
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 1.6Kreviews | 73% | — | $194.5K |
| $24.99 | 49ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good strategy game
非常失望,我期待这个游戏已经很久,开了好多把发现游戏内的平衡很差,随机性过高,90%以上全是负面随机,动不动给你减少30个回合,以下只是作为玩过类似游戏玩家的吐槽,不包含人身攻击。 这个游戏打了这么久,横竖里面只看到为了难而难,根本不考虑游戏的娱乐性,可以打包的建筑要放三回合,食物的获取制作两步走,加上随机到的食物交付需求,策划有考虑过不同资源的消耗速度吗?没食物了连个提醒特效都不做,要是想把玩家阴死另说。 常规模式下,这么讲究资源管理真实的游戏,合理性不考虑,我为什么不能选择人口消耗的食物资源类型呢,还必须优先食物总成资源,采集资源卡半辈子,核心不是资源管理游戏吗,怎么变成采集管控了? 采石场建2种,厨房建2种,农场建完资源还不能回收,伐伐伐伐伐木场建立才能有经验,难道说送到基地和伐木场只能用卡经验的方式加难度吗?资源送到伐木场变成资源获取率提高1.25倍不好吗? 太劝退了,一想到超过2小时不能退款,更窒息了。
Jogo bem divertido e dinâmico, com inovações e mecânicas únicas de gerenciamento. Pra quem gosta de gerenciamento com um pequeno toque de roguelike vai gostar
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese
| $24.99 |
| 35ratings |
| 61% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень интересная пошаговая стратегия с милой графикой. Очень большое влияние случайных событий на выживаемость и достижение цели. Очень серьёзные последствия от излишне потраченных ходов. Очень высокий фактор влияния неизвестности на шансы достижения цели. Можно превосходно начать и всё потерять на последнем этапе. А можно зайти в тупик и потерять всех уже в начале второй стоянки. Это игра в которой избыток ресурса увеличивает шансы проиграть, а недостаток ресурса приводит к 100% проигрышу. Не обманывайтесь милой графикой: персонажи умирают часто, быстро и внезапно.
En terme de mécanique, c'est tout ce que j'aime: un tour par tour hexagonal de gestion et d'optimisation de ressources. Mais tout chez A FaTE est mimi: la musique qui vous accueille dès l'écran d'accueil, les petits sprites qui grimpent en compétences au fur et à mesure des tâches qu'ils complètent, le petit brouillard de guerre qui couvre et découvre les cartes au gré des évènements... Le jeu est aussi profondément angoissant, la progression des niveaux fait monter la tension, l'aléatoire des ruines cause une vraie imprévisibilité, et le jeu est difficile dès le début et continue à apporter du challenge quand on monte en difficulté alors même qu'on y a consacré des dizaines d'heures. Un de mes préférés <3
This game can be very challenging, but it is a rewarding experience when a run comes together. The maps look great, the pupils are nice, and guiding a tribe through its tribulations can be very fun. Sometimes the game requires a little too much from you, to the point where using any of a certain resource from a map can mean you are forced to use the marketplace to buy what you need at an exorbitant exchange rate. And unlucky events can really derail a run. But careful planning gives you the tools to accomplish the tasks required. You will need a dedicated cook and food supplies to have any hope at surviving, along with specialized pupils that make gathering resources much more efficient. Looking ahead at what will be required to move to the next Halt also lets you prefarm some materials and lessen your burden at the next stage. Choice usage of your Knowledge on Council decisions and Caravan upgrades can really help smooth out your run to give you more storage space, reroll the worst Pupil traits, and prepare for and handle bad events. It would be nice to be able to restart stages at least, as some random events can be extremely punishing. But runs aren't too long overall and are pretty fun with different challenges every time. Recommended if you like these kind of strategy roguelikes.
7/20. Excellente DA et ambiance douce, oui, mais n'y jouez pas pour vous détendre. Le jeu est *difficile* au sens de *injuste* ; peu importe à quel point vous apprenez et anticipez, l'équilibrage à chier fait qu'un objectif bonus tombe parfois à 20 tours de la fin de la zone. Vous avez 1 chance sur 3 qu'il soit impossible à remplir car la ressource en question ne se trouve *pas* sur votre map. Vous voilà donc softlock au bout d'une run d'une heure où vous avez tout fait tout bien. Autre point négatif : après 10h de jeu j'ai largement fait le tour, tout ce qu'il me reste à débloquer, ce sont des traits de personnalité qui ont un impact minime sur le jeu. Avec 0 vrai côté roguelike. Donc à part si t'aimes manger des orties crues, t'as plus trop envie de relancer une partie. C'est dommage car y a des idées extraordinaires, mais clairement le jeu semble incomplet, sans direction et pose trop de softlocks.
Very good cozy-vibe game. Pretty challenging when you get started. I still lose after 10 hours of play. I absolutely love the art style and chill soundtrack. The little whispers of the dudes can be weird after several hours of hearing them shush at you, so I turn them down to more background noise. I like the world-building of the story behind everything. Felt unique enough to be something different but similar to other board games (worker placements) or management sims. I really liked it. Definitely worth the $5 sale price. I don't know if I'd pay $25 for it. My one negative is that while the maps are different and generated rather than static (campaign mode is static and campaign is basically their tutorial)--and you can play custom maps too--there's not a lot of content. It would have been cool for the devs to add more to this: other challenges/campaign style mode, a tutorial that's more helpful, multiplayer or some kind of co-op situation, or really just other map or pupil (character) variants/mechanics. As it is, it's a $10-$15 game, $5 sale is very worth it. Updated this review to add more details after additional play time. Highly recommended.
良い雰囲気でゆるく楽しめそうを求めている人にはおすすめしません。 ゲームの雰囲気はとても良いと思います。ただ、私はゲームが下手なのでキャンペーン(チュートリアル)すらもクリアが難しく、5つあるうちの4つ目のキャンペーンで躓いてしまいました。 チュートリアルの導き方が中途半端なのでプレイでミスこともあり、1度ミスってしまうと最初からになってしまうのはやる気が無くなります。ゲームの導入となるキャンペーンが不親切なのは良くないので改善すべき点です。
Gra jest frustrująca. Tylko dla masochistów.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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