
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 7/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 29.9Kreviews | 94% | — | $2.7M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 Stalkers qlios me los pasos por la raja.
Последнюю главу балансил явно выродок с умственными отклонениями (Люблю dead space) 12/10
Amazing game, but is a shame the Severed DLC is not available for PC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
isaaaaaaaac
PEAK I KEEP DYING ON HARDCORE XD
must play
恐怖元素和动作元素平衡得很好。印象深刻的是刚重返石村的场景,没有怪反而衬托出了恐怖氛围,要知道生存恐怖游戏后期随着弹药充足恐怖程度是下降的,没想到还能营造出恐怖氛围,设计得很好,当然怪出来氛围就大打折扣了 作为最知名的恐怖IP之一,希望传闻被搁置的重置版以及四代尽早出来吧(一定会有的,早晚问题,IP知名度摆在这,背后也有制作人走动商谈)。生化危机如日中天,寂静岭这几年也有重新起势的迹象。希望死亡空间也能重新好起来。 不过不知道是风格原因还是游戏设计问题。死亡空间系列的关卡与关卡连接的大量重复类似的走廊,单调工业化,太让人审美疲劳了
magnifico
ta bueno
this would be the best dead space game but dead space 1 remake exist
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.7M | 5.7K | 85% | $15.99 | |
| $2.7M | 13K | 51% | $9.99 | |
| $2.6M | 2K | 85% | $38.99 | |
| $2.6M | 8.2K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $888.9K | 15.1K | 72% | $3.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $2.6M | 3.9K | 63% | $24.99 |