
A desktop companion that grows with you while you work! Complete real-life work sessions to send your hero traveling, collect loot, explore dungeons, and carry accumulated progress into the next timeline.
Modeled estimate, not a reported figure. How we estimate →
About
Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines.
Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures.
Create a real-life task, start a focus session, and let your hero explore the world while you work.
When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey.
Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward.
Your real-life focus time becomes your hero's travel time.
During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run.
You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion.
Work hard and reap the rewards!

Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style.

The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last.

Battles play out automatically, but preparation matters.
Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards.
Between sessions, make decisions that shape the next adventure.
Progress does not end when a timeline resets.

Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across timelines. Completed collections can grant extra rewards, and registered items can be materialized again in future timelines by spending Time Sand.
Each run leaves something behind.
The current version focuses on item collection, but the world of Deadline Savior is designed to grow.

Future systems are planned to expand the Codex with more categories.
Collecting is not just for completion - it is part of your long-term progression.
Visit different areas of the village between adventures.

Buy useful items, check your collection, unlock blessings, prepare your build, and discover new systems as your journey expands.
Future updates will add more ways to grow your team and customize your adventure.

Deadline Savior does more than count your focus time.
Your focus history is summarized as an adventure report, showing your total focus time, average session length, focus ratio, peak efficiency, and daily rhythm.

The game also reflects your habits through playful titles, classes, and personality-style stats based on how you actually worked.
It is a work summary, but presented like part of your RPG journey.
Deadline Savior includes a task list and focus timer to help you keep track of your real-life work.

Complete sessions, review your progress, and turn your daily effort into visible RPG growth. It is not just about watching a timer count down - it is about giving every focused session a sense of adventure and reward.
Use it as a focus companion.
Use it as an idle RPG.
Use it as a small desktop adventure that grows beside your daily routine.
Work in the real world.
Adventure in another timeline.
Return stronger every time.
P.S. Even if you don’t use the task list feature, you can still enjoy this as a casual idle RPG!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RPG要素設計得很好,但是希望獸骨市集的BOSS強度能下調一些,又是禁療又是中毒又高傷害,個人覺得有些超標了 目前玩的遊俠,25級了還是打不贏木乃伊,希望能調整一下
不可能!我怎麼會買一個讓我工作的遊戲,絕對不可能!
このゲームのおかげで掃除、洗濯、食器洗い、作画が終わった
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
從試玩版本等到了正式版本,新增了很多功能、道具、系統更新。以遊戲性來說是豐富很多,拿來當放置遊戲的玩家們來說應該是很不錯的方向。但主要想使用番茄鐘功能的人來說有點過於複雜,原本要工作的,開頭花了十分鐘了解新增的功能,(然後沒看懂女神的轉生機制/時間線那些是要幹嘛,抱歉...),然後在村莊了解各種商店賣的道具、強化功能、女神的祝褔?總之回過神又花了三十分鐘,結果還沒開始工作...不確定如果完全不管這些,直接開始專注,角色會不會在半路死掉,這樣感覺又很差。如果有一鍵自動功能或是簡單模式可以一直持續往前,會比較符合個人的需求,反而是試玩版本的簡易程度比較喜歡...雖然之後使用的時間應該不會太多,但可以看出做得很認真,整體構想還是很棒的。
沒有能用番茄鐘工作的情況,設定番茄鐘看YT應該也行吧
把它當放置遊戲玩 單純派主角出門冒險打怪也是沒問題的! 蕃茄鐘可以當成添頭
能夠自己選文字風格非常有趣!看了會心一笑。 選了辦公室風格,上班邊工作邊掛著,然後瘋狂打掉老闆的新點子XD--(老闆應該不會看到吧 我有乖乖上班喔--
放置育成ゲームとしては良いのですが、作業のお供には向いてないと感じました。 満腹度の概念によってポモドーロを回していても勝手に冒険の進捗が止まったり、タスクリストはあっても全部のタスクが60分単位ではないのでいちいち分数を調整するのが面倒だったり…本当に集中したい時には向いてないので他のゲームの裏で動かしておく感じですかね。 ゲーム部分は工夫されていて面白いと思います。早期アクセスなので、ゲーム・ユーティリティソフト両方の面での改善に期待します。
作業管理ツールとしてもゲームとしても現状ではまあまあ使える ただゲームバランスは大味、行動不能デバフをしてくる敵が当たり前のように大量に出てくる上にそういったデバフが多数ある、デバフ解除ポーションが強力だが入手手段が少なく一度アイテムを消費して負けるとかなり長い間引きずることになってしまいアイテムドロップ運によってかなり極端に難易度が変わってしまう 装備集めなどは楽しいのだが… まあゲームなんておまけ程度で作業管理用のツールだと思って適当にやるのが良いだろう 放置ゲーとして見るならおすすめはできないのでその点では注意
番茄鐘 跟 RPG放置都滿常見的,還真的沒看過MIX在一起的(?) 實際試玩之後,推薦喜愛劍與魔法以及像素風的玩家嚐試看看!! 聽著悠揚的樂曲,隨著你的角色地圖中行走,工作一段時間休息時,還能看個小戰鬥、故事,豈不美哉? 遊戲裡遊戲外一起成長! 來體驗看看番茄鐘工作法帶來的妙用,以及一邊期待你的角色成長吧!! 還沒玩到很後面,期待後續會有哪些冒險故事,另外也小許願/期待可以有更多樣的工作環境音可以選擇~~ P.S. 目前行走在不同的地圖,抑或是休息期間的紮營,也都能聽到不一樣環境的氛圍感,而且都營造的很不錯,近期還更新了不同的地形,期待還有哪些沒看過的環境ˊ ˇˋ~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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