
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.6Kreviews | 95% | — | $26.3M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2783 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリー良し!世界観良し!前作で不便な点が改善されてヨシ! ただ、一点いうとすれば、マイルームから出る時に流れるエレベーター中のムービーが前作よりも少なく、前作よりもBB側のストーリーがあっさりに感じれた。逆にサム側が多かったのかもしれないが,,, また、個人的な意見だが、ストーリーで配達中に流れる曲とかは前作の方が好みだった,,, あと、高速をかっ飛ばす用の車はやっぱり欲しい この独特な世界観に浸れるという点では超オススメ!!!
253.8 hrs on record, i enjoyed this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Annoyingly stupid writing with average gameplay
This game is a love letter to the folks IRL who work long days delivering packages to people. DS2 begs to be bigger. From underdeveloped mechanics to lackluster QOL options, this game makes up for its issues with a world rich in lore and possibilities. I've said it before and I'll say it again. Hideo Kojima is the George Lucas of video games. He's a capable director with absurdly awesome ideas that can be brought to life...he just needs to let someone else take the reigns when it comes to writing. That doesn't mean I didn't find myself enjoying the characters and what they were saying...sometimes. And it doesn't mean I didn't develop an emotional connection with them either. If there's one thing that Kojima understands, it's delivering a new experience to players who are willing to be patient. Because DS2 is nothing like we've ever seen or played with Kojima's style all over the screen. Hopefully, DS3 gets made and continues the story, but we'll probably have to wait another 20 years for that. Hopefully less. Keep on keeping on.
Gameplay wise it's just as good or maybe better than the first game, story wise I expected more from Kojima
小岛秀夫总会在结局的时候 疯狂加料 堆料 比起游戏 他更像电影导演
абсолют синема кодзима гений спасибо очень вкусно
Jogo muito Bom pena que a Playstation estragou totalmente o valor quando baixa eu pego Dinovo
peak once again Mr. Kojima
Que jogo sensacional !!! qualquer 1 dos 2 Death Stranding é uma sensação unica e inesperada para cada individuo, dependendo de cada estado emocional no momento. O jogo que mais ganhou o meu coração foi o Death Stranding 1 por que é bem mais dificil, complexo, historia menos explicada e jogada ao vento. O nivel do online é de longe bem mais organizado e necessario do que no 2 Em Death Stranding 2..... Kojima ouviu o choro dos brainrots contaminados com dopamina de TikTok e acabou simplificando o jogo ao extremo, aprimorando mecânicas que pessoas que jogaram o 1 como eu gostaram, mas algumas simplificou tanto que acabou tirando toda a essência do que é Death Stranding -Prós -Gráficos - Fator Gameplay e mecanicas aprimoradas - Triha sonora impecável como sempre - Personagens carismaticos -Contras ( O que deixou o jogo raso, fácil e que tirou a imersão que senti no primeiro) - Historia inferior ao primeiro, muito mastigada e ensinando tudo o que você tem que fazer, alertando até momentos de luta dificeis, coisa que o primeiro não fazia e que deixava um elemento surpresa bom - Eps não são mais ameaçadoras, simplesmente não servem para nada, facilmente contornaveis, tive 5 lutas de Eps do mundo aberto no jogo inteiro ( 3 de missões de eliminar Eps e o resto por que eram areas de coleta obrigatorias com Eps) - Mapas planos....consequentemente isso tira toda a credibilidade das construções, por que simplesmente posso rushar de veiculo dando a volta no mapa. Sem necessidade de escadas, cordas de escalada e o mapa restante vazio, com abrigos, tirolesas inutilizaveis. Só usei o gerador por que usei veiculos o jogo inteiro, vai de você se quer ir a pé - Chuva temporal inutil. No primeiro, você tinha que planejar toda uma rota por que a chuva temporal do jogo arrebentava com seus recipientes com força - DHV Magalhães também foi uma grande parte do problema, trazendo a famosa viagem rapida entre Bases maiores, pelo menos isso ajuda na platina
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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