에서 타협을 할 줄 알아야 이 게임을 즐겁게 할 수 있다고 봅니다. 그러니 여러분의 선택이 합리적인 소비가 되길 바랍니다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人很喜欢跑团类游戏,有点社恐所以没约过人,这个游戏可以说是我的最爱了,可以一个人玩,模组也做得很好。赞赞。
The game has a lot of potential, and the module stories are decent. Hopefully the translation gets better. Can’t wait for the multiplayer module to come out and more mods too.
Man, this game is so different and fun, even with its low popularity, I highly recommend it to anyone who likes TTRPGS and mystery turn based games. First, I love how the game introduces you at the beginning, the game is simple, but very fun, each chapter and note, or finding something tells the story of the place, and in addition to having fun characters with their own personality (many waifus, recommend) you can upgrade, create your own character, and get different endings for each chapter, of which there are many, so any action you take changes the mission. The only problems I found in the game were some translations and little versatility in some parts in general, but otherwise, I love it.
为什么会有一堆注定失败的判定
The game is good. So far, I've completed the first module. It was quite short but had some touching moments that I invite you to read yourself. I will update the review if anything major changes my view of the game. The concept, art, and story are quite charming. It's clear that the devs have put their hearts into writing the scenarios and designing the characters. The modular nature of the game is also extremely friendly for fan-made scenarios and mods, and these are aspects that the devs themselves highly encourage (though a lot of it is, understandably, in Chinese). The game itself runs smoothly without major errors. The gameplay was initially overwhelming with a ton of combat mechanics and items with minor uses, but it turned out fine. I haven't played enough to say how difficult the later modules are. There was a bug where I wiped my save after attempting to access the main menu a few hours into the tutorial, so I had to backtrack and replay that scenario from the start. While the English translation was readable, it had some obvious mistakes and errors and was likely translated using AI software. I simply turned off the AI-generated text-to-speech vocals, which were horrible; I don't think that vocals of that quality should be in any game. All in all, I'd say it's worth giving a go, especially if you can read Chinese. It's really cool to see games with unique combat systems that also encourage modding and fan scenarioes - it reminded me of Library of Ruina in this sense. The devs are also continuously updating the game and tweaking graphics and scenarios, so there's hope that the i18n will improve as well.
-Beatiful anime pixel art. -Lovecraftian plot -Gameplay -DnD dice rolls for stuff. UPD: Also worth mentioning that thanks to many endings in each module, there is in fact much more content then one might assume initially. And there is workshop support too, although some of the modules there are chinese only.
Nice.
아트 퀄리티가 일단 매우 준수해서 한 번 놀라고, 게임을 사실상 유저모드로 수없이 즐길 수 있게 만들어뒀다는 점에서 두 번 놀람. 장르를 생각해보면 되게 좋은 아이디어인 것 같음. 중국 게임이라 유저모드 대부분이 중국어인 건 아쉽지만...... TRPG의 문법도 충실하게 따른 것 같고, 무엇보다 신화적 존재들이 미소녀로 나오는 점이 아주 맘에 듦.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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