
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Меня очень забавляет то, как фанаты первой части закидывают помоями эту игру в основном из-за того, что они буквально ожидали ту же самую первую часть, но чтобы она была лучше, больше и веселее. Мне лично не нравилось тратить своих героев в первой части из-за глупых смертей или потому что рандом решил закидать меня последовательными критами, из-за чего команда героев теряла боевой дух, уходила в психоз со стрессом в сотку. В этой части всё иначе, ибо ты морально не привязан к своим болванчикам. Многие игроки этой игры - какие-то скрытые любители садомазохизма или имеют извращённые наклонности в плане геймплея. Ух ты, а вот теперь тебе нельзя сделать билд с Весталкой, Шутом на бафы и с двумя Разбойниками, чтобы они поочередно своим имбовым выстрелом в упор не сносили бои за пару минут. Так или иначе, хватит лишних слов. На самом деле игру переделали в буквальный полурогалик, где твой проигрыш на самом деле НИ НА ЧТО не влияет, но так же игра стала дрочной в плане фарма свечек, за которые ты будешь открывать всё подряд, а некоторым это не нравится, БУДТО в первой части не было фарма, ага. Влиять будут на твой ран выбор маршрута, способностей в трактире и отношение твоих дурачков друг с другом. Что в первой части ты будешь сосать на ранних этапах, что тут ты сосешь на ранних этапах, почти никакой разницы, ибо тяжело будет первые часов 15-17, а веселье и удовольствие начнется уже когда ты ну примерно больше половины всех айтемов. Ну, тебе не составит труда качнуть очень сильную Чумную докторшу, которая может и лечить, и снимать дебафы, и ещё в дальняк кидать гранату, ибо на 3-4 позициях врагов всегда будут или дамагеры уроном или стрессом. Наемника сделали временным удовольствием, но он такой же гигачад и отличный юнит, как был и в первой части. Можете поныть, казуалы. В большинстве своем игра осталась таким же рандомом, как и была раньше, но с более жирными мобами, чем была первая часть. Графика стала даже лучше, наполовину 3D-стиль мне даже заходит, игра ощущается более живой, чем раньше. Из минусов можно выделить иконки в самом начале игры, ибо они выглядят непривычно и за что каждая отвечает сложно сперва разобраться. На СтимДеке LCD с TDP 7 Ватт, низкими настройками графики, в 1200х800 и ограничением FPS до 30 можно спокойно играть 4 часа при 9-10 Ваттах, на Олед будет даже 5-6 часов. Вообщем, не слушайте нытиков ниже и можете пробовать играть, лично мне пока что всё нравится.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Darkest dungeon 2 is so good that they made a dlc for Darkest dungeon 1
地牢1都要出决斗和波尼了,什么时候把狗哥,弩手和破盾也搬过来?
不是想噴 只能說 很微妙 相較於一代一個地牢任我們逛 二代比較傾向於補充角色劇情與一代的後果 但忘記了最開始大家會瘋狂玩一代的理由 ''好玩'' 二代好玩嘛? 只能說很微妙 怪挺搞的這有當初玩一代的壓力 熟悉後也就知道流程 但設計 就限制比一代多了一點 路選玩了基本不能變更 而這代的''正式遊玩''體驗則比一代更複雜 因為一代你只要把角色決心等級拉上去就能打相應的本 二代則要花費超級大量心力去跑一開始的副本 瘋狂跑的那種 把所有角色初始技能全開出來 你才能玩 更別提後續DLC才出我們熟悉的聖騎士老大哥還要$$ 這又是一輪折磨 只能說優點有但不多 缺點則不少 相較於這代 補充完角色劇情後 要養老我還比較想回去玩自由的一代 剛入坑玩家不推 我會推你去玩一代 一代玩完後玩這代你會很折磨 但補完劇情就可以烙幹了 只能說可惜了 一代經典IP淪落至此
Combat is better then the original and I prefer the rouglite runs to the dungeons of the first game.
I feel like generally speaking this game is an improvement in every way over the first game You no longer lose a run as soon as you lose 1 or 2 of your best heroes, and heroes remain less RNG dependent than the other reviews would have you believe (there definitely is still some, but it's not game-ruining) Graphically it's an improvement overall My biggest issue with the first game was it was a sheer monumental task to get anywhere, needing hundreds of relics to upgrade your town plus building buildings, Darkest Dungeon 2 has totally solved that. Every run you gain "candles" to unlock further stuff next run but without the absolutely absurd cost and I've been having way more fun with the second entry after 20 hours than the first game
If you loved Darkest Dungeon, you might like Darkest Dungeon 2 — and you might also hate it. They turned it into a roguelike, which works, and the updated skill trees and graphics are a big improvement over the original. But if you go in expecting it to expand on the original while keeping that same theme of running a Bastion between adventures out into the wilderness, you might hate it. I certainly did at first it took me a few runs to get past that. Once you do, though, it settles into familiar mechanics, style, and substance. I enjoyed my time with it, but I can't see myself replaying it the way I have the original. I wish in a way they could update the original with the new models and graphics from the sequel which is vastly better. Definitely a game worth watching someone play or researching a bit first if you loved the original, so you know what you're getting into.
Don't care what anybody else thinks. This is a peak game and a peak sequel.
I really loved the first game and the second is no exception. It changes the focus from being a character builder and managing heroes to more of managing inventory, items, and trinkets and focusing more on team composition. While i do miss building up one hero and seeing there personal story arc, it definitely is more streamlined and a better overall experience to just hop in and out off in the sequal. Its very east to put down and pick back up, Where as the first one, i can't remember half of the things i needed to do in old saves. Despite whichever system you prefer, Darkest Dungeon 2 is still absolutely worth playing if you enjoy turned based rogue-lite games.
It's like they took everything that was bad in Darkest Dungeon and then made a game focusing on that. Horrible RNG-fest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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