
Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Unironically a solid entry level title in a fun zombie franchise.[/h2] There's a Tl;dr if you don't want the full detail read. After being a casual but long term fan of DR since Dead Rising 2: Case 0, I came into this one expecting a bit of disappointment as it was the rumored start of "Milking Dead Rising for what it's worth", and when I finished the main story [spoiler]and obligatory OVERTIME segment[/spoiler] I was actually left fairly impressed rather than upset. To preface a few things; This is a mostly spoiler free review so I'm not going to talk about the narrative aside that it was [i]pretty okay[/i] as a standalone entry, and I think it's inoffensive to existing fans aside a cheap couple of cameos that don't do much outside of fanservice and teasing certain plot developments. There's a very devastating bug that if you aren't aware of how to circumvent it (As a PSA it's EXTREMELY EASY to avoid, if you see the game "Reset" your data, you back out one menu then go back to continue and your save is back to normal) will reset your save back to chapter 0 - character level 1 that should by no means have been ignored by capcom in any capacity. The Untold Stories DLCs included with the Apocalypse Edition are [b]Abysmal[/b] and I won't cover them outside of my opinion that they mostly are a harmful addition to the game, even for achievement hunters, as they devolve almost immediately each time into no time-limit fetch quests and checking boxes to collect everything before beating each sub 2 hour long experience. [h3]There's a fair few immediate praises that deserve to be shouted out:[/h3] - The game doesn't try to connect its self to other Dead Rising games too intimately or so much so that you can't play this game before playing the others, the story feels natural enough for a zombie game that you'll understand everything you need to even if this is your first Dead Rising - though it does give some satisfying references and interesting cameos for those who are vets of the series. - Combat is even smoother than DR2/Off The Record for both better and arguably worse, to focus on the positive side most weapons either right off of the ground or combined weapons are functional zombie killing tools, there is no arbitrary forced damage values that lean you towards one side or the other but you'll still be enticed to make combo weapons as much as possible. - The scale of the map and more involvement of using vehicles brings more depth to the scale of just how many zombies there are, and how much fun you can have exploring how to bring that kill counter up. - Leveling up is now more directly in the player's hands/control with attribute points, letting you decide if you value more Health over a new melee skill or throwing/ranged power, or even choosing to not upgrade at all to make the game a fair bit more difficult for yourself. [h3]And there's a few immediate irritation points to mention:[/h3] - Story Psychopaths and Side-task Psychopaths are all even easier for even bigger payoffs; in the older games there was some level of forethought, learning which weapons are better human killers than zombie killers [spoiler]it was usually the shotgun or the mini-chainsaw[/spoiler], in this game just about everything kills humans almost more reliably than zombies - which is fitting in everything except the fun factor. - Timers are unbearably forgiving, going up from last games' 72 hours (Roughly 6 - 8 hours pending on game) [spoiler]plus OVERTIME[/spoiler] to 168 hours (Well over 20 hours not including other gameplay factors) for the main story as well as making it so you can't "miss" a main story case outside of failing this global timer, and almost all side tasks having well over 30 real world minutes to complete them. This gets rid of any viable tension or concern that the main narrative brings to the table, with the ever looming "Firebombing date" the government puts out. - The Weapon Locker is something I could write a massive post past this but to summarize; it mostly trivializes the need to remember where anything is for crafting combo weapons or any checklists of what you've killed with/what you haven't killed with, it's good QoL in concept but it's left unchecked with how limitless it is. You can pull out 8 items in normal/4 in nightmare on a cooldown, but this cooldown is a mild inconvenience at best where you can sit and wait 2 or 3 minutes and go from 0 uses to near full again, meaning any combo weapons you want are almost infinitely at your fingertips to discourage you from revisiting any locations that are even slightly dangerous for the heavy duty stopping power. [i]Small mention here: yes there is a nightmare mode that fixes the timer issue I mentioned, but even there it's notably easy to do everything in the game from collectables to 100% sidetasks + bossfights and still make the main story deadline, on top of being able to carry over a lv50 save from normal difficulty to trivialize it further.[/i] [h1]So here's the tl;dr[/h1] The narrative is pretty much any other zombie B-movie experience just like other Dead Rising titles, gameplay feels solid and improved on in every way you would want it to over the years though this also leads to it frequently feeling "too easy even for a Dead Rising game", the exploration is vast and fun the first time but you'll only ever be encouraged to go to a lot of out-of-the-way spots a single time per save file, and naturally it does really good at the one thing it needs to do over all else: Makes killing zombies hilarious, and entertaining. Overall I'd give this one a solid 7/10, it doesn't do anything particularly amazing over the other titles aside a much more open map, and giving a more accessible title to the franchise for more casual oriented gamers to pick up part of the franchise to enjoy, but it also doesn't do anything particularly worse than other titles aside make the timers feel pointless.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese, Korean, Russian*, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了3代别买4代,真的,一个是神,一个是屎
Great game and was nostalgic as hell but unbelievably buggy
这个可玩性简直无敌,十几年前的老物件,放到今天依旧能打
el juego va de maravilla, exepto en la mansion de sunset hills. donde se me cerraba el juego, pero nada mas, la historia y la jugabilidad son buenisimas
fun cheap play with freindz
top
O jogo é bom, mas recomendo jogar com algum joystick
Muito bom
多少年没有玩这个游戏了= = 8块钱不到的价钱就能让我重温= = 那我肯定给好评啊,而且除了进游戏慢了点。进去后1660S完全不吃压力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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