
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 15.4Kreviews | 95% | — | $26.3M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三个小时的时候我曾写下一个差评,原因是第二部的故事和第一部相比实在是天壤之别,在游戏的开始被邀请重出江湖的山姆有一个选择,当时我就想安安稳稳跟洛过日子,但提供了这个选项却无法选择,一定要踏上一趟怎么看都与我并不相干的旅程,第一部,我是传奇送货员山姆,这个世界由我联结,主要人物的故事也由我展开,第二部,我更像是漂洋过海到别国的打工仔,这些货其实谁送都可以,这种落差其实还蛮大的,也因此非常生气的写了差评,但玩了九个小时之后,确实如果喜欢送货的玩家,就如同游戏里设定的米尔人那样也会沉迷其中,开开车,送送货,打打架,虽然剧情远比不上一代,但是多了许许多多的新装备和套件,如果第一部是完整的故事,第二部更像是射击游戏,死亡搁浅版的搜打撤,这种类型游戏也有这种类型的爽感吧,勉强推荐。
I love both game to the death i really enjoy them
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强强?
好玩好玩
Amazing and twice as good from the first game!
ok i got though the 2nd one now once again you got me i cried so hard i had to stop playing come back and finish it im not going to say what where how in the game but you got me again i hope these a 3rd coming i will buy it
比一代更優,尤其是移動手段,送貨送得很爽。在雪山一邊攻頂一邊聽着Low Roar的歌送貨是一種享受。 RIP Ryan Karazija
好玩 神作
欺负洛的狗杂种给我等着嗷,等我找到你逼把你头套扯掉
Wie immer ein Meisterwerk. Sowohl optisch, musikalisch als auch von der Story. Was ich allerdings etwas negativ emfpunden habe ist wie repetetiv alles ist. Ständig ist man in seinem Zimmer, macht eine Lieferung, Zimmer, Video, Lieferung, Zimmer... klar, ab und zu ist bisschen Abwechslung dabei aber an sich fühlt es sich viel zu repetetiv an. Hier könnte man sicher nochmal nachbessern. Auch das Kämpfen ist etwas "langweilig" und fühlt sich zwar besser als in Teil 1 an, ist aber immernoch relativ langweilig und zu "einfach". Hier liegt natürlich nicht der Fokus, aber wenn es schon da ist, sollte es finde ich auch irgendwie mehr in das System und die Welt einbinden. Man wird praktisch überhäuft mit Waffen und möglichkeiten, aber im Grunde gibt es einen Weg der effizient ist und alles andere wird obsolet. (Ihr findet schon heraus, was ich meine 8-8) Dafür bekommt man eine sehr schöne und ergreifende Story. So wie man es von Hideo eben kennt. Vor allem haben mir die Relationen zum ersten Teil sehr gefallen. Ich finde man merkt, dass versucht wird, das System hinter dem Spiel zu optimieren und perfektionieren um etwas zu haben, dass man ggf. auch auf andere zukünftige Spiele anwenden kann. Auf jeden Fall finde ich den Angebotspreis okay, aber beim Vollpreis wäre ich für die 32 Stunden bisschen enttäuscht gewesen muss ich sagen. Zumal ein Großteil der Zeit ja eher Videos oder Zwischensequenzen waren und weniger Spielzeit. Bin gespannt, was Ihr dazu meint :) Danke für's Lesen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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