
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 15.4Kreviews | 95% | — | $26.3M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Death Stranding 2 has been a phenomenal experience on PC. The cinematography is outstanding, and the emotional storytelling kept me engaged so far. As a father, I found many moments especially relatable, which made the journey even more meaningful. The graphics are absolutely stunning, and it's easy to see why so many people praise them. Best of all, the game has run flawlessly on my PC—I haven't encountered a single negative issue. Beautiful, immersive, and technically polished, this is a game I'll remember for a long time.
Peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就全S订单270多小时,首先这是个爬山和送货玩法而衍生出的基建游戏,其他内容除了看风景听音乐没有什么突出的。 先说毛病,这三个方面,爬山部分漫长的前期各种60度以上很难爬的山坡不说,中后期你要为了送货修滑索和各种建筑需要爬更离谱的山,摔的你没话说,有步荷骨架和万能靴都不顶用,上山爬上岩石有攀爬键,下山未必有,大多数时候你得从岩石边缘走下来,高半个人的岩石下落容易踉跄摔倒甚至摔下山,尤其是雪山,不修一堆滑索你送快递寸步难行,还有现在不知道为啥好多游戏包括死搁系列连转个身都要往前一步,至少PC端是这样,导致这游戏不只是爬山容易一步跌入深渊,还特么容易一个终端机你贴太近前后左右转圈都没办法交互,甚至因此撞上终端机摔倒。 送货部分强迫症请远离,因为有不少速运单,简单来说就是为了竞速修滑索和其他建筑,这部分包括通关后不可能先生的竞速订单不建议不喜欢竞速和挑战自己的玩家做,很恶心。说到滑索,雪山图基本是刚需,然后从这里开始要提前规划并实地考察好滑索网选址,多少次因为山路陡峭摔掉一包血包,多少次因为共享滑索差个几十米影响滑索网规划,当然你也可以无视他们修自己的,但是基建带宽可不是无限的,要省吃俭用,不过单纯只修雪山部分足够。这代滑索可以弧线连线,但是跟周围有多个滑索连线改变弧线样式是一起改变且有限的,遇到高弧度的你必须有一端是顶点,不然就算3级搭建器也救不了。滑索可以跟单轨的铺轨机连线,但是很可笑的是铺轨机类似吊灯一样,一边被挡住了你起码这背向的120度是被阻挡连不上的,你拉弧线都绕不过去。 至于看风景是可以看,但是你必须停下来,前期公路和滑索不完善,中后期公路有敌人不可能自动驾驶挂机看风景,更何况还有分岔路优先走主干道的,而且到F1F2F4F6这四个地方会自动停止不往前走,滑索问题我从一代开始吐槽就不能做个滑索网地图上选点自动滑行吗,到一根滑索选一次路,一根滑索连线多了贴的很近的每次光看连线也不知道指向哪个位置还得看地图,总而言之完全做不到省心沿路看风景。 剩下什么孤独感什么氛围什么剧情之类的太主观就不说了,也不剧透。 优点也有,风景确实好看,有地区性地理事件,拉完滑索网可以畅游,还有语音播报当地风景特色。NPC有熟人,有推特一样的软件交流,能带给你一点情绪价值。有飞船和传移器可以传送到大部分快递点,不过飞船运货扣评价,传移器你只有本人和装备可以传送,背包和外套上的东西会存到起点传移器里,这代能战斗爽,武器一直到榴弹甚至筒子毒刺都有,分对人对机甲对BT(带吞噬者也就是BOSS战)战斗,甚至能抓吞噬者当宝可梦,当然我还是想吐槽老乡这矛和榴弹跟开了一样怎么做到几百米开外刚好就丢到我周围,可以盲丢砸到我?这是战斗稍微有点恶心的地方,你根本没办法安心开车安心狙人。当然你也可以通关后开连接器把敌方机甲关了,但是你仍然无法避免公路上尤其是通过双谷矿场时敌人的袭击。 游戏各方面体验有好有坏,至少我个人是不推荐给其他玩家,慢慢玩可以,但是你总会在这游戏的一些体验上找到恶心你的地方,很多。
ein Meisterwerk
送货过程简单许多,交通工具从头覆盖到尾了。缺少了一些跋山涉水,和突然冒出来BGM的孤独感。
It's more Death Stranding! Does it have package delivery with unique terrain traversal? Sure does! Does it have a wacky plot that goes all over the place? You know it! Is it more than what it appears at face value? You better believe it! This game is just plain silly. It's a Kojima-ass Kojima game through and through, if you enjoyed the first you'll enjoy this one too. But on a serious note, with the themes this game is presenting it has a disconnect that felt awkward to me. This is only compounded upon with how strange some of the events are and how they unfold on your adventures. It treads familiar ground in relation to the first game, but the execution of these events feel a lot messier in comparison to how they were done in the first game. I also did not enjoy the fact that certain plot elements were explained via a disembodied voice talking to the player instead of having the player discover these plot developments via the unique gameplay mechanics this game has. That really rubbed me the wrong way, because I felt this cheapens the narrative impact the antagonist has in the game, plus it's Kojima committing the cardinal sin of a bad movie by telling the audience something instead of showing it to them. Death Stranding 2 is messy in the execution of it's own narrative, but it has perfected the gameplay the fist game pioneered. It suffers from sequel syndrome, with the need for a larger more bombastic cast of characters and events that play out. But it's not terrible, it's thoughtful, engaging, and the emotional moments it presents do pay off nicely even if some things are haphazardly executed.
1편 하고 2편까지 모두 정주행
好游戏,优化还可以,后期剧情赶工
平庸之作:剧情叙事糟糕,核心玩法又毫无进步。
好油喔PEKO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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