
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 22.17/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.1Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2762 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masterclass
This has been my introduction to the Dead Space series and I loved every second of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated
к сожалению конкретно мне игра не очень понравилась. с одной стороны всё топово: крутые механики, сюжет, игра красивая и тд. и я реально понимаю за что ее хвалят. но с другой стороны конкретно мне было абсолютно не страшно, ну просто не пугает и не держит меня в тонусе такая атмосфера в игре. также мне не понравилось, что сложная сложность скорее душная чем реально тяжёлая. ты тратишь просто кучу патронов на одного монстра, хотя наверное так и должно быть, но я просто не фанат короче. я не говорю что игра говно, я делюсь личным опытом. навеярнка она понравится большинству
first time players can do impossible mode with one tip in mind
I HAVE NEVER BEEN SO TERRIFIED PLAYING A GAME, however, Dead Space has to be one of the best I've played so far. The whole map is sequential, so even if I have to double back for something it never breaks immersion, it stays scary, and you're always rewarded for each encounter with a save point or some loot, which gives some rare breathing time. The layout of the Ishimura is so well-designed, it truly feels like walking through the apocalyptic aftermath of what used to be a living, working mining spaceship. The sound design is what truly elevates the whole thing, you never really have a moment's peace, there's sounds of metal, something inhuman, layered with eerie disembodied whispers everywhere. the story is intriguing, and can't wait to see where it goes. i'm also very glad they have easy settings for the combat to make it accessible to people like me who didn't grow up playing shooters, and aren't very skilled, but want to enjoy the Dead Space experience! If you don't mind a scary game then definitely add this to your list!
游戏特色上没得说,九分来的 肢解的想法非常有创意 战斗四分,重复性太高了 我最接受不了的是光线和飞行模式,方向感真的很糟糕,而且你不把亮度拉慢黑的地方根本看不清
올 여름은 이걸로 보냈습니다. 시원했어요. 준비가 조금 필요 합니다. 배경 음악을 5 까지 줄여주세요. 레딧에서는 배경 음악을 끄라고 하지만 온전히 모든 걸 즐기기 위해서 조금 남겨 둡니다. 몰입감을 높여주어 추천 하는 세팅입니다. 괜찮은 미드파이 헤드폰 또는 헤드셋을 착용하고 사플하며 즐기시길 바랍니다. 장시간 착용에도 편안한 헤드폰이 좋습니다. 우주선 삐걱대는 소리, 심장, 발자국, 환풍기, 승무원 비명소리등 놓치기 아까운 소리가 경지에 오른 게임입니다. 그리고 기저귀
best game ever
Dead Space 2 when?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |