
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 183.5Kreviews | 97% | — | $36.3M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2523 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
название отсылает к клеткам мозга
[h1] ★★★★ [/h1]
One evening, I was browsing through my Steam library and then I found Dead Cells. Ten minutes later, I had around ten hours of play time. I loved the gameplay, the way it felt, the wonderful art style, the Easter eggs and the great DLCs! However, when I returned to it a year later, I noticed that the character moves pretty slowly, but I still had fun! 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #76, worst BR #82 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $24.99 |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $12.49−50% | 843ratings | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10 Man, this game just feels GOOD. Every hit has weight behind it. You smack something and actually feel that sh*t connect. The combat is fast, crunchy and ridiculously satisfying, and there's enough variety that I'm constantly going "alright, one more run" and then somehow another hour dissapears. What I really like is that it doesn't feel like I've seen everything after a few hours. I'm still finding new stuff, trying different builds, getting my ass kicked, figuring sh*t out and realizing there's a ton I haven't even touched yet. Thats exactly what I want from a game like this. Not giving it a 10/10 yet, mostly because I still have way too much left to see, and I wanna know if it can keep this feeling going deeper into the game. But right now? Easy 9/10. If you're into fast combat, experimenting with builds and that "just ONE more run" addiction... yeah, this sh*t is dangerous.
Игра для мазохистов и конченых, а точнее - для меня. Графика прикольная, есть свой стиль. Игра жесть сложная, начиная с трёх клеток. Душновато из-за долгих забегов, оружия очень много, и оно имбовое - можно полностью самому выбрать стиль игры благодаря разнообразию этого самого оружия. Саундтрек и звуки отличные. Советую (точнее, для мазохистов)!!!
肉鸽元素太简陋了,动作总共也就那几个,也不太动作,本质刷子游戏
Es dificil de aprender y ese aprendizaje tiene 0 curva. Eso si, le agarras la mano y se vuelve incluso facil y adictivo. act: retiro lo dicho le subis a la dificultad y se vuelve imposible xd
Крутой рагалик давно в него хотел поиграть, игра классная) Давно уже про неё знал, в своё время задротил соул кнайт и наиграл там приличное количество часов, про неё не друг рассказывал мол давай братанчик поиграй в эту игру тебе она понравится) Он сам если что фанат рагаликов. Игра клёвая, советую!
如果不更新死亡细胞了,那么MT以后的游戏我都不会再买了(祝MT新品褒似)
You know, I invested quite a few hours in this thing and honestly over the years it still has not clicked. You need to play absolutely perfectly or you die in 2 hits. I Get the "souls like" part but man each run has an absolute deflation feeling and ramping up again barely feels worth it. I tried to like it, I know it is mandatory, it is well developed if that helps, but the formula is just bad. Even if you beat the game it just says great, do the same thing again 5 times, all the variety you splice in the middle does not change that the entire thing is a fixed run. It is not bad, its just not.. flawless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $195.8K | 550 | 90% | $8.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.4M | 33.3K | 64% | $69.99 | |
| $36.4M | 43.4K | 87% | $39.99 | |
| $36.2M | 180.7K | 96% | $11.24 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 41K | 89% | $49.99 |