
Dawnmaker is a turn-based city building and deckbuilding game, made by 2 strategy fans. It feels like playing a solo board game. Build luminous cities, optimize your deck and create powerful combinations between buildings and cards to bring life back to a dead world. Play the demo now!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dawnmaker is a solo strategy game combining elements of city building and deck building to create a board game-like experience. In a world covered by a toxic Smog, only you can rekindle the ancient lighthouses and bring light and life back. Construct buildings, gain new cards, generate resources and improve your central lighthouse to unlock new building space.

Optimize your deck — Gain increasingly powerful cards as you improve your city. Your cards and buildings interact in various ways: choose them wisely to create the most powerful combinations!
Build efficient cities — Make the best of your limited space by optimally positioning your buildings. Improve your lighthouse to repel the Smog and expand your city.
Manage your resources — Grow farms, build industries, develop science and inspire your people to create the rarest of resources: Eclairium!

Reclaim the lost continent — The continent of Heksiga has been covered by a toxic Smog. Repair and improve magical lighthouses to repel that Smog and reclaim the land, region by region.
Recover lost technologies — Explore vestiges of the old Empire and rediscover technologies that were lost to the Smog.

Hi, we're Adrian and Alexis! We founded Arpentor Studio, a cooperative company, to create deep strategy games. Dawnmaker is our first commercial game. If you want to get involved, give us feedback on the game or help our small studio spread the word about Dawnmaker, please join our discord!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't sure if this game is for me but I think I played the dmeo? and that's how I decided to buy it. I really enjoyed this game. Finished it entirely on all three difficiulty runs. PROS: -Fun -Very well balanced for the mostpart -Challenging without being unfair -Campaign can be played three times with different decks, eahc more challenging than the one before it and with it's own mechanics -Nice soudn design, cute graphics -Basically no bugs that I can remember encountering CONS: -Each deck can be mildly repetitive at times on it's own, but not too badly (and maybe that's partly on me trying to complete every level and not just the minimum required -When all three difficulty modes are completed there's not a whole lot of point to replayability but that's a nitpick since you can argue each difficulty level is in itself it's own run of replayability I reocmmend it! Check the dmeo if you're unsure
Fine game. Quite pretty. Would be awesome with more variety and different decks, maps, regions, etc. More stuff, essentially. Not that there isn't enough here for what it is. It's just, for me, the replayability isn't quite there. Even during the first run, things were beginning to feel a little same-y. Everything gets harder, but the strategy remains the same.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
지을 수 있는 건물 덱을 빌드하고 건물을 지으면 내 손에 들어오는 카드를 주는 2단계 덱빌딩 매커니즘이 훌륭하다. 건물은 카드 주는 것 외에도 직접 효과가 있거나 자원 써서 발동시키는 것도 있음. 한 스테이지 깨면 상점에서 시작덱에 들어가는 카드, 자원 구매 가능. 최종 스테이지까지 최단거리로 가도 되고, 난이도 낮은 곳부터 깨면서 자원 더 모아도 됨. 실패하면 경로가 막히는 것도 참신했음. 아쉬운 점 스테이지마다 난이도만 조금씩 다르고 크게 다를 게 없음. 스테이지마다 제약과 보너스가 있으면 좋겠다. Eclairium(승점)을 얻을 수 있는 방식이 좀 더 다양했으면 좋겠음. 카드마다 효율이 차이가 많이 나서 쓰는 것만 쓰게 됨. DLC 나오길 기대함
Fort sympathique ! Un jeu mêlant de la pose de tuiles et du deck building avec au total un feeling qui s’apparente davantage à celui d’un jeu de plateau qu’à un jeu vidéo. Certains bâtiments sont nettement plus forts que les autres et une fois que l’on à fini une run avec chaque personnage on a normalement fait le tour des quelques stratégies réellement viables. Ceci dit, je me suis clairement amusé pendant la bonne vingtaine d’heure que ça m’a pris et je recommande donc sans hésiter !
A very fun deck-builder. Works really nicely and definitely scratched the strategy itch.
This is the perfect little, I'll just play a little bit game and suddenly you've lost two hours. Perfect for steamdeck, turn based so if the kids require attention you can put it down. Real combos happen and the last QoL updates are a bliss. Go play the demo, if you like the first fifteen minutes, you'll love it.
很棒的 deck builder ,关键是平衡调的不错,一直都有挑战又不至于太难。 一定要把三个难度都试试,风格差异很大。这里的难不是容错性低,而是在不同的游戏风格下,需要更复杂的卡牌配合。
Takes a little bit of getting used to, like most strategy games, but in the end it's very fun, rewarding and relaxing at the same time. A little bit of city builder, resource management, deck building thrown in a blender. I like.
This game really gets the "just one more turn" vibe right. It's not really a city builder, it's much more of a puzzle-solving style of gameplay. I beat the first 2 campaigns, and I can see what tactics the third one needs but it takes a level of game-knowledge and risk-taking that I don't really want to develop. It's hardest at the start, when you lack cards/resources, but as you get to harder maps then you should have built up a deck tailored to your strategy and the final level should be pretty easy.
While it is a nice little puzzle/resource management game, I can't really recommend it. There isn't a lot of content, and you're probably tired out in 5-10 hours. The gameplay is repetitive and what's on offer here is of lower quality than what this genre generally has to offer.
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Players by region
Where this game's players are, estimated from review languages.
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