
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 1/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mouse movements are really sluggish. Makes the game practically unplayable.
8/10. Я прошел оригинал после ремейка 2023 года, и это явно сказалось на моих впечатлениях, но все же мне было любопытно, каким был тот самый Dead Space. И был он все таким же напряженным, жутким и интересным. Разумеется, возраст игры берет свое: в стим-версии нет русского языка, для чего нужен русификатор, а также есть проблемы с чувствительностью мыши. Я поначалу играл с геймпада и вполне себе преуспел, пройдя с ним половину игры, но потом все-таки решил перейти на боярские девайсы, когда в зарубы стали посерьезнее, поэтому пришлось установить фикс на мышку, и даже он не лечит все проблемы. Бывали также и вылеты, что особенно раздражало. Я не собирался идти игре на уступки. Как по мне, оригинал слишком часто полагается на скримеры, что порой откровенно бесило. Зачастую они предсказуемые и уже после трети игры к этому привыкаешь. Молчаливый главный герой изначально было спорной идеей, потому что сюжет-то как раз выстроен так, что с персонажем часто общаются. Также я возненавидел некоторые этапы игры, вроде астероида, который нужно подорвать, или финальный момент с перетаскиванием обелиска. Было еще много чего, от чего я оказался не в восторге, но это все равно Dead Space - отличная игра сама по себе и крайне атмосферный хоррор-аттракцион с оригинальным сеттингом, крутой стрельбой и другими механиками. У игры настолько удачная формула, что именно она и не стареет, и ремейк это доказывает, углубляя оригинал именно с художественной точки зрения и чуть большего разнообразия.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's owned by EA.
Игре миллион лет, а она до сих пор шикарна
I have always wanted to play Dead Space for years ever since it came out but never got the chance to do so. Resident Evil 4 is a top favourite game of mine and I heard that it had a huge influence in the development of Dead Space so naturally I wanted to check the game out for myself. Having played it recently, I wish I was able to play Dead Space sooner because it is definitely a horror classic. [b]Story[/b] You play as an Engineer named Isaac Clarke as you navigate through the USG Ishimura and fight to survive the Necromorphs. Along the way, you uncover the mystery as to what happened to the crew onboard the Ishimura. [b]Visuals[/b] Visually, Dead Space still looks great for a 2008 game. The lighting and shadows play a huge role in creating an unsettling atmosphere. The environments of the spaceship feel both futuristic and claustrophobic, with flickering lights and blood-stained walls creating constant tension and unease. The Necromorph designs are horrific and grotesque, and when combined with dark hallways, they significantly enhance the overall sense of fear. [b]Audio[/b] Sound design plays a massive role in building the game's creepy atmosphere. You constantly hear movement in the vents and noises in the background. I was always on edge whenever I entered a room even when there were no enemies. The sudden screams from Necromorph jumpscares jolted me in my seat. The audio design does an excellent job of increasing your anxiety as you explore the Ishimura. [b]Gameplay[/b] Dead Space plays similar to Resident Evil 4 in terms of combat. The camera goes over Isaac's shoulder when aiming, allowing for aiming precision. Instead of traditional weapons, you use engineering tools such as the Plasma Cutter which shoots horizontal or vertical beams. In traditional horror games, shooting off enemy heads would result in an instant kill. In Dead Space however, you have to dismember enemies by targeting their limbs. Shooting their heads off can actually make them more aggressive. I really like this subversion. It adds a fresh and unique take to the combat. The Necromorphs move fast so trying to aim for their limbs can be quite challenging. To counter this, you have a stasis ability that slows them down for a limited time, giving you a better chance to take them apart. You also earn credits throughout the game which can be used to upgrade your weapons and armour, something that becomes essential as enemies get stronger over time. [b]Difficulty[/b] The controls are starting to show its age, as there are some noticeable jank when controlling Isaac. The game often throws multiple enemies at you which leads to a lot of running and shooting. One issue I had was when trying to reload my weapons. Isaac completely stops moving while reloading, leaving him vulnerable to attacks. I would have preferred being able to reload while moving. The map design was a little confusing, so I ended up not relying on it at all. Fortunately, there is a navigation feature that shows you where you need to go at all times, which helps prevent you from getting lost. [b]Overall[/b] Dead Space is a sci-fi horror classic and a true successor to Resident Evil 4. While it shares similarities with combat, Dead Space has its own original story and gameplay mechanics as well. The game was able to scare me with its atmosphere and creepy monster designs. I really wish I had played this sooner but I'm glad that I finally did. I highly recommend Dead Space to any horror fan.
AAAAAH AAAAURRRGH RRAAAAAH AAAAAAAAAGGGHHH AAAAAA-
Resident Evil no espaço
An absolute classic.
Классика, лет 10 когда было, обсирался только так. Правда не припоминается, что настолько плохое управлению мышкой было. При ходьбе в прицеле по горизонтали чувствительность мыши нереально медленная. Решил проблему выключив вертикалку и выставив в RivaTuner "Scanline sync" на значение -1, не благодарите. 8.5/10
Where did everyone go, Bingo?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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