
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恶心人的低能游戏
垃圾游戏,每局都千篇一律,又臭又长,角色解锁技能吃掉发展路线
愛死這遊戲了,好玩真好玩 進去4個人瘋了5個人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An unfortunately poor sequel. I should have listened to the reviews and avoided it, but I loved the first game and it looked interesting. They got me. Visuals in this are fine. I prefer the old 2D visuals, but that's probably just nostalgia. The new 3D visuals have less of the hand-drawn look, but are higher fidelity and allow smoother animation. Big-picture gameplay changes could be fine. The attempt to pivot to a rogue-lite could work, if it weren't for implementation. As it is, the game feels like a grind-fest. - Since a single run won't be more than a couple hours, if it gets off to a bad start, I'll just bail. The relationship system was an interesting idea, but if things start to go poorly, it spirals into all of the characters self-defeating through debuffs and mental breaks. So much for "making the best of a bad situation" when the gameplay encourages rerolling your start every time things go sideways. - One of the most memorable feelings from the first game was the despair that a party wipe could cause. The lack of long-term consequences in this one means character deaths lose impact. If I choose to continue, I'll just grab a new character at the inn. If I don't, I'll start back up with the same character as if nothing had happened. As for actually playing the game, well... I played on controller, which was a mistake. - Menu controls are inconsistent in the weirdest way. Every menu has its own particular control scheme for some reason. To see the next character in your lineup, you sometimes press LT/RT, sometimes LB/RB, sometimes left/right, or sometimes you have to back out of the menu you are in entirely. - Seeing the description of what an item, ability, or effect actually does (rather than just the name or icon) is turned off by default. The button to enable it changes between menus, and sometimes simply isn't available. - Using the stick to select an item in a menu is nearly impossible, as it will launch you to the other side of the screen if you press it in slightly the wrong direction. Beyond that, controls are frustrating in general. - Character abilities are locked outside of inns, meaning you can't change them between encounters. This would be fine, except... - Every new run you start, your character settings are forgotten and reset back to default. You can save lineups, but unless you do that every time, you will have to remember to go through the extremely fiddly process of selecting characters, selecting their "paths" (a submenu from the character menu, neither of which open automatically), and selecting their abilities. Miss anything, and you are stuck with the default abilities until you hit the next inn (or just restart the run, a multi-minute process in which you pilot the carriage and make no meaningful decisions). - Carriage control on the map feels awful. It crawls along at a snail's pace, swinging wildly side to side, getting stuck on the side guardrails. To make it worse, these controls are pointless, as you can't actually do anything to meaningfully impact the game while driving it. Navigation decisions are made at discrete points by choosing from a menu. Why manually drive it at all? I could go on, but the main takeaway is it feels bad to play this game. Not winning or losing, doing good or bad, but pressing buttons and trying to make choices in menus. It is a constant stream of low-impact and frustrating gameplay that you are forced to participate in, over and over because god forbid the game remember how you set something up before. Even if you memorize every menu's control scheme, every item's description, and are able to perfectly input around the clunky controls, it the gameplay doesn't make it feel like there's any reason to, as all sense of progression is gone, replaced with a simple grind for game currency. Finally, on the presentation: did you love the narration from the previous game? Well guess what, they heard that, and decided he should make some pithy comment every time you press a button. Get ready for an endless tirade of thesaurus-vomit for every second the game is open, because unless you turn all voice lines entirely off, he will be there. Honestly, making me dislike the fantastic voice work is the biggest sin this game could have committed. I'll just continue to play the first game, which holds up well.
The devs had gold in their hands with the first game. So then they threw it all out into the window and make a completely different game and named it a sequel because they kept the art style. The UI is a mess, the token system is terrible, the relation system is terrible, the mechanics are terrible and the game is boring. Go play the first game, or the mods to the first game because the modders put a lot more effort into them than these devs put into their game. All of that is also on top of taking epic games money and then crawling back to steam like cowards. So now they release paid DLC characters for the game and even the first game. Pathetic. You get what you deserve Red Hook.
This game is pretty great when you don't have people in your ear telling that it's not.
红勾概率学,难怪褒贬不一。活该。
王国模式,最糟糕的游戏体验,小怪超模的数值,最终boss又很平庸,毫无平衡性
If you're expecting a better Darkest Dungeon experience, this is not it. Don't get me wrong, art direction? amazing, characters? spectacular! but gameplay? hell no. The game is actively against you and any rewards you get doesn't make the risk fulfilling. There is no hope in this place, no hope at all. It's incredibly unfair at all times. There is no "making the best out of a situation" unlike the first game, it's simply "you get screwed over one time and you're done, start a new run". What even is the purpose of tokens and setting up combos if it's completely chance based? The random elements are placed in the wrong parts of the game. That being said, I love Darkest Dungeon, the art of it all is amazing but if I try to play another run of this blasted sequel I will get an aneurysm!
classic signs of a "toxic relationship" - drawn in by the game's charm, give it a shot, ♥♥♥♥♥♥ hate it, uninstall, remember its charm, install, give it another shot, ♥♥♥♥♥♥ hate it again, uninstall again. tried my best to have fun with the gameplay and questionable mechanics, just could not. didn't enjoy it at all. don't give a damn about the kingdoms mode, doesn't fix the feel of the core gameplay. tried shifting focus to collecting candles and/or char skills. gameplay drags the grind down even further. been stuck on act 2 for a long. long. long time now. just gonna move on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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