
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 98% | — | $1.6M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026 GOTY
很惊艳,今年的一匹黑马
They cooked. OST alone absolutely bangs and you get a peak game also. cannot go wrong
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 787ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл на Steam Deck, игра прекрасно вписалась в формат портотива. По времени заняло чуть больше 9 часов. Вот уж от какой игры я совершенно не ожидал получить столько удовольствия. Denshattack! — прекрасна. Это какой-то безумный коктейль из поезда, Tony Hawk, визуала как в Hi-Fi Rush и чистого аркадного веселья. Разгоняешься, прыгаешь, выполняешь трюки, пытаешься удержать комбо, сражаешься с боссами (да тут есть боссы). Отдельный кайф — саундтрек. Музыка здесь идеально работает вместе с происходящим на экране: добавляет драйва и очень сильно поддерживает этот бешеный темп. Вообще, больше всего мне понравилось, что игра не пытается быть чем-то большим, чем она есть. Она берёт одну максимально абсурдную идею — «а что, если Tony Hawk, только на поезде?» — и выкручивает её на максимум. Конечно, иногда игра способна устроить тебе небольшой нервный срыв. Но даже это почему-то скорее веселит, чем раздражает. Из минусов отсутствие русского. А самое приятное — цена. Всего 799 рублей в Steam. На фоне того, сколько сейчас просят за многие игры, здесь вообще сложно к чему-то придраться. За эти деньги я получил гораздо больше эмоций, чем ожидал. Вердикт — 9 паровозиков из 10. 🚂🚂🚂🚂🚂🚂🚂🚂🚂 Паровозик, который смог. И ещё как смог.
This is like if trains were cool and awesome. Only like a few zones into the game, but the variety in levels and cool stuff you can pull off is pretty nice. Super charming and colorful too.
this game gets it this game speaks to me
极速狂飙,牛逼蹭愣带闪电!谁能想象轨道电车能像是街头滑板一样滑竿滑行溜轨漂移,甚至大跳各种空翻耍花活。 这款游戏不止脑洞突破天际,画面速度感极佳,讨喜和极具冲击力的名场面令人应接不暇。 尽管失误,1秒重置,无限复活,追求极致的爽感体验,毫无挫败感。 画面艳丽,动感十足,且非常符合年轻态潮流。 看似是跑酷游戏,实则上手后发现机制键位相当多,易于上手难于精通,竞分游戏,不断突破自我,爽飚无极限。 爽到把脑子里的多巴胺喷射出来当轨道润滑剂! +1,有中文,有成就。 Blazing fast, crazy awesome, and lightning-fast! Who'd have thought a tram could grind rails, slide, and drift like a street skateboard, even pulling off big jumps, flips, and stunts? This game isn't just wildly creative—its visuals have an incredible sense of speed, and the charming, jaw-dropping iconic scenes keep coming at you non-stop. Even if you mess up, you reset in 1 second with unlimited revives, chasing the ultimate thrill with zero frustration. The graphics are vibrant and dynamic, perfectly in tune with youthful trends. It looks like a parkour game at first, but once you get your hands on it, you'll find a ton of mechanics and buttons—easy to learn, tough to master. It's a score-chasing game where you keep pushing your limits, with no end to the adrenaline rush. So satisfying it makes your brain squirt dopamine right onto the tracks as lubricant! +1, has Chinese, has achievements.
this game is just a ridiculous amount of fun with a huge number of levels with constantly evolving mechanics, a fantastic soundtrack and some themes which really appeal to me (anti-AI, class struggle, political resistance). it's a wonderful package for such a small price tag and i loved every second i had with it, especially towards the end as they saved some of the best boss encounters for the final chapters. it's got a few issues that began to irk me as the game went on, although this is probably partly because i chose to 100% every level as i went rather than returning to them afterwards. there are certain archetypes of levels - linear courses, 3 lap races, open trick parks to rack up score and areas with multiple objectives where you can choose to tackle them in any order. the latter two became quite frustrating when it came to completing all of the dares (sidequests), as you're moving so fast it's sometimes hard to locate collectibles etc, and these levels have time limits/areas locked off after certain points. this is probably just a skill issue though i also ran into quite a few bugs, increasingly so towards the end of the game, and it disappointed me that quite a lot of the vehicles seemed incredibly gimmicky and there didn't seem to be much reason to experiment with them when the main aim is getting as much score as possible whilst not crashing, so really out of the 30+ trains i only used a couple of them frequently. either way, definitely my GOTY for 2026 so far
got to the first boss, lost my ♥♥♥♥, 10/10 this is awesome
DENSHATTAKU ! Le jeu contrôle super bien et n'arrête pas de te balancer de nouvelles mécaniques plus fun et ridicules les unes que les autres - oui, y compris le multi-track drifting. Bien plus de contenu que ce à quoi je m'attendais avec plus de 60 niveau à faire et refaire pour avoir les médailles d'or dessus. Des graphismes réussi qui sont un magnifique hommage à l'ère dreamcast et Jet Set Radio. Des musiques entrainantes avec des featuring légendaires (Takenobu Mitsuyoshi, Lotus Juice,...). Et plein de références qui montre un vrai amour et travail de passion pour différentes cultures, que ça soit bien entendu la culture skate, plusieurs mouvement musicaux et sans surprise la culture japonaise. Une vrai perle pour tous les fan de vieux jeux arcades. DENSHATTAKU !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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