
LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous power-ups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 12 → 19.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
LORT is a 1–8 player co-op action roguelite. Team up with your friends to battle, loot, and stack ridiculous powerups across a cursed fantasy world. Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.

Bring your homies (or bravely solo it) for chaotic, over the top co-op madness. Combo your attacks, cover each other's backs, and rally your friends by blowing the tooter as the chaos scales from "this seems fine" to "oh no."

Swords, wands, bows, or the age-old gun— it’s all up to you. Freely swap your weapons, discover explosive combos, and pick your favorite way to slap goblins into next week.

A powerup in your hand is worth two in a chest. Get to mixing, matching, and stacking to outhit and outlast your enemies with powerups like:
Nah’s Barrier
Boomer’s Blessing
Trophy of Swole
Cool Comfy Shorts
And over 100 more!

Massive, weird, and ready to ruin your run - these bosses hit hard, play dirty, and laugh at your cute little powerups. Learn the dance, punish their weakness, and slap back harder.

This isn’t just any run - it's THE run. Achieve peak powerup perfection, become absurdly overpowered, and turn the tables on this cursed world. Goblins will tell horror stories about you.

Pick your ingredients. Choose your quests. Build the run you want. Choices you make stir the pot, determining which bizarre enemies, cursed locations, and giant, weirdo bosses show up to ruin your day. Cook up chaos, or play it smart... just don’t under season it.

Thanks for sticking around. No loot here, just raw appreciation. You read the whole thing. That’s rare. You might actually be... the chosen one.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Original game was really fun. New update removed secondary attributes which ruined late game mobility (which was a major strong point of the game) making it feel like a meh generic rogue like. This just feels like a reductive method of balancing instead of thoughtfully increasing the difficulty of ai. Would not recommend anymore unless this is changed.
Bought LORT for the co-op. Me and one other teammate spent the entire run kissing the floor while our third teammate accidentally created a build so overpowered he was basically playing a different game. Every time we got revived: "This time we'll help." We did not. 10/10. My sleep schedule is also in Early Access.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish +2 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the negative reviews i saw of this discouraged me at first, but now i realize. Those people don't know true value at all. This game is phenomenal. It will be even more fun when it comes out fully i am certain.
In 7 hours of gameplay I've beaten the game 4 times with each character. This game has no content. This is really a chuck-e-cheese version of risk of rain: low quality, low 'fun-factor', uninspired, and quickly digested version of risk of rain. Play literally any other rogue-lite for a better experience. Maybe in a few years it'll be fun? But I wouldn't hold my breathe with how slow updates are coming out, ESPECIALLY with the amount of content dropping with each update.
Game is difficult to look at, characters feel floaty and attacks have no weight. Seems bit off to play with controller and enemies are bullet/arrow/magic sponges. It goes for a hybrid fantasy humour, but that doesn't land and just all feels a bit desperate. The idea seems OK but every aspect of the execution is just rough. Lobbies are empty despite the game seemingly on sale every week, probably because the game is just bad. If you want a co-op group then in game directs you to discord (lobbies only populate if certain criteria are met). Just not fun to play, control or look at
Erken erişim ve baya bi erken erişim. Çok gelişmesi lazım çok fazla tekrara biniyor ve hep aynı düşmanları öldürüp hep aynı boss ile savaşmak çok sıkıcı. Gelişmesi lazım...
Let's be honest here. I love indie games. This game however, needs way too much work. It is a soulless copy of Risk of Rain 2 and lacks actual depth. I know I'm being harsh but from the reviews I've seen, no one is willing to be honest. The characters aren't anything special and it genuinely feels that the abilities are secondary. For a game with so much going on in battles, why is there no item to expand ability size? The end game boss is just awful. It's just a mesh of every boss + sponge. The gimmick of taking your items is just a copy of ROR2 as well. Anyone who actually enjoys rouguelikes would know this game needs so much more. Why even release at this time? That being said, I enjoyed it for the first 20 minutes and for some reason the beta was much more fun. This game needs much more polishing and really needs to fix it's identity. People need to stop glazing indie games just to support the hobby.
play risk of rain 2 instead
Да вообще кайф уже с первых минут игры. Главное не закидывайте игру, чтобы новые игроки офигевали, а старые продолжали удивляться и кайфовать))
This literally feels like a fortnite gamemode. There is nothing to do other than bounty board, no challenges, and no exploration. but maybe combine every map into one large map to fit more content and make the bounty board the center of the map, no need to fly, when we can ride mounts to where were trying to go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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