
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Turn based, strategy heavy, and cool art style. Just don't go into this expecting it to be exactly like the first game.
[h1] 在冰冷的深渊中寻觅吧--最终的救赎,就在.... [/h1] [spoiler] 在我们每个人心中,也凝聚着无边的空虚............正如同一座暗黑的地牢。 [/spoiler]
haowan
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay [] Tu é doido jogaço 10/10 [] fenomenal [x] fluída, bem feita [] legalzinho [] dá pra passar o tempo [] chega da preguiça [] "era melhor enfiar a midia física dele no rabo do que jogar" Gráficos [] tão real quanto a realidade [] extremamente lindo [x] belo [] videogame bem feito [] da pra imergir [] ta ruim isso aqui [] feio e cagado, dói de ver Áudio/Música [] O puro suco do gozofone [] altamente imersivo [x] isso aqui tá muito bom [] fizeram bem feito [] até que vai [] kkk q desgrama é isso [] "mermão joga no mudo q compensa mais" Público alvo [] masoquistas e psicopatas [x] Adulto [] adolescente [] criança [] "hmmm areia, delicia" História [] deve ter sido o Stephen King q escreveu [] perfeito [] dá like se chorou [] uma boa história [x] nem tão boa mas vai [] pô ja aviso que nao tem história [] "mente vazia oficina do diabo" Dificuldade [] Eu peço perdão por todos os meus pecados e chorarei em posição fetal [] que bagulho absurdo [x] tem que usar o cérebro [] Balanceado [] casual [] até minha vózinha jogaria sem problemas [] "uga buga mim andar e bater" Grind [] Estou a 500 horas e o item não dropa... [] Me sinto um operário mal pago [x] só se eu quiser fazer o 100% [] aquele grind pra pegar coisas boas [] com 0 de grind ainda consigo zerar [] as coisas caem do céu [] "nasci num berço de ouro e isso me basta" Tempo de jogo [] Peidei e o jogo acabou [] dá pra zerar em 1 dia sem pressa [] boa duração [] longo, ideal [x] depende do quão bom vc é [] jogo tem 1000 horas de encheção de linguiça [] "nem se eu vivesse milenios daria pra terminar..."
The frick do I have to do to stop these fungus munchers from fighting each other?
Game is pretty hard, but it has a meta progression you can invest into that makes it only slightly less hard. other than that, its a pretty solid grimdark game.
先玩了二代再玩一代,一代游戏内容之丰富却让我这才像续作。除了人物头身比较卡通、初见的上手难度更高这两个根据个人喜好也不能算是缺点的缺点之外,全方面比二代玩好玩。
Fatto molto bene. Merita
Excellent game. Well designed, excellent music, gameplay, and Kingdoms offers another great game mode. Understand if some people wish this were more like DD1. I love that game, this is different, but very good in its own way. The overall atmosphere is very similar to DD1 as well.
I just started this game, but I'm immediately disappointed in the removal of a few classes. Houndmaster and Arbalest are nowhere to be found. Instead we got a blight/healing centered character and a kid who sets things on fire. The bounty hunter is randomized if you can take him or not, sometimes he's available. The changes to the game loop I generally agree with, however I don't think the cart segments need to be controlled. Slowly running into debris to get items is boring. Getting from point A to point B feels like it takes forever, and seems to make runs much longer imo (maybe it just FEELS that way). This is all fluff I don't understand why it's left in the game. It feels like it takes a century to start a new run after a failed one as well. Make the cart faster and auto run over stuff, or make the paths shorter. Removing individual characters and have them build during a run I think is better in all. It cuts down on grinding each character and removes the hours of building them to be lost in an instant, as this is a permadeath game for characters. This also helps keep power levels in check as you have to choose which skills to upgrade as you go, rather than have everything maxed out from the start. That is, at least I think this is how the systems work. Another good change I think picking regions as you go through each run makes it a bit more random, as in the first one you'd know to expect blight for instance in certain regions. This just meant you'd come stocked with whatever you need in your bag for a much easier time for that single region. You don't get to do that here due to not being able to stuff yourself with resources right at the start and going through multiple regions a run rather than one. THE UI IS AWFUL. It feels clunky, cluttered, and overbearing all at the same time. They have a lot more status effects all indicated by little symbols. You get no info on the skills what they do, nor do you get info if you roll over them. At one point in my game I found a glossary somewhere in the menus. Not having context when you mouse over things is completely wild to me. It feels like an equal amount of hit and miss from the first leaving a lukewarm feeling rather than an improvement. If you are ok with a lot of changes you might like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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