
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.6M — a different platform, not this one.
Calico is a day-in-the-life community sim game where you are given an important and adorable task: rebuild the town’s cat café and fill it with cute and cuddly creatures! Build up your café by filling it with cute furniture, fun decorations, yummy pastries, and get it bustling with animals again! Calico is meant to make you feel all warm and fuzzy inside. The gameplay reflects that with a laid back, low stress creative environment to explore and play in. Character Creator The Calico character creator will allow players to create their own magical person to experience the world through. There will also be plenty of clothing to choose from and collect throughout the game! All Animals are Interactive! The player will encounter many animals in the world of Calico. Once befriended, you can name them, add them to your party, or send them to their new home at the café. Animals in your party will follow you everywhere you go and listen to your commands. The animals in your café will relax and play with any customers that pop in for a visit. Café Decoration Your task in Calico is to bring the town's café back to life again. This isn’t just achieved by bringing in cats and animals alone, however – you can also decorate your café with furniture of different styles to create the perfect cozy home for you and your animals! Cooking Minigame Create a wonderful café by making yummy baked goods and drinks for the townspeople! Learn about your follow villagers to pick and choose their favorite foods to sell! Magic of Calico We wanted there to be no limits to how you could find happiness in Calico. Magic potions are a system that allow us to break the rules of what is possible and to find what would be most fun. Example: the More-to-pet Potion allows the player to magically turn a single animal giant-sized! You can hang out with a giant animal, or even ride a giant cat!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.59−70% | 47ratings | 60% | — | not modelled |
| $11.99 | 5Kreviews | 87% | — | $1.6M | |
| $11.99 | 1.3Kratings | 68% | — | not modelled | |
| $11.99 | 80ratings | 84% | — | not modelled | |
| $11.99 | — | — | — | not modelled | |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4.2K | 96% | $14.99 | |
| — | 4 | 96% | $19.99 | |
| — | 14 | 98% | $16.25 | |
| — | 18 | 68% | $12.49 | |
| — | 6 | 86% | $23.99 | |
| — | 12 | 80% | $23.99 |