
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 8 → 7.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19Kreviews | 88% | — | $8.4M |
| $20.99−30% | 13.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
какие же молодцы, что доделали её нормально, что на steam deck идёт игра без проблем с запуском роликов. на стим деке играть просто кайф
虽然bug碰到4-5次 1、第二关推火车推不出圆盘,一度让我怀疑自己,直到退出重进游戏才正常 2、狭窄的地方,鼠标会控不住飘起来,不知道什么原因 3、在商店同时购买镰刀和加武器伤害的符文,游戏直接报错,分开买则正常 总体来说,还是值得玩的,
“Hace años jugué la versión original en mi Xbox 360, aunque nunca la terminé y ya ni recuerdo por qué. Ahora lo estoy disfrutando de nuevo y me transporta a aquella maravillosa época de God of War I y II en mi PS2. ¡Es un juegazo! Los gráficos lucen muy bien, los colores son excelentes y la historia engancha desde el inicio. Los combates son intensos y satisfactorios, y cada minuto que juegas quieres seguir macheteando de lo lindo. La incorporación del modo foto fue un excelente aporte, porque permite capturar momentos épicos de la aventura. Con la última actualización he notado algunos jalones que antes no tenía, pero aun así la experiencia vale totalmente la pena.”
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.4Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 544ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]7/10 квестов в духе "принеси, подай, катись к черту, не мешай"[/h1] Что можно сказать про эту игру? В детстве она представлялась как-то иначе... Было ощущение захватывающего приключения и борьбы за праведные цели. Сейчас она ощущается как олицетворение фразы Вааса из Far Cry 3: [i]"Я уже говорил тебе что такое безумие, а? Безумие - это точное повторение одного и того же действия раз за разом в надежде на изменение. Это есть безумие."[/i] Почему? Ответы у меня следующие: 1) Да, хоть локации друг от друга визуально и отличаются, гейм-дизайн, все дела, но заниматься необходимо всегда и везде до ужаса репетативными занятиями: ой вей, враги преграждают путь? Война крушить, Война ломать. Ой вей, закончились противники? Держи загадку, где надо в очередной раз каким-нибудь способом забросить мину на наросты. Ой-вей, подобное повторяется 3/4 игры? Держи портальную пушку, дабы помучиться еще немного; 2) Система прокачки. Печально, что душ и опыта просто-напросто не хватит, если фармить их по ходу пьесы, обязательно необходимо изгаляться и стакать всадников в пепельных землях или носиться вокруг да около скопления пауков в Железном своде; ну а что, у разработчиков на этом полномочия все, окончены. В остальном: достаточно приятно побыть в шкуре одного из четырех Всадников Апокалипсиса, выполнять различного рода экзекуции мечом, косой, перчаткой. Сражаться за праведное дело для восстановления справедливости. Только хохма в том, что справедливости-то и нет... P.s. после игры можно начать идентифицировать себя как [spoiler]собачка на побегушках[/spoiler]
Класс
Tremendo juegazo, la verdad incluso con mi papa se puede jugar fluido, es muy divertido de jugar y lo recomiendo 20/10 GOD
fodasticooo, pancadaria e desmenbramento de demonios, anjos... nota 10
I completed the game and really loved it. I started playing on a PS controller and had some issues due to no full compatibility, so I bought a xbox layout controller to play it. (I wanted one already so not a problem for me) The combat system feels smooth and I love the fact you can battle your own way with the multiple weapons given. In stats it said about 3h of the 15h played is from combat, so if you're reading this to see if it's a fun game: The game is more exploration and parkouring than actually fighting, but in a good way. Very balanced, not too much combat and fun exploration. Would def recommend, even if the grapics are a bit old school.
老游戏有老游戏的好 老游戏也有老游戏的坏 操作方面很用不惯 但是砍起敌人来很爽(~ ̄▽ ̄)~ 这都啥年代了突然来了个重大更新?本来玩着好好的 更新完了不能切屏了 切了就报错闪退 想切出来看看攻略都不行 过了几天下回来看看 bug修复了 好了 可以玩了 但是果然解谜做的不好...更新完后辅助工具不能用了😓
A classic action adventure game. The combat and puzzle design were good at the time of release and hold up well in this remaster. The art direction and graphical style are timeless and will always look good. The story was much better than I remembered, I was excited to see where it went next after each one of the distinct sections. I really enjoyed the first 4 dungeons and I was very impressed with how well paced they were bouncing between challenging (not unfair or hard) combat segments and puzzles with new mechanics being added often. The 5th dungeon however did bring the game to a screeching halt for me. A difficulty spike in the combat and a tedium spike in the puzzles heavily drag down the last dungeon, which took me about 2.5 hours game time to complete. It does detract from the game overall unfortunately and really sticks out in my memory since it was right at the end. After the final dungeon, the game does get relatively back on track with a classic (as in there's a reason we stopped doing this) fetch quest that was meh and an okay final boss. Overall I did enjoy the game. The first 4/5 of the game are a solid 8/10, the last fifth unfortunately is a 6/10 with bloat and being dragged out for the sake of extending the completion time. I do recommend the game, but with an asterisk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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