
Concordia is a strategic, Euro-style board game. 🏺 Players take the roles of powerful Roman merchants and follow the Roman expansion with their trade routes, franchises, and production houses. 🏛️
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The interface for this game is horrible. You can't see the whole map to see where you've built or where you want to build. You can't see the card market without expanding a menu. It's very hard to tell what provinces have been prefected already. I wish they had stuck to a more basic interface that looked more like the actual board game. I love Concordia, but I don't love this app.
Extremely well implemented for single player, which is all that I have tried so far. Works great on PC and steam deck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Italian, Japanese
| $9.99−50% |
| 20ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How is the digital implementation of this just straight worse than the BGA implementation? I don't need fancy graphics. I need a board that's easy to read. I don't need a fancy UI. I need to be able to see the entire board state at the same time. The AI is fun because you can bang out a full game in 15 minutes and having all of expansions is a great way to see what you would like IRL, but the game itself should have a flat view option.
1. Rather dull stuff. 2. The intro tells nothing about logic of the game. 3. No top 3 languages localization in Steam
Love this game - game play is easy & consistent - Get the Imperial Bundle if you decide to buy because you will absolutely want the rest once you play the base game a few times!
You promised to provide Chinese. You promised!
CRASHING in my 2nd game, so I suppose a pretty bad implementation.
If you are not already familiar with how Concorida is played, the tutorial here will not help you. I took ~20 minutes to finish this "Tutorial" and had no idea what I was supposed to do in the game. I would prefer not to have to invest time watching videos or reading manuals to learn how to play. I may revisit in the future, but as of this review, Concordia is not worth it due to the extra research required learning how to play.
Couldn't even make it through the tutorial without experiencing game-breaking bugs. Soft-locked myself from being able to continue with the TUTORIAL because it let me sell items I needed to progress the game. Doesn't describe the hub, and don't get me started on controller or touchscreen integration. Absolutely a hot mess, I couldn't even learn how to operate the game.
It's one of my favorite board games, and I'm glad it got such a great adaptation. However, the UI/UX could use some streamlining; sometimes, it feels like I do more clicking than needed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191.5K | 254 | 77% | $19.99 | |
| $2K | 9 | 44% | $9.99 | |
| $4.9M | 12K | 94% | $19.99 | |
| $44.1K | 93 | 86% | $19.99 | |
| — | 0 | — | — | |
| $864.8K | 2.3K | 91% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96K | 260 | 70% | $14.99 | |
| $96K | 331 | 87% | $9.99 | |
| $96K | 312 | 86% | $9.99 | |
| $96K | 651 | 78% | $9.99 | |
| $96.1K | 153 | 84% | $17.99 | |
| $96.1K | 300 | 78% | $8.99 |