
Arcane Blast is a fast-paced, action-packed roguelike brimming with sorcery. Master the seven elements, combine them to achieve powerful reactions and face swarms of enemies to help feline Mage Adrian find his way home from a time dungeon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really tried to give this game a chance but it is such a let down, its pretty basic but so so clunky, enemies lead their attacks to hit you wherever you are moving which would be fine if the movement in the game wasn't the absolute worse. 90% of the spells you learn are useless because of range or casting style. the upgrades you get from level to level are so minuscule it feels like you are doing a no upgrade run every time regardless of what you do.
that was the record for "most boring game in the least amount of time" There's absolutely no inspiration or creative juices in this at all...... Such a shame.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Ukrainian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game's abandoned, buggy, and has several parts that need to be redesigned. As many others have said, upgrades dont feel like they do anything, all primary attacks feel the same, and i feel like several aspects are TOO random, you go into a run and say "i wanna try a lightning build" and not see anything relevant the entire game, pretty much all elements are the same anyway. The META strategy is to walk in a circle in every map, all enemies pathfind directly to you, not trying to cut you off, or anything beyond go forward and smack, so unless an enemy spawns directly ontop of you, you dont really take damage on the normal stages, the developers tried to solve this by adding more enemies, so that theres more of a chance of them spawning ontop of you, but its still not great The bosses solve this by being impossible to dodge, The first boss for example that has an attack that throws rocks everywhere around them, if the hitboxes matched the rocks, then sure, itd be fine, but the hitboxes are actually like 8 times the size of the rocks, unless you can get some insane luck, you REQUIRE a spell that gives you elevation to beat him, sometimes, even with one of those spells, i'm like "surely that misses me" and it still somehow hits and does half my health (this game doesnt have passive healing, or healing items, you need to get lucky getting a healing spell, or give up).
Game hasn't had an update nor words from the dev for months now, feels like another abandoned project. It's barely playable with some janky hitboxes, needs a lot of polishing in the art department and spells balancing. Sad because we picked it up with my partner and it seemed to have some promise.
The core of this game is great. I've had lots of fun playing through, beating all the bosses, and going endless. While still in it's early stages the only complaint I can think of is that I want more. More music, more abilities, more bosses, more variability in in progression, and more mechanics. This is something I see the devs being able to handle because they have given birth to a fantastic product.
k&b players cannot buy items if they dont have the needed currency. the A button on controllers can. you go into debt and everything. what
Very fun and chiily game for cat fans) Pleasant design with mix of cool music and magic effects stanning me in this game. In addition, you have multiplayer for yours cat-friends to annigilate all the monsters and have some fun) I recommended this game for everyone who came after hard work day and wanna chill!
The game, while a bit bland in terms of music and visuals, is actually really fun. For its price, you get a really fun and surprisingly developed gameplay experience. Playing this to completion with my friends was a genuinely enjoyable experience. Even with my status nearing completion, I am completely compelled to keep playing to try out the challenges and just have a generally chill and simple game to play. Definitely worth the price.
Run'n'gun with nice spells combinations Like it a lot!
It's pretty fun, starts slow and ends up in total chaos especially if you play with a friend would recommend if you like the game like Crab Champions, at the moment some patches are needed because in the end, it`s way too much chaos
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.2M | 352.8K | 94% | $24.99 | |
| — | 0 | — | — | |
| $39.6M | 103.7K | 93% | $13.99 | |
| $952.9K | 3.4K | 83% | $14.99 | |
| $249.7K | 562 | 75% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 57 | 100% | $7.99 | |
| $11.9K | 77 | 51% | $9.99 | |
| $11.9K | 279 | 87% | $1.99 | |
| $11.9K | 69 | 97% | $4.99 | |
| $11.9K | 87 | 98% | $5.99 | |
| $11.9K | 248 | 59% | $2.24 |