
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 98% | — | $1.6M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DENSHATTAKU ! Le jeu contrôle super bien et n'arrête pas de te balancer de nouvelles mécaniques plus fun et ridicules les unes que les autres - oui, y compris le multi-track drifting. Bien plus de contenu que ce à quoi je m'attendais avec plus de 60 niveau à faire et refaire pour avoir les médailles d'or dessus. Des graphismes réussi qui sont un magnifique hommage à l'ère dreamcast et Jet Set Radio. Des musiques entrainantes avec des featuring légendaires (Takenobu Mitsuyoshi, Lotus Juice,...). Et plein de références qui montre un vrai amour et travail de passion pour différentes cultures, que ça soit bien entendu la culture skate, plusieurs mouvement musicaux et sans surprise la culture japonaise. Une vrai perle pour tous les fan de vieux jeux arcades. DENSHATTAKU !
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]《电车炫客》| 评分:85/100 [/h1] 不是阿珍你来真的啊,讲解了一大段世界末日风格剧情,到头来直接一个阳光正气充满热血的剧情,这反差感属实没绷住。 至于玩法方面玩完那简直是,终于玩到正版的迪特跑酷了,电车库库飞,特技库库转,特效库库飞,给爽到了。 游戏主打的快节奏体验,玩法就是简单的换轨躲避障碍,但游戏内容一点不单调,转弯减速、极速下坠、主动跳跃、空中特技等等,并且由于是高速行驶状态,很容易出现失误情况,游戏依旧不拖泥带水,直接最近节点继续重试,真就是爽就完事了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 790ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a lot of funny or witty things I could say about this game given the nature of it. But instead I want to say the following. This is genuinely my Personal GOTY 2026, there has been no other game that has come out in the past decade that I heard about before launch and had the best time of my life playing it. I am so glad I found out about this game a year ago and waited for it. The wait was agonizing but every moment I spent playing this game made the wait worthwhile. Please I implore you to play this, we need more games that are just this [i] fun to play [/i] and that have such unique styles with joy and whimsy flowing through them. Games that are not only inspired by the predecessors of its genre, but also carry their legacy with passion and flair; all while while screaming at the top of its lungs that this game is worth your time. Seriously, I cannot believe a game about grinding a train like a skateboard had boss fights this cool. Lastly, the music lineup is [i] stacked. [/i] I knew going into this game after seeing the roster they got that it would be good, and I was still floored at how good it is. Absolutely 10/10 game, and this will be GOTY 2026 for time immemorial to me
I’ll become the very best in the world Never rest until I’ve made it my own Speeding through the stops on the line ahead of me Take on the surprises that challenge me Limit breaking as I’m pushin’ the speed Racing up so high as I fly, I feel so free Wo oh oh, I’m on the edge Du du du, I feel alive And no matter what I face, I won’t slow down I put my soul into it, time to Denshattack! Wo-oh-oh, up to the infinite sky, there’s so much more to see Surpass the me from yesterday and raise the speed Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead, I’ll find my place, yeah! Wo-oh-oh, up to the infinite sky, let my engine’s power flare Surpass the me from yesterday, I’m spinning and flipping, defying the air Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead; I’ll find my place! ただゴールを見据えて 一位の覚悟を決めて 己を信じて突き進め ただ前だけ見つめて 一心不乱に走れ さらなる高みを目指して Wo oh oh, I’m on the edge Du du du, I feel alive And no matter what I face, I won’t slow down I put my soul into it, time to Denshattack! Wo-oh-oh, up to the infinite sky, there’s so much more to see Surpass the me from yesterday and raise the speed Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead, I’ll find my place, yeah! Wo-oh-oh, up to the infinite sky, let my engine’s power flare Surpass the me from yesterday, I’m spinning and flipping, defying the air Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead; I’ll find my place! Du du du du du du du Du du du du du du du du Da da da da da da da da, Oh yeah! Du du du du du du du du Du du du du du du du du du Da da da da da da da, Here we go! Wo-oh-oh, up to the infinite sky, there’s so much more to see Surpass the me from yesterday and raise the speed Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead, I’ll find my place, yeah! Wo-oh-oh, up to the infinite sky, let my engine’s power flare Surpass the me from yesterday, I’m spinning and flipping, defying the air Wo-oh-oh, up to the infinite sky, see the end of the line To infinity I lead; I’ll find my place!
Très inspirer des jeux dans le style Dreamcast, que ce soit dans la musique, l'ambiance du jeu et dans le gameplay. Très grosse inspiration à Jet Set Radio et un petit côté Sonic pour la rejouabilité (bien connaître les niveaux pour améliorer ton score et le côté satisfaisant de connaître par cœur le niveau sans te planter dans le décor). Très bonne OST, fait par les compositeurs connu qui ont fait Sonic Mania, Persona, Splatoon, Jet Set Radio et d'autres encore. Une très bonne surprise de cette année. Fait à 100%. Mon GOTY 2026.
Play Denshattack! 2026 Game of the Year for me and i don't see that changing. The monorail mechanic is clunky and sometimes just doesn't work, but other than that one issue this game is perfect. It's unique enough to not be everyone's thing, but so unique that everyone should try it out because you won't know if you like it until you try it.
I ♥♥♥♥♥♥♥ love my autism schizophrenia
Probably one of the best games I've played in a while, really fun gameplay albeit a bit of a skill gap when first getting into it especially when going for 100%. The artwork of both characters and levels are amazing to look at, the soundtrack is also one of the best I've listened to in a good while. Highly recommend this to anyone looking for a good time.
Note: This review was published at 80% of storyline completion, and I wrote this assuming that the 80% that I did play would stay consistent for the last 20% of the game. If you wish to criticize my review being published after not fully completing the game, that's completely understandable, so if you want to bash my review on this basis alone, please save yourself the trouble. NOW, onto the review: DenshAttack, in my opinion, is a fever dream for people wishing for an exciting spin on style and skate games like Jet Set Radio and Bomb Rush Cyberfunk and an amazing effort on the part of the developers to deliver an amazing game based on cultural aspects of Japan whilst not being developed by a native Japanese development team (I believe the game was developed by a team in Barcelona, but make sure to do your own research!). If I wanted to pile on the praise, this review would be very lengthy and filled with rambling, so I'll condense the pros, cons, and other comments in the sections below: ======================================================================================= Pros: +The game looks amazing and eye-catching, and the visual flairs and effects feel extremely well-placed for the most part. Some aspects of this are covered below, but for the most part, this is a visually pleasing game. +Gameplay follows a simple principle of iterating and expanding on the old to make a new experience. What originally starts as "train go fast on rails and train do tricks", an outrageous but simple concept is expanded upon continually as you progress through the story. This also means that while the gameplay loop is always the same, it doesn't feel expired or exhausted. +The characters are drawn well in this art style, and the stylistic themes used in the game for rival factions makes each one expressively different from the last. Along with thematic, each gang in the game also have their own quirks and behaviors that individualize them from the previous and next. +Every producer included in the collaboration of music for this COOKED. HARD. I don't know who was behind the selection of music direction at the development team, but that person deserves a huge raise. Getting Tee Lopes, 2 Mello, and MEGURO SHOJI AS WELL AS LOTUS JUICE (just to name some of my GOATs) is too much for me. The above alone are not the only banger musical artists that deserve a shout out, I believe everyone that was involved with that soundtrack made AT LEAST 1 banger track, if not more. Cons: -While the graphics and visuals of this game do not disappoint, some sections of levels felt overcluttered with visual appeals, which led to responsiveness on my end. Some of these visual clutters were expected and most likely added to difficulty (one level requires rolling a snowball while making a bend on tracks. However the snowball grows in size and makes it difficult to see where the track starts, but this was a light case as long as you can see the track that it leads to, and this was ultimately intended in my opinion). While this seems bad, I will say that the times it felt either unnecessary or overexaggerated were very few and far in between. -While the gameplay loop of DenshAttack is not disappointing by any means, the other core functionality of the train, besides riding tracks, is tricks and chaining them. Of course, this may be an issue on my end visually, but I find it difficult to see when I can chain tricks while performing a chain. To take Jet Set Future for an example, the game gives you an obvious visual cue when you can perform another trick to start or continue the chain, and if you try and do it too fast, there is a loud buzzer indicating that you failed. DenshAttack, however, shows a visual aura flash to signify continuing the chain, but it feels like chaining is mostly 75/25 fail to win ratio in my experience. While it's easy to excuse that as a skill issue, what bothers me is trying to do trick chaining and then a slow-motion sequence plays out. It could be flying through a window well above the track, but I feel like slow motion sequences just forcibly add increased difficulty in getting the timing right on the trick chaining mechanic, and it feels like it gets bumped up from 85/15 or 90/10 fail to win ratio. Miscellaneous Comments: ~I'm a little miffed by some moments where text and speech didn't match well when comparing them. This was a minor issue with no impact on the story, but I would assume that the dialogue was written first before providing a script to read, so I can't understand why the text didn't mesh well. ~Earlier in the pros, I talked about having multiple talented artists producing the overall soundtrack for DenshAttack, but not having Hideki Naganuma feels like a cardinal sin to pop-culture skating games. That absolute legend was on both JSR soundtrack credits, the Ollie King soundtrack, and the Bomb Rush Cyberfunk soundtrack, as well as being on Sonic Rush and 3 Yakuza games (though only one mainline game), there is an impressive track list he has attached to his identity, but not having him on here feels like a hole in my heart that can't be healed. I might be biased, but it also may be due to him not wanting to be included on the list, which is understandably his choice. ======================================================================================= Ultimately, while there are extremely minor hiccups with the game, if you're a fan of games like the Jet Set Radio series as well as playing Bomb Rush Cyberfunk, you'll feel right at home with DenshAttack. A big congratulations to the development team for bringing this harebrained idea into a real working product.
BANGER ALERT. Funmaxxers only
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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