
Play as special agent Francis York Morgan in this open-world action-adventure as you solve the case of the Red Seed Murders and survive in a small, quirky American mountain town where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.67/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What if the killer was the schizophrenic delusions we made along the way?
This game is a mess… but also kind of a masterpiece in its own weird way. The story and characters are unforgettable, even if the gameplay is janky as hell. The PC port is awful, it requires tons of steps and patches just to get it running, and it can still crash anyway. Honestly, just emulate the Switch or PS3 version if you can.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely incredible game, but do not try to play it on PC. No matter how many fixes you apply the port is fundamentally broken. Simply trying to progress through the game will likely require you to download other people's saves to skip inevitable crashes. Ideally play this on an Xbox (360/One/Series), but failing that the Switch version is decent as well.
I like the Twin Peaks inspired story this game have, I also don't think the gameplay is that bad and honestly don't really care about the bad graphics. The real problem of this game is the horrible optimization, the game frequently crashes or freezes when entering or exiting cutscenes. you can "avoid" that by installing DPFix, placing the folder on the games directory, then going to pack - DPFix.ini - then go to the window options section and change "forceWindowed 0" to "forceWindowed 1" OR "borderlessFullscreen 0" to "borderlessFullscreen 1" (Borderless Fullscreen 1 will overwrite ForceWindowed 1, so choose one of the two). Now if you chose force Windowed, make sure to launch the game, go to "settings" and uncheck "fullscreen". If you chose borderless Fullscreen than you don't need to do that. even though, you can't truly avoid all freezes and crashes but now you can play the game. Honestly, talking about the game it self, I just love it, it's like if you mix Twin peaks with Shenmue, I just can't describe the game's story but I love not only the plot itself, but also the feeling of solving a criminal case.
My absolute favorite "so bad it's good" game, but unfortunately this port is hot garbage. Even after installing community fixes the game still crashes frequently, and since you can only save in certain locations and there's no autosave, you can occasionally lose HOURS of progress for no good reason. This game eventually got a Switch port, but they did not come back to fix the Steam version which is not surprising. Get this on Switch, PS3 or Xbox 360. Also just as a disclaimer for anyone who somehow doesn't know this at this point: the game's narrative is a laughably obvious ripoff of the 90's mystery thriller TV series [i]Twin Peaks[/i] and most, including myself, would only recommend this game to fans of the show.
Игра гениальная, но играть в неё сейчас - всё равно что есть кактус. Вероятно самая ужасно реализованная игра из всех, что я когда-либо играл. Вылеты, зависания, баги, разрешение в 720р, софтлоки, проваливающиеся через пол квестовые предметы, некорректо работающий инвентарь при попытке что-то взять или положить в хранилище, звуковые баги, баг с прицеливанием (делающий некоторые битвы невыносимыми), неудобная не отдаляемая нормально карта, отсутствие GPS - это только верхушка проблем игры. Сама история и атмосфера невероятно круты - только ради них не забросил прохождение, но это было долго, муторно и местами приходилось изобретать велосипед, читать pcgamingwiki и гайды, чтобы обойти софтлоки. Играйте на свой страх и риск, но в целом обычному игроку я не советую игру по вышеперечисленным причинам
went through a door died 10/10 would recommend please release irl dlc
I can't get past ch1 ep6 because the game never stops crashing
You've already heard it, its time to hear it again. The NO recommendation isn't for the game, deadly premonition is AMAZING. The no is for this port. This port is ♥♥♥♥♥♥♥ atrocious, probably one of the sloppiest most nonfunctional PC ports I've ever played. Constant crashing, weird bugs, and issues that are so confusing they have to be seen to be believed. No fault to the people who made this port, they tried to fix it. The menus don't work, theres random crashes, and throughout my playthrough I had to deal with swapping between multiple different compatibility modes just to make it through certain damn portions of the game. Not in windows xp or lower? your item menu is unusable! Although if you swap to windows xp or lower... you can't aim up or down at all really! also no matter what you do, the darts minigame is messed up, anything that uses physics bugs the ♥♥♥♥ out. I still got that side quests and the weapon bag, take that game! Apparently swapping to windows 98 compatibility solves both of those issues, but I wouldn't know because trying to use that crashes the game without fail on windows 11. Does it work on windows 10? Who knows! Other people have experienced save file corruptions on crashes, something I avoided. A few crashes in a few chapters were only avoidable by driving certain paths and using the cigarettes to change the time. It makes no sense. Add that all on top of the port by default only runs at 720 with limited options, and I had to install a fanmade patch to make it not do that. Deadly premonition is a good game and I highly reccomend it, but try to find a way to play the xbox 360 version of directors cut, or buy the switch version. If you can stomach the issues, this port does go on sale for a literal dollar quite often though, so if you really want to put up with it for achievements and that sweet sweet deal, be my guest. theres a guide somebody made, and if youre on windows 10 you can probably have a better time than me since your windows 98 compatibility will work.
Try to remember, maybe during the Dreamcast era or prior to/at launch of PS2, how you might've encountered an announcement of some insanely ambitious game, enumerating many a oh-so-cool feature, with maybe a couple of tantalising screenshots. The game would never materialize, of course. Something or other jolts your memory of it, decades later. You look it up now. The promises seem improbable, the screenshots have that uniquely uncanny quality of some older promotional screenshots, the visuals at the same time poor and too good. But oh how good it would've been if this thing actually existed. Now imagine how one such announcement might've been an open world game based off some series you perhaps vaguely knew about at the time. Now was it based off it or inspired it, or initially based off it but then some legal kerfuffle happened. Things get fuzzy. But you recall reading about it, salivating at the promises that seemed like a young boy’s (mercifully uninformed as to the reality of technology and game development) ideal of the Game of the Future. Since that time you've become somewhat enamoured of that show so ambiguously related to this aborted game. And then, wonder of wonders, one day you've stumbled upon a leaked early build of it, slapped into a somewhat playable state by some enterprising fellows. You can barely believe it. The thing barely holds together but it's technically all there. Simulated 3D town where everyone follows their daily routines, where one has to mind one's fatigue, hunger, cleanliness of one's clothes (!), a game like GTA3 or better Mafia but as if made without knowledge of those games (perhaps belonging to a time where they were yet to happen or to a world where they never happened). The game is at one moment impressive, at another entire section feels like a placeholder, entire mechanics like cool ideas that are yet to be worked out. Side missions where one wishes more was done with the actual game part of it all, and yet every single one of them shows that love went into it and is meaningful to the whole thing (again, as if certain conventions of open world game design were never established, only this time for the better). And so on and so forth. Of course, you're not sure if you really remember this game from back in the day. Memories are such tricky things after all. So what's then this thing you've been playing? It's an impossibility, perhaps you've come up with this whole narrative just to make it make sense. You do however know that you are happy that it's real. If it's even real. You're afraid to focus too much on it - as if it requires that peculiar stance that recollection of a dream does. So if you focus too much, will it shatter into dust - like it's threatening to at every moment, on another level - or turn into something else, your conscious self seeing only a subpar latter day game which is at least something it can deal with. Like a ghost, glimpsed at the edge of your sight, becomes a hanging coat or a particular slant of light. That's Deadly Premonition for you. A memory, that is not a memory, of a promised game that never was promised. Lost future of a past that never was. An impossibility.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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