
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.1Kreviews | 72% | — | $252K |
| $24.99 | 49ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have only played this for 4 hours. The game has a lot of potential but the tutorial fails to make it captivating or clear enough about how complex everything gets and how big the RNG factor is.
really fun game would recommend, though it can be a little difficult at times.
reach the eye and is over, not much content to offer. every map same resource just different skin color
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
| $24.99 |
| 35ratings |
| 61% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate saying anything negative about games because I tend to think the problem is with me, at least since I didn't see any bugs or anything. Look, it could just be that I'm the wrong demographic or something. I totally admit that. With that being said... I found this entirely too difficult for me. It took me 6 hours just to get through the tutorial because my pupils kept starving to death. Then I tried to play the regular game and my pupils just. Kept. Dying. THEN I got frustrated and played a few custom runs. I only managed to win a 3-halt-run when I turned off negative traits, plagaries(?) and food. And STILL I only won 1 run. The next one (a 5-halt-one) I lost. It was like being in a swing between "is this too easy?" and "♥♥♥♥♥♥♥♥♥ I DIED AGAIN". I don't know how I'm supposed to find a way to enjoy this game when it's so hard to find a difficulty that feels just challenging enough without being impossible to beat. If you love managing games and are good at them, go ahead. You might have the time of your life. I'm more of a casual gamer and I think it's possible that the adorable art style of the game got me thinking this would lean more towards a casual kind of experience when in truth you really have to rack your brain and count how you're going to gather the resources you need in the time you have left. My last playthrough I lost because of ONE potion. I was missing ONE. Still, even after all that, there's something kinda addicting about this game and I might still play more. I guess I just need to stick to 3-halt-runs or something. In a nutshell, this was too hard for me but I absolutely adore the art style and very much respect the devs for creating this game with, obviously, so much love <3 Something was clearly done right because even with my frustrations I still kinda feel like trying just one more time.
游戏是好游戏,也非常上头,但是实在绷不住了,N把都还没通最后一个北方长程还被打破防的情况下回来给个差评。 这游戏的RNG机制简直到了可怕的程度,它能精准地随机到你大动脉,你越需要什么,它越不给你什么,硬给玩家上难度! 比如,你前往下一个地图需要500个石头,你在当前地图里极可能一个石头矿都看不见。 再比如,你攒了700知识在达成另一个条件,下一个奇想事件就是把你这700的知识清空。 一次两次是偶然,经常出现想必是刻意为之了吧。
Game has nice idea, but interface does not seems to be user friendly. Game seems random and repetitive. And visually it is not my cup of tea. If you really like how it looks and you like repetitiveness and random, so may be you could enjoy this game, I could not.
This game is my personal hell. It is all the worst aspects of a 4X with none of the good. Nothing worth building towards other than just a victory at the end. No cool wonders, or rad weapons & armor, no exploration or questing to do. To top it off, the gameplay loop is just a ton RNG hell and too much micromanagement (food, space, & time being the worst of them). If you want a good 4X, this is not one. If you like time/resource management games with no story you might like this.
Very beautiful game. Thanks
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好奇的问一下各位啊……你们觉得这款游戏的好玩点在哪里啊……
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 16 | 81% | $9.09 | |
| — | 49 | 72% | $24.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $599.7K | 1.3K | 87% | $14.99 | |
| $102.4K | 402 | 86% | $9.99 | |
| $32.6K | 382 | 77% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $252K | 484 | 90% | $11.24 | |
| $252K | 1.1K | 57% | $9.99 | |
| $252K | 355 | 79% | $17.49 | |
| $252.1K | 1.4K | 92% | $7.99 | |
| $252.1K | 869 | 84% | $14.99 | |
| $252.1K | 445 | 78% | $14.99 |