
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 72% | — | $1.5M |
| $24.99 | 49ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So close to being a really special game. The aesthetics, theming, artwork, and game design are solid. But it suffers two great flaws: Campaign mode is a tutorial that gives us a taste of what a fully-developed campaign with story could have been, but then drops you into arcade-game play with no more world building or writing. More importantly, as many have noted, the game balance is off and you can have many hours of thoughtful play ruined by random catastrophe. I visited a region with a requirement of 300 wood to continue, and there was zero wood in the entire map. Every solution required more wood. It's just, "oh well you lose." Maybe buy on discount and give it a try if you're a fan of the genre like me. But ultimately I was disappointed, mostly by how close this came to being a great game.
TL;DR: Fun concept, but there are huge design issues. Your ability to win very much depends on pure luck and much less on skill. You often get unwinnable maps that will make things utterly frustrating. Especially since you have to win a run with a tribe to unlock another one. Good: - Can be a fun resource management game in Custom mode. - The concept of deciding between buildings that you leave or making them follow you with their upgrades. They cost different resources so it is a nice layer of complexity. - Visuals are pretty nice. - When moving on from a map you have to pack the different buildings and resources on a grid. Again, a fun thing to do. Cons: - While in general the visuals are good, sometimes your characters are really hard to see. - Random events often make the map unwinnable. It is very frustrating to lose not due to a bad strategy, but because the game decided so. For instance a resource you need for progression gets removed from the map. Or you start with an event that makes it impossible to gather enough food to survive. - It feels like the number of workers and production chains are unbalanced. You have to be very lucky to get enough workers for both producing enough food and being able to gather the required resources to progress. I had many runs where simply getting enough food took 3 characters and I had none who could work on progression.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
| $24.99 |
| 35ratings |
| 61% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am having fun, but there is a dev oversight problem. I encountered an unwinnable scenario where i couldn't progress to the next "halt" because the current one only had 300 stone and progressing required 360. This programming error in the procedural generation made continuing impossible and forces me to fail, losing all the time and energy put into the campaign. It is a clear oversight and needless to say very annoying. I hope the devs see this comment, but i will still give the game a thumbs up despite this problem.
Fun aesthetics and concept with TERRIBLE (read non-existent) balance. Sometimes no matter how good you plan ahead, there's no way to win a scenario because of RNG factors (way too frequent calamities or terrible map constraints). For example, once I ended up on a map where there're no stone tiles and stone is the primary win condition. Trading is too restricted (10:1 ratio!) so it was impossible to win within time. There is NO manual save option and each scenario has multiple maps so if you end up reaching an unwinnable map, there's no to drop back to a previous map so you're screwed and will have to start over. That's half an hour wasted and pretty annoying. My final verdict: AVOID. You won't miss much.
I don't know if it's just me or not, but this game is too hard for me, I've tried different approaches and seem to work but always at the end it never does and it makes me not want to continue playing it.... maybe I will give it another try some other time.
怎么说呢,很多评论说讨厌随机事件的设定其实真的不难,但我认为不难的原因可以参考我的游戏时间。要不是因为本人执着的性格还真玩不了这么久。这个游戏刚接触的前期真的很令人头疼,破碎的中文翻译+跑路的团队,偶尔会出现几个不影响局面的bug。画面、音乐、整体氛围还是听让人舒服的,打折的话可以玩玩看。
Super cute turn-based resource management! I love playing the looooong journeys. Doesn't allow saving, but you can back up save files ;) My only complaint, if you can even call it one, is that the last journey besides custom game is really hard, maybe impossibly so (or maybe I'm just bad at the game)
Too much RNG, some situations are straight up unsalvagable. After a 2 hour run of carefully considering options I just lost because one little guy just stood in place instead of returning resources
游戏是好游戏,也非常上头,但是实在绷不住了,N把都还没通最后一个北方长程还被打破防的情况下回来给个差评。 这游戏的RNG机制简直到了可怕的程度,它能精准地随机到你大动脉,你越需要什么,它越不给你什么,硬给玩家上难度! 比如,你前往下一个地图需要500个石头,你在当前地图里极可能一个石头矿都看不见。 再比如,你攒了700知识在达成另一个条件,下一个奇想事件就是把你这700的知识清空。 一次两次是偶然,经常出现想必是刻意为之了吧。
Resource management colony roguelike? Meh, slow quiet and not engaging enough to hook me in the first 20 minutes. Too many games on the list to keep going sorry
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $1.5M | 1.6K | 66% | $39.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| $1.5M | 1.9K | 72% | $19.99 | |
| $1.5M | 3.1K | 93% | $14.99 | |
| $1.5M | 2.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 16 | 81% | $9.09 | |
| — | 49 | 72% | $24.99 | |
| $35.4M | 29.3K | 95% | $29.99 | |
| $599.7K | 1.3K | 87% | $14.99 | |
| $102.4K | 387 | 86% | $9.99 | |
| $32.6K | 382 | 77% | $2.99 |