No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $36.3M — a different platform, not this one.
Death is not the end. Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assuming you’re able to fight your way past its keepers. Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss. Kill. Die. Learn. Repeat. First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile! Main Features • Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline-pumping threat of permadeath • Frantic and Dynamic 2D Action: Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette” • Nonlinear Progression: Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood. Surely, the ramparts can’t be as bad as the sewers, right? • Play at your own pace: Will you explore every nook and cranny of the castle, or rush to the end? *Latest updates are available: Clean Cut & The End is Near* RETURN TO CASTLEVANIA DLC Time for some vampire slaying • New storyline - overcome the Ruler of Darkness alongside Alucard and Richter Belmont, • 2 new biomes - Explore Dracula's Castle and its outskirts • 9 new monsters - Werewolves, haunted armors, and medusas are waiting for you • 14 new weapons - wield the Vampire Killer or the Holy Water to defeat creatures of the night, • 3 new bosses - go fangs to fangs against Death and Dracula himself • 20 new outfits - dress as your favorite Castlevania characters such as Simon and Richter Belmont or Alucard • Alternative soundtracks - play along 51 Castlevania original tracks and 12 tunes reimagined in the style of Dead Cells THE BAD SEED DLC You reap what you sow • New levels to lose your head in the not-so-peaceful Dilapidated Arboretum and the noxious Morass of the Banished • New monsters to rip to pieces: get to know the locals, such as the Jerkshroom and the Yeeter • New weapons to play with: trim sticking-out heads with the Scythe Claw, or make them dance to the sound of the Rhythm n' Bouzouki • New boss to fight against: Mama Tick is dying to meet you FATAL FALLS DLC Ready for a leap of faith? • 3 new biomes - Get some fresh air at the Fractured Shrines, splash around at the Undying Shores and take a picture at the Mausoleum • 8 new monsters - The Cold Blooded Guardians and their friends would love to teach you about their culture. ... Wait, aren't those relatives of yours in the Undying Shores...? • 7 new weapons - Lil' Serenade is perfect for breaking the ice with the locals, although the Snake Fangs would make for a perfect souvenir... • 1 new boss - The Scarecrow is very proud of his gardening skills and won't hesitate to show off QUEEN AND THE SEA DLC Take it to the sea! • 2 new biomes - Battle your way through a rotten shipwreck, or scale a burning lighthouse and confront your deadliest foe yet. • 9 new weapons, including a throwable shark, a trident and a pirate hook hand (eyepatch not included). • 2 new bosses - Don't lose your head before you meet the Queen! This DLC also gives you the usual extras: - A not-so-cute pet. - Loads of new outfits. - New enemies to bash. WARNING: Devices with less than 2 Gb of RAM may not be able to run this content correctly. We recommend not to take this DLC if your device is under 2gb of RAM. Carefully redesigned for mobile with a revamped interface • Two game modes available: Original & Auto-Hit • Custom controls & More touch controls options available: Change the buttons’ position and size to your liking, swipe to dodge… • MFi external controller support • No ads, no F2P mechanics! If you run into a problem, please contact us at support@playdigious.mail.helpshift.com with as much information as possible on the issue.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #26, worst CA #90 · 14 markets collected
US · last 30 days
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Of the 2 markets with a position on both sides, 1 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Death is not the end. Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assuming you’re able to fight your way past its keepers. Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss. Kill. Die. Learn. Repeat. First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile! Main Features • Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline-pumping threat of permadeath • Frantic and Dynamic 2D Action: Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette” • Nonlinear Progression: Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood. Surely, the ramparts can’t be as bad as the sewers, right? • Play at your own pace: Will you explore every nook and cranny of the castle, or rush to the end? *Latest updates are available: Clean Cut & The End is Near* RETURN TO CASTLEVANIA DLC Time for some vampire slaying • New storyline - overcome the Ruler of Darkness alongside Alucard and Richter Belmont, • 2 new biomes - Explore Dracula's Castle and its outskirts • 9 new monsters - Werewolves, haunted armors, and medusas are waiting for you • 14 new weapons - wield the Vampire Killer or the Holy Water to defeat creatures of the night, • 3 new bosses - go fangs to fangs against Death and Dracula himself • 20 new outfits - dress as your favorite Castlevania characters such as Simon and Richter Belmont or Alucard • Alternative soundtracks - play along 51 Castlevania original tracks and 12 tunes reimagined in the style of Dead Cells THE BAD SEED DLC You reap what you sow • New levels to lose your head in the not-so-peaceful Dilapidated Arboretum and the noxious Morass of the Banished • New monsters to rip to pieces: get to know the locals, such as the Jerkshroom and the Yeeter • New weapons to play with: trim sticking-out heads with the Scythe Claw, or make them dance to the sound of the Rhythm n' Bouzouki • New boss to fight against: Mama Tick is dying to meet you FATAL FALLS DLC Ready for a leap of faith? • 3 new biomes - Get some fresh air at the Fractured Shrines, splash around at the Undying Shores and take a picture at the Mausoleum • 8 new monsters - The Cold Blooded Guardians and their friends would love to teach you about their culture. ... Wait, aren't those relatives of yours in the Undying Shores...? • 7 new weapons - Lil' Serenade is perfect for breaking the ice with the locals, although the Snake Fangs would make for a perfect souvenir... • 1 new boss - The Scarecrow is very proud of his gardening skills and won't hesitate to show off QUEEN AND THE SEA DLC Take it to the sea! • 2 new biomes - Battle your way through a rotten shipwreck, or scale a burning lighthouse and confront your deadliest foe yet. • 9 new weapons, including a throwable shark, a trident and a pirate hook hand (eyepatch not included). • 2 new bosses - Don't lose your head before you meet the Queen! This DLC also gives you the usual extras: - A not-so-cute pet. - Loads of new outfits. - New enemies to bash. WARNING: Devices with less than 2 Gb of RAM may not be able to run this content correctly. We recommend not to take this DLC if your device is under 2gb of RAM. Carefully redesigned for mobile with a revamped interface • Two game modes available: Original & Auto-Hit • Custom controls & More touch controls options available: Change the buttons’ position and size to your liking, swipe to dodge… • MFi external controller support • No ads, no F2P mechanics! If you run into a problem, please contact us at support@playdigious.mail.helpshift.com with as much information as possible on the issue.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.99−56% | 12.2Kratings | 96% | #31 | not modelled |
| $4.89 | 133.4Kratings | 96% | #23 | $11M | |
| $24.99 | 15.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Of the 7 markets with a position on both sides, 4 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 80% | Free | |
| — | 2 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free |