
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 98% | — | $1.6M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极速狂飙,牛逼蹭愣带闪电!谁能想象轨道电车能像是街头滑板一样滑竿滑行溜轨漂移,甚至大跳各种空翻耍花活。 这款游戏不止脑洞突破天际,画面速度感极佳,讨喜和极具冲击力的名场面令人应接不暇。 尽管失误,1秒重置,无限复活,追求极致的爽感体验,毫无挫败感。 画面艳丽,动感十足,且非常符合年轻态潮流。 看似是跑酷游戏,实则上手后发现机制键位相当多,易于上手难于精通,竞分游戏,不断突破自我,爽飚无极限。 爽到把脑子里的多巴胺喷射出来当轨道润滑剂! +1,有中文,有成就。 Blazing fast, crazy awesome, and lightning-fast! Who'd have thought a tram could grind rails, slide, and drift like a street skateboard, even pulling off big jumps, flips, and stunts? This game isn't just wildly creative—its visuals have an incredible sense of speed, and the charming, jaw-dropping iconic scenes keep coming at you non-stop. Even if you mess up, you reset in 1 second with unlimited revives, chasing the ultimate thrill with zero frustration. The graphics are vibrant and dynamic, perfectly in tune with youthful trends. It looks like a parkour game at first, but once you get your hands on it, you'll find a ton of mechanics and buttons—easy to learn, tough to master. It's a score-chasing game where you keep pushing your limits, with no end to the adrenaline rush. So satisfying it makes your brain squirt dopamine right onto the tracks as lubricant! +1, has Chinese, has achievements.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 787ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is like if trains were cool and awesome. Only like a few zones into the game, but the variety in levels and cool stuff you can pull off is pretty nice. Super charming and colorful too.
I ♥♥♥♥♥♥♥ love my autism schizophrenia
THIS GAME IS A 10/10 FUN, ENJOYABLE AND HAS FUN CHARACTERS!!!
YOU CAN KICKFLIP A ♥♥♥♥♥♥♥ TRAIN TO SOME SICK-ASS TUNES
2026 GOTY
Лучших экшен последних лет,и мой личный номинант на лучшую игру 2026 года
After getting further than about 70% of people who have ever played this game, I can say I honestly have kind of mixed feelings about Denshattack. It's a Skate 3 clone on rails (literally) that does some things right but feels like it's inauthentic and has a really ugly art style. This game is strange in that it was not made by Japanese devs, but pretends like it is even though it has an artstyle that looks a lot like the sort of early-00s American-made "anime" art you'd see in games like Custom Robo on the Gamecube. The character art goes from looking kind of passable at the start to getting more and more deformed until you reach the first boss who never looks the same twice. It only gets worse from there - the characters introduced in the game's second world are all only shown from the back and one of them looks like they were a trace of Power from Chainsaw Man (but probably actually isn't a trace). This kind of thing is hard to accept in a world where you have readily accessible artists who can do a really good job at an anime artstyle despite not being Japanese. The voiceacting also isn't good. The game has full Japanese voiceacting, which isn't offensive but also isn't good - it sounds like a college group trying to do an anime fandub. It's at least better than the English voiceacting where several of the VAs are clearly new to voiceacting and have no direction so they start tripping over their lines. Some of the English VAs pretty clearly only speak English as a second language and have a very weird cadence that is kinda offputting when you hear it enough. And you will be hearing it enough, because this game is entirely about resetting levels until you get them perfect. The core gameplay is actually pretty engaging except when it's not: one major problem I have is that you can't skip cutscenes or tutorials even on a replay of a stage. This means that some stages are artificially difficult to get high rankings on because there's a forced tutorial in the middle you have to sit through every single time you play the stage. The boss stages similarly have unskippable cutscenes which make re-playing them for a "no crash" finish a pain. When the game works though, it really works. There are stages where once you've memorized the layout, you can easily chain tricks to near-infinity and it feels good when you do. My only real complaint is that switching rails is a little janky: you're meant to jump and then hit left or right to switch, but it's sometimes hard to tell when you can actually switch to a rail or when it's just out of reach. Similarly, I feel like some stages have too many turns (which require you to stop what you're doing and drift to not crash) that break up the actual gameplay a bit too much. This is definitely worth a buy on a discount, or if the developers finally fix the forced cutscenes and tutorials.
Solid game. The story isn't mind-blowing (it's wholesome - with a touch of terrorism), but that's not the main reason why you should play it. The main highlights are the game mechanics and the boss fights. The singular con is that postgame, the tricks might start to seem a bit limited. For the game mechanics - just when you think you've got the hang of one, they throw another right at you, and it just keeps stacking. It's a little overstimulating at first, but as you get used to it, it absorbs you, making you chain together tricks in the craziest of ways. What really set Denshattack! apart for me though, were the boss fights. I don't know what the devs were on when they made the fights with Suzuna Sei, the Yakuza, and the final boss, but I need that stuff in my life. How you can think of stuff like that when your main character is just in a train, is beyond me. Friggin genius. The con - once I noticed that the best way to get points were through chaining the hardcore tricks, I hooked onto learning all of them. This method was great for the main storyline of the game since it kept the tricks stimulating while I was playing it. Postgame though, when I was trying to get all of the gold medals (with the missions outside of the boss fights), I did notice that the trick list was actually kind of small. Once you've learned about 9 of the hardcore ones, you've basically learnt them all. It's a super small limitation, because I didn't run into that problem until I finished the main storyline, but I thought it was worth mentioning. TL;DR - If you're looking a game that has liquid excitement concentrated into a 10-20 hour dose, you will get it with this one. Highly recommend.
包装非常精巧,音画体验极佳 玩法上并不是神庙逃亡,而是类似OliOli世界这样的滑板游戏 没错,这本质上是个滑板游戏,所以强烈之前喜欢Skate Story或者OliOli世界的玩家尝试
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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