
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 183.5Kreviews | 97% | — | $36.3M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的类银河恶魔城类的游戏喵,不过为什么低细胞就有被诅咒的区域出现呢,手残好难啊
7.5/10 its hard and grindy - wish the game would keep the ♥♥♥♥ you unlock if you died. - could be a little less grindy to unlock some of the most basic things like a single health potion
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #66, worst RU #86 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $24.99 |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $12.49−50% | 843ratings | 92% | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esmu gejs
Literally one of my favorite games of all time but I'm leaving a negative review to protest Motion Twin's greediness and them trashing dead cells to promote their other game no-one wants to play
✔ fast past paced, snappy gameplay ✔ lots and lots of weapons and other content ✔ timer is frozen when choosing rewards or in lore areas ? investing souls (permanent currency) into unlocking weapons. It's very, very slow and grindy ? it inherits good mechanics from souls likes, like flasks... until it doesn't! On harder difficulties (Normal is too easy in general) it starts dismantling such brilliant concepts bit by bit... ? game looks good in general, sometimes there is too much visual clutter when there are too many enemies on the screen ✘ you increase your stats / life with scrolls - essentially choosing one color. Weapons also have colors. Damage is multiplicative with every point you get. This system wrecks build creation - it's only worth to invest into single color. All the other items that you find? Not viable. ✘ you are rewarded for being methodical and clearing entire levels to get all the scrolls, which evolves into busy work (there is also gold, which is quite useless) ✘ build creation seems pretty bad either way. It's just a numbers game - get enough scrolls to one-shot enemies (or at least stun them) and don't get hit ✘ ah yes, getting hit. On harder modes you get 2 shot easily. On top of that there is a Curse mechanic, which causes any damage to insta-kill you, until enough enemies get defeated. And god forbid you have a leftover curse counter on a boss... You can skip those... but then you lose scrolls. So math is against you. Exponentially. ✘ levels are pretty long causing the game to become repetitive. Remember - you need to scour levels in search of scrolls so "gotta go fast" isn't such a great option long term The game has good foundations, albeit it's too easy early on when you play as intended and demolish levels with bigger numbers. And then the higher difficulties get balanced around grind + don't get hit, ever. Build variety, replayability and general fun from trying things out suffers. Some people like this kind of gameplay and I am not one of them. I recommend for the first several hours. It currently sits at Overwhelmingly Positive, which is too high. Far too high, so I review accordingly.
English Version (french below) : The game is super cool but it is SO HARD. On the first few difficulties, it's hard but it's still manageable, after the 3rd boss cell however, it just becomes total madness. The gameplay is nice, but it kind of feels... weird to me sometimes. It doesn't feel very precise, jumps are a little weird, hits don't feel as heavy as they should in my opinion, and builds revolve a bit too much about getting the right modifiers on weapons rather than on the weapons themselves, (well it does in the sens that some weapons are just downright unusable I guess). The game is really cool though, don't get me wrong, and I especially love the Castlevania DLC (looking forward to their next Castlevania game), there's just quite a lot I didn't really like in the flow of the game. But apart from that, it has TONS of references and easter eggs to other indie games, the beheaded (protagonist) is overall pretty fun and the gameplay still does feel satisfying once you get used to it. Overall, I really recommend the game but I don't recommend trying the higher difficulties as I think that's truly when I found problems with the gameplay, in addition to very overtuned enemies and little to no healing (but in a sense, that is sort of a skill issue on my end lol) Version française : Très sympa mais c'est ARCHI dur. Sur les premières difficultées, c'est dur mais ça se fait largement, par contre à partir de la 3e cellule de boss, ça devient totalement n'importe quoi. Le gameplay est sympa, mais il est parfois un peu... bizarre pour moi. Je ne le trouve pas très précis, les sauts sont très légers, les coups ne sont pas assez impactants selon moi, et les builds tournent un peu trop autour du fait d'avoir les bons modificateurs sur les armes plus que sur les armes elles-mêmes (bon mis à part du fait que certaines armes sont juste totalement inutilisables mais c'est pas vraiment mieux). Alors attention hein, le jeu est très cool, j'adore le DLC Castlevania (j'attends avec impatience le nouveau jeu Castlevania du studio), c'est juste qu'il y a beaucoup de choses avec lesquelles j'ai eu du mal dans le gameplay du jeu. Mais bon, il a PLEIN de références à d'autres jeux indés, le protagoniste est plutôt marrant et le gameplay est quand même satisfaisant quand on s'y habitue En résumé, je recommande carrément mais je déconseilles les plus hautes difficultés, je pense que c'est là que j'ai eu du mal avec le gameplay avec les ennemis carrément abusés et le manque de soins (mais en soi, c'est aussi un manque de skill de mon côté mdr)
好玩得我头都掉了!特别喜欢恶魔城部分,超级有氛围,一直在回味阿鲁卡多,也特别特别喜欢王后 ......能不能换她把我踢下去啊
Es dificil de aprender y ese aprendizaje tiene 0 curva. Eso si, le agarras la mano y se vuelve incluso facil y adictivo. act: retiro lo dicho le subis a la dificultad y se vuelve imposible xd
Игра для мазохистов и конченых, а точнее - для меня. Графика прикольная, есть свой стиль. Игра жесть сложная, начиная с трёх клеток. Душновато из-за долгих забегов, оружия очень много, и оно имбовое - можно полностью самому выбрать стиль игры благодаря разнообразию этого самого оружия. Саундтрек и звуки отличные. Советую (точнее, для мазохистов)!!!
看你吗差评,滚去买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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