
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1070 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stacklands has a really unique and clever idea. The card-based gameplay is fun, the art style is adorable, and there are lots of cards to discover, which keeps things interesting for quite a while. My only issue is that, after a few hours, the game became a bit too management-heavy for my taste. As you progress, it requires more and more micromanagement, so it stopped feeling like the cozy and relaxing game I was hoping for. Even so, I still think it's a great game. It simply wasn't the right fit for me, but if you enjoy resource management and strategy, you'll probably have a great time with it.
游戏很有创意,很有趣。但是更新的太慢了,中国国内的盗版都更一堆了,没创意了就去抄袭盗版的吧,你是正版你怕啥阿,咱有理。或者发布一场创意收集活动,随便整合一下又是好几个DLC。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 6/10 [/h1] I really enjoyed the first half of the game which is about 3-4 hours in, where everything is new and micromanagement doesn't feel like hell, the second half of the game you need to puase and play it due how heavy micromanagement is in the game. No real replayability value either but really cool idea of card combining mechanic, could have been much more fun.
期末周的大学生,被这个4399级体量的小游戏硬控了两天,一口气玩通关了,真寄吧上头
6.5/10 很忙,但不知道在忙什么 一款桌面整理模拟经营(?)游戏,到处丢牌会让人想到密教,但这两个是相当不同的游戏。密教是在经营,而这里是在整理。 理论上这应该是一款简化的工厂/模拟经营游戏,但是理牌的操作过于麻烦,大部分时间都是在暂停然后把杂七杂八的牌挪来挪去,没什么规划,全搁那挪牌了。越往后越挪牌地狱,种个树要挪,砍苹果树要挪,鸡掉俩蛋要挪,蛋烧好了要挪,资源采集好了经常吸附不到,集市做多了金币吸不到同一个箱子里,物资箱想拿东西很麻烦,村民摸地点出个怪把牌挤的到处都是,忙死我了,简化在哪我请问了。 我打速挪?! 抽卡的部分,由于这基本上是个走量游戏,抽卡就是要清空卡池,最后和随机性关系也不大了。 但总之嘛,除了忙的要死,游戏就是那么个游戏,可以玩。
[b]게임 적합성 평가 보고서[/b] 제 361 호 ▶가격 [10/10] (이 게임은 얼마나 값어치는 하는가?) 8,800원 (도전과제 100% 달성 기준 DLC 필수 구매 아님.) ▶장단점 [13/30] (내가 게임을 통해 얻을 수 있는게 무엇인가?) ▷장점 - 게임이 되게 직관적임 (그냥 퀘스트 라인 따라서 하면 됨). - 드래그 앤 드롭만 이용하는 간단한 조작. - 한 게임에 여러 테마가 있어서 그나마 다채로움. ▷단점 - 피지컬이 필요함 (한 달 간격이 은근히 빨라서 손이 매우 바빠짐). - 인터페이스가 너무 작음 (드래그 하면서 보드 판 뒤적 거리기 싫어서 전체 다 보이게 줌 땡겨서 하는데 글자가 너무 안보임). - 게임이 단순 반복하기 때문에 생각보다 오래 하기 힘들 수도 있다. - 조합법이 까다로움 (확률과 통계 여기에서 하지 말고 위키 참고 하는 걸 추천함). ▶신선도 [18/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 생존 + 경영 시뮬레이터를 카드 게임으로 바꿔놓은 느낌인데 나름 괜찮음. ▶개발사의 품위 [20/20] (개발사가 분조장에 유저와 기싸움을 즐기는가? 혹은 음흉한 일을 저질렀는가?) ▷유저와의 소통 - 문제 없음. ▷개발사의 잡음 - 없다. ▶평가자의 취향 [14/20] 할 꺼 없을 때 생각 없이 하기 좋은 듯. 종합점수 [h3]75.0[/h3] 막 갓겜은 아니라 트레일러 유심히 보고 취향 맞으면 하시길. 솔직히 압도적 긍정적 받아도 재미없는 게임 꽤 많은듯,
Stop looking at the bad reviews and just get the game already
I have 100%'ed. This game is cute, if a little stressful. You have to CONSTANTLY manage your cards or risk death, and disorganization is time - which mismanaged leads to death. Enemies will spawn in your perfectly organized piles and ruin everything, it's like they're really raiding your base.
对的正确的卡牌就是要会拉屎才能叫做真卡牌
很棒的小游戏,后期乐趣不是很大了,因为要不断暂停整理牌库,很累啊孩子们
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $980 | 2 | 50% | $11.99 | |
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| — | 0 | — | — | |
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| — | 0 | — | — | |
| $296K | 615 | 90% | $11.99 |
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|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
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