
Calico is a day-in-the-life community sim game where you are given an important and adorable task: rebuild the town’s cat café and fill it with cute and cuddly creatures! Build up your café by filling it with cute furniture, fun decorations, yummy pastries, and get it bustling with animals again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 5Kreviews | 87% | — | $1.6M |
| $11.99 | 1.3Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the cutest and weirdest game ive played. sooo many cute cats to collect !!(˶˃ ᵕ ˂˶)♡ MWEHEHEHEHE ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
tldr: wouldn't recommend unless you need to shut your brain off for a few hours and can get it on sale. the good: cute, femme-focused cozy game. you can wiggle animals and put them on your head! the world is aesthetically charming. as far as I can tell, there are no threats or negative consequences (such as going into debt, debuffs for not going to bed on time, etc) which makes the gameplay very simplistic but also comforting. wholesome lgbt+ representation. for less than the price of a coffee, I got roughly 10 hours of escapism during a stressful tie in my life which I can't be mad about. the bad: feels very unfinished. controls are janky and frustrating at times, npc interactions are extremely underbaked (lots of fetch quests & not much else), honestly expected more options for cafe decorations as styling your cafe is a major selling point of the game. animals clip through walls and there is no grid system for placing furniture. the music is repetitive. after completing all the npc requests, there is honestly not much to keep you engaged giving this very little replay value imo. if you're looking for any sort of challenge, this is not the game for you. while I enjoyed this for what it was, it felt like it could've been so much more and ultimately I wouldn't replay it and wouldn't buy it full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, French, Italian, German, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $11.99 |
| 80ratings |
| 84% |
| — |
| not modelled |
| $3.59−70% | 47ratings | 60% | — | not modelled |
| $11.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cooking in this game is HELL the game play is clunky and weird its a cute game but geez man it could have so much more
4/10 A cute game, not very polished. A controller is recommended but I have KBM, only when u buy it they recommend you it. The cooking feels unique but honestly it's not good. The UI needs revamp, it's not comfortable. The 3d models needs astonishing work.
I understand why some like this game, but for me it was a shallow experience. It was fun for about one hour but it just died down the more I played. Let me start with what’s fun about it and that is the silliness you can pull off in this game. You can pick up animals, pet them, play around with them using toys, put one on your head as a storage and have another in your arms while you ride another, you got a Naruto run animation. You also can get a wide bunch of potions which can dye your hair, turn you into a cat, make animals float, change the color of animals, make them small or big (the big ones you can also ride), so, if you see a cat, you can make it big, you see a chicken, you can make it big, you see a horse, you can make it tiny, it just goes full on derpy or silly, and that’s fun! But that’s the thing, the stuff you can do are mostly just visual, after you play around with them that’s it, there is not much after that. As for the cafe part, I hated this. First of all, the way you decorate it; there is no grid or snap, so it is a pain to properly place/move items. It does not help that decorations clip through, or wall decors float near the wall you place them on. Regarding placing multiple decors, well, this sucks, cuz you can only do 1 at a time. Yeah, that means every time you wana place the same item multiple times, you gotta select it from the inv again. Choosing the location where you place items is also weird, it basically turns your character into an arrow and use WASD to move around, so you gotta walk around and chose a spot to place it down, this also means you gotta fight the camera when it comes to wall decors, because if you pan the camera through a wall it makes the wall invisible. Also the downside of the cafe is that you barely need it, and the story revolves around you inheriting this cafe... Display cases for your cooking also hold only show 6 items no matter how many you place. And speaking of cooking, it becomes a mini-game where you are shrunk down and walk around the kitchen cabinet hunting for ingredients and performing various “mini-minier-games” to prepare the recipe you chose. This is neat, and it’s timed, so, you can obtain gold, silver or bronze if you run out of time, but do not worry, you cannot fail, after the timer runs out you will get stuck in bronze and have, I think, unlimited time to finish. I never got gold or silver (expect for coffee) on anything despite barely missing actions; that timer is unforgiving. To close up decorations, you can also customize their colors, but you gotta go through a painful to use menu/UI. I also didn’t liked the animal’s AI. The ones you send to stay at the cafe, they tend to clump together, spin in circles, walk through walls, very little you see them using things for them like sleeping beds or cat tree, most of the time they just walk in place, bumping into each other. The ones you pick to follow you also do not do much better, since they tend to get lost or stuck often. As a tip; there are quests which need an animal, so instead of letting that animal follow you, pick it up instead cuz you will have no idea where they will get lost/stuck. As for the humanoid NPCs, their behavior is not much better, but on the bright side, you can catch them outside in the middle of the night just standing there, which means you can start/finish quests with ease. But not so bright is the fact that you barely connect with them. All they do is give you a bunch of fetch quests or chores and after you finish them, all you are left with is a hello from them and from your side the only dialogue you can choose is “Need anything?” and they will answer No, and that’s the extend of socializing with them after your finish their quests. As for the LGBT aspect, well, I think the devs forgot the G in that, because I would say 80% of the characters are female, and I am not saying that because of how they look, instead I am saying it based on how they are written in their bio. Anyway, for those who would like a sandbox experience in a cozy game, then this might be it, but for me, after going crazy for ~1 hour with the absurdities the game offers, it became afterwards a shallow experience. I don’t hate this game, the problem is that it becomes an empty experience.
I really really wanted to like this and give it a fair shot but everything is just.... janky. Movements look off putting at times, while cat wiggling looks really silly and it did make me laugh it was less a "wow I love this!" and more a "oh wow wtf!". The cooking system is interesting but jarring (honestly jarring is a good way to put a lot of my thoughts) and lacks a clear direction; the most you get explanation wise is a hand hold tutorial and the mayor going "BTW there's magic! Don't worry you'll see what I mean!" Also character customization is super limited especially in the beginning, you have about 12 options in each category and have to unlock other outfits besides the basic shirt, shoes, and I think shorts? They looked more like boxers tbh so I'm not sure what they were supposed to be. The game felt limiting but varied (not in a good way) for a game all about decorating and owning a cat cafe.
This is a game obviously made with heart, and has some cute ideas. It's also pretty janky and rough around the edges, which would be ok if it wasnt clear that the devs aren't really going to improve things like the UI and other small issues that add up to really keeping this game from feeling polished. If you really like the overall vibe and are more into casual gaming, or looking for something for a younger player, this might be a okay choice.
[h1] Game about cats. Manage your own cafe, explore small but colorful world. For me the game seems shallow and I don't see any reason to play past those few minutes. Funny thing you can carry different animals like polar bear for example and toss it inside your cafe. Another mode is building where you place various objects just like in Sims games using cash. Earn cash by completing certain objectives. If you like indie games with a bit of exploration try Yonder or Grow - much better experience in my opinion. I think this game is made for girls. [/h1]
Okay, so this game 100% feels unfinished. It's janky, the controls feel odd, tutorials are lacking, the graphics feel off, etc., but it is So. Much. Fun. There are so many good ideas here, so good that even with the mediocre execution, I'd say the game is fun. The devs clearly had a good basis for a game, but lacked the skill or the time to fully execute it properly. If you think you'll be able to get over the fact that it feels like you're playing an unfinished/abandoned game, go for this. I think you'll have a great time.
Super adorable and relaxing game. The story takes place in a magical world filled with cute animals and quirky residents. Your goal is to explore the surroundings, run a cafe and complete simple tasks to help the locals. The gameplay itself is very straightforward, but the charming visuals and unique setting make it incredibly enjoyable and cozy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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