
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 2.33/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, however i got so many issues that i wish EA would at least pretend to try and fix, most importantly the compatibility issues, i had to use DXVK along with windows' comp mode set to windows 7 for this game to work, then you have the V-Sync breaking the frames and input lag, and PhysX breaking due to high framerate, making you use an external program so that the game's physics don't break, like i always say and i will stay on it "It shouldn't be the consumer to be fixing YOUR problems"
Puto juego todo chimba, si este juego fuera una mujer pues correria de mi porque enserio estoy re feo pero si le doy como cajon que no cierra, me importa una mierda si el un necromorfo, yo no perdono es nada. juego 10/10 lo recomiendo y mas porque estaba en oferta XD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 4.9K | 33% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $98 | 2 | 50% | $1.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $2.1M | 18.5K | 81% | $4.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my all time favorite horror games and it still holds up to this day. Absolute Classic!
Le di una pasada a este clásico un año antes de que se anunciara el remake y, todavía hoy tras probar el remake, no veo porque necesitaba un lavado de cara para seguir siendo relevante. Es increíble lo bien que funciona; desde el sistema de desmembramiento de los enemigos hasta la interfaz, todo en Dead Space sigue sintiéndose fresco. No es que el remake sea malo, simplemente no veo porque era necesario cuando hubiese sido mejor un remaster del original y una nueva entrega con motores gráficos actuales. Sobre el juego, la atmósfera dentro de la nave espacial Ishimura es insuperable. El sonido te envuelve de tal manera que cada crujido en las maltrechas instalaciones de la nave genera tensión. Es una de las útlimas grandes experiencias de terror (y ciencia ficción) en tercera persona antes de que el éxito de Amnesia hiciese que la mayoría de grandes desarrollos de terror virasen a la primera persona, que no tiene nada de malo, pero a veces uno se pregunta si los desarrolladores tienen libre albedrío. Hubo secuelas que sin ser malos juegos, siguieron el mismo camino que otras sagas exitosas de terror que buscaron ensanchar la base de jugadores virando más a la acción y dejando el terror en un segundo plano. Lo que convierte a esta primera entrega en algo todavía más especial y único. Al menos aquí no metieron hordas de mexicanos enfadados.
Amazing game that still holds up wonderfully. Even has native ultrawide compatibility for bigger screens, which half of games nowadays don't seem to have for some reason.
Absolute masterpeice game, top tier Necromorph designs, Isacc Clarke is designed so well, really fun gameplay, god tier sci-fi horror aesthetic, and masterpeice story. The USG Ishimura is so well designed with it being an abandoned, Necromorph infested planet cracker starship which is almost completly devoid of humans and makes the game very suspenseful throughout the whole game. Better than the remake in my opinion, truly goated sci-fi horror game.
Крутая
第一道门卡bug 进不去 就在那卡着
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令人窒息的压迫环境,极致的孤立无援感,充满紧张感的战斗,构成了独一无二的死亡空间。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.