
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Score: 3/5 A very tentative recommendation. Significantly better in some ways, somewhat worse in others, this remake is still a moderately fun, well-paced, anti-immersive jumpscare-horror-drama experience that fails at both genres by frequently obliterating immersion with half-♥♥♥♥♥♥ design decisions and writing aimed at a dopamine-driven audience. [b]The Good[/b] 1. Incredible visual improvement from the original. Although some of the animations for one of the main character’s arms when walking can be janky/unrealistic, almost everything else has that AAA polish. 2. The intro has been changed in a few ways that make it more believable than the original, with added intensity of the ship sequence, subsequent physical trauma to the crew, and some improved dialogue/characterization. 3. Less technical bugs than the original, which was a major issue holding it back. [b]The Bad[/b] 1. Significant amount of race/sex swaps, and age/physical modifications of the characters, including the PC, which actively detract from the experience. The PC being a voiced protagonist was also a waste of time and budget, as he takes over multiple lines from other characters. 2. The boss-babe is still a poorly written, annoying prick. She forces passive-aggressive teenage-level drama into the intro and rest of the game that doesn’t make sense for her role/career, while destroying immersion in the dark, horrific atmosphere the game is attempting to set up. I would have enjoyed both the original and this remake significantly more if she was written by someone much more competent, or replaced/removed entirely. 3. Although the PC’s movement and melee attacks are significantly smoother, having a space repairman/engineer/mechanic in a protective rig/suit move like he’s an FPS character while being able to [spoiler]stun-lock some enemies with his wild, untrained swings[/spoiler] was not what I wanted. In the original, having the PC run, turn, aim, and attack a bit slow/janky was charming/immersive. Unfortunately, it wasn’t just a bit too slow/janky back then. But this version overcorrected, having him acting too fast/smoothly. 4. Tutorial starts out significantly better for a few minutes, then copies and pastes the same issues that plagued the original: 5-7 messages/pop-ups/audio-logs/graffiti/dialogues all explaining the same basic combat concepts that were clearly communicated by the second message, with one of the last ones actually introducing new information the other character figured out, followed by the original basic combat concept repeated again, then another interested/novel idea around it that almost every player in the original would figure out on their own. All that in 5 minutes… you’re killing me. Is the target audience for this dark, gritty horror game with gratuitous violence small children who have never played a game before? 5. Anti-immersive. The creatures can [spoiler]turn a human corpse into a necromorph[/spoiler]within a few seconds. Absolute trash. Lights are visually represented as taking as much electrical power as demanding electrical machinery, and has to be turned off in order to power said machinery and give the player more gameplay with low quality puzzles. Because the lights being off is scary, right? Because fighting monsters in space on a damaged space rig isn’t inherently scary? 6. They changed the save system to default to a new save, and to give an unskippable confirmation pop-up each time. You save every few minutes. 7. Basically zero replay value for me, even though it was designed with NG+ in mind. After struggling through DS1 (2008) once, I couldn’t will myself to complete it a second time or this remaster-or-whatever once because of all the atrocious crap in the way of the plot and good moments.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Розробники молодці - постаралися на славу. 1. Закрили всі логічні дирки у сюжеті. 2. Перемалювали персонажів. 3. Переробили кожен рівень, щоб грати в гру було ще цікавіше. 4. Оновили звуки. 5. АЙЗЕК ЗАГОВОРИВ! 6. Гарно попрацювали з графікою та освітленням. 7. Гра чудово оптимізована. Все це пишу на свіжі враження після першого проходження ремастеру. Оригінал пройшов декілька разів і нові проходження майже не лякали, ремастер знов подарував ті враження, що й при першому проходженні оригіналу - страх, огиду і загальне вибиття себе з зони комфорту. Не скажу що всі ці емоції погані, ні - вони і мають бути такими при проходженні Dead Space. Якщо ви шукаєте вхід у світ ігр з жахастиками - починаєте з цієї чудової гри.
到现在我都记得,三四年前那会,我初三和现在已经没有了联系的同桌聊着这款游戏的时候,脑袋里的那种憧憬,一连好几天都在陈子豪的直播间里,期待地看着游戏进行下去。总感觉这个游戏很长,好像能连着玩上很久,结果自己玩下来,一个周目也就10个小时出头,玩完只觉得感慨,游戏里的细节画面都在记忆里模模糊糊又清晰明了,大概还是感慨占了更多吧😊 只能说最大的问题还是玩法太单一了,以及剧情略显有些谜语人,我个人还是很满意的,存档点、商店都不少,游戏里面对怪物,你能应对的方式也有特别特别多种,还有X键这个无脑引路,真的太适合路痴了,虽然有一些地方引导也不太行,导致不知道干什么继续推动下去,但也只是少数情况,玩完后再回头看,就觉得也还好吧,并不复杂。我主要喜欢的还是这个游戏独树一帜的那种装甲的沉重感,然后各种武器的质感、设计感我也都挺满意的,感觉在里面操作略显笨重的人物走路,然后击杀怪物,对我而言就是一种爽感👍 不知道是不是回忆的滤镜加了分,个人观点而言,20多块买个十几个小时流程,也算是值得
o clássico é mais assustador, mas ainda assim é um bom remake
best game for incinerating zombie babies in zero gravity
非常有意思的游戏,极难杀死的怪物和太空科幻空间站题材的结合,又有几分宗教的味道,讲了一个太空中人类面对灾难的各种抉择与命运的故事,虽然并没玩过一代原版,对设定并不熟悉,但还是会沉迷在肢解各种怪物和静动态能力操控的战斗中,搭配石村号巨多的通风管道和时不时的咚咚声,让人没法松开鼠标右键。在开头紧张的氛围和一些背后刷出来的怪会让人感觉比较刺激,在后期捡到聚力枪搭配等离子切割机能够公式化处理大部分野怪,加上类似生化危机4的卡点式刷怪机制以及比较相似的资源管理模式确实会让人感到无聊,但在主角的塑造和故事的完整上说,是一款非常值得体验的游戏。
太压抑了,我反正是不会再打开第二次了。不过还是很好玩的,推荐。
Increible juego
Genuinely some of the most fun I've ever had playing a horror game. The game looks gorgeous, yet runs super smooth. Most of the scarier sections of this game are genuinely horrifying (especially the brutes ToT) and the combat feels super fun, since the physics and damaging systems work so well with the super unique weapons. Even without all this the ripper gun would be enough to give the game a 10/10
Similar to RE4R experience, but with more horror and less roundhouse kicks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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