
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 15.4Kreviews | 95% | — | $26.3M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 игра полностью по факту повторяет первую часть, неплохая история, карта вроде как стала больше, в графике различий особо не заметил обе игры очень красивые, но вот я не знаю как будто я в этой игре ценил больше всего длинные пути между заказами, а тут они как будто (если идти по сюжету чисто) очень коротки буквально 500 метров и все. В принципе полностью повторяет первую часть и хз ну ладно и ладно
music, scenery, story, mechanics. All just so satisfying. Takes around 100 enjoying hours to be fully connected and complete the main storyline. Lots of experiencing can be done afterwards.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没什么好说的,岛哥哥的又一款神作
伟大无需多言
Hab das Game gestern durchgespielt und bin ehrlich gesagt ein wenig hin und hergerissen, ich habe damals auch den ersten Teil gespielt und meine mich zu erinnern, dass ich mit dem ersten Teil mehr Spaß hatte. Ich wusste zwar, dass ich in diesem Spiel viel laufen bzw. fahren würde, allerdings wars mir doch zu viel. Wenn wenigstens die Quests abwechslungsreich gewesen wären, dann hätte mich das vermutlich nicht so sehr gestört, aber eigentlich musste man immer nur irgendwelche Waren von A nach B bringen, manchmal auch erst von A abholen und dann nach B bringen, mehr aber auch nicht. Auf den Wegen traf man dann auf alle möglichen Gegner, die Gegnervielfallt hat mir allerdings ganz gut gefallen, es gibt Mechs, GDs und menschliche Gegner, dann jeweils in unterschiedlichen Größen, mit verschiedenen Bewaffnungen etc., leider ist das Kampfsystem echt nicht so toll. Man kann zwar einige Verschiedene Waffen freischalten, aber so wirklich taktisch muss man nicht spielen. Ich hab auf den zweithöchsten Schwierigkeitsgrad gespielt und empfand das Spiel viel zu leicht, eigentlich ballert man nur seine gesamte Munition in die Gegner rein und das wars, die Gegner legen sich schnell hin und oft muss man nicht mal in Deckung gehen. Vor allem im späteren Spielverlauf bin ich möglichst den Gegnern aus dem Weg gegangen und bin eigentlich nur noch die Hauptmissionen abgefahren, um das Spiel dann zu beenden. Die Story an sich war interessant, aber zum Teil auch vorhersehbar, die Inszenierung vom Endkampf fand ich irgendwie unpassend zur restlichen Story. Der Sound im Spiel ist durchgehend sehr angenehm, man hat einen Mediaplayer bei, auf dem man alle möglichen Musikstücke, die man im laufe der Story und durch Nebenquests freischalten kann, jederzeit abspielen kann. Durch die freibegehbare Open World, die sehr atmosphärisch war und dem tollen Sounddesign kam es oft zu sehr angenehmen Momenten, in denen man diese Welt dann doch immer wieder genießen konnte. Wie im ersten Teil, war auch hier wieder die Welt online mit anderen Spielern verbunden, was natürlich oft sehr hilfreich war, was mir daran aber nicht so gefallen hat, waren die rumstehenden Fahrzeuge, die haben mich irgendwann ein wenig gestört und ich hatte das Gefühl, dass ich den Großteil Straßen komplett alleine bauen musste und sobald ich diese dann gebaut hatte, standen da Namen von anderen Spielern, die diese Straße scheinbar als erstes gebaut haben, obwohl ich das ganze Material für den Bau alleine beigetragen habe. Ich kann mich erinnern, dass das im ersten Teil nicht so war, dort war das bauen der Straße ein gemeinsames Projekt. Seltsamerweise hat sich das im letzten Drittel des Spiels dann geändert, dort waren dann ein paar Straßenabschnitte gebaut, ohne mein zutun. Ich weiß, dass ich im vorherigen Teil die Straßen noch komplett fertig gebaut habe und auch wirklich alle Außenposten ins chirale Netzwerk integriert habe, bei diesem Teil werde ich das aber nicht tun, weil der Bau der Straßen später wirklich sehr viele Materialien kostet und das Gameplay mich dieses mal nicht so abgeholt hat. Die Grafik ist wirklich sehr gut auf maximalen Einstellungen und ich hatte nur selten FPS-Einbrüche, Abstürze hatte ich keine. Insgesamt würde ich dem Spiel wohl eine 7/10 geben. Den vollen Preis ist es definitiv nicht Wert, ich habe jetzt 64 Euro bezahlt und das war mir ehrlich gesagt auch zu viel für das, was ich bekommen habe für 50 Euro im Angebot bekommt man hier aber sin solides Spiel.
Epic
Great game, but first game was unique, this one is just a good continuation, but nothing special. Although I still recommend it to play.
.
没二周目,通关一次吃灰。
Все найкраще з першої частини + нові круті фішки
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 |
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