
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 440Kreviews | 94% | — | $469.3M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
맨날 구르기만 쳐하다가 방패를 드니 게임이 10배 편해졌다.
Proč byl Pontiff těžší jak Nameless King? Jinak jako vždy skvělá hra
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.9K | 64% | $69.99 | |
| $484.1M | 377K | 90% | $49.99 | |
| $434.2M | 273.6K | 87% | $44.99 | |
| $395.6M | 281.7K | 89% | $59.99 | |
| $358.1M | 230.3K | 88% | $49.99 | |
| $344.7M | 373.7K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.4M | 155.4K | 92% | $39.99 | |
| $1.1M | 1.7K | 77% | $24.99 | |
| $12.1K | 131 | 46% | $4.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| — | 78.6K | 92% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think you gotta be either autistic or masochistic to enjoy this game. Unfortunately as it turns out, I am both
гори в аду мудак который ставил шанс на выпадение предметов для ковенантов
не знею чому кажуть, що ця частина найскладніша, але точно найцікавіша
纯纯一割草游戏来的,我奶来打都是爽油 犹豫的建议赶紧入开始你的割草之旅
лучший соулс в трилогии потрясающая музыка, очень быстрый классный геймплей, красивая и атмосферная карта, интересная темная история персонажей и ЛУЧШИЕ боссы в серии длс1 норм, но это тупо маленькая, атмосферная, красивая кишка с двумя боссами где один из них это тупо нпс, 3 волка и одна шавка по больше. Ну чуть чуть такое, но второй босс стоит этого хоть это и ебанутая мразота длс2 синема, реальная синема, 2 ПОТРЯСАЮЩИХ босса, 1 норм и 1 говно, красивые локации с потрясающей музыкой, но из минусов это очень бесячие и противные враги из-за которых хочется ненавидеть Бабадзаку всей душой
Never played Dark Souls before and oh man. This game impressed me. I didn't want to play it at first because it didnt seem too fun at first. That is until you start actually playing the game. You need a controller for it 100% although. This review is only based on DS3 experience alone. Surely having played 1,2 before would change the experience and story perception so keep that in mind. its really unique in playstyle compared to most modern games. Has that vibe from 2005 games but with a modern touch to it. At first you seem to aimlessly run around and learn how to dodge, kill random enemies and just funnel down a preset path considering world is not an open world. But each area has few ways to play around it making it not locked into a single path. Some paths are locked and you need to find means to navigate them as well. You think its just a hardcore game that mimics old school games until you get to the first npc area where you realize that there is some dialogoue, philosophy and lots of mechanics to learn. Eventually you progress and realize that the story line is there and its not a basic story line. Its layered philosophical themes. You actions, timing of those actions and when you talk to each character and how you help out dictate the outcome. You can miss entire gamestyle if you miss to save some characters without spoilers, so you need to pay attention to detail. I googled what to do and I regret doing it. I would have rather played the game through second time to find the other outcome, I just didn't want to spend a lot of time replaying the game considering you die a LOT before you know what to do, its not forgiving. It has this deep feeling of melancholy while in the playthrough. Not super dark in horror terms, just seems bleak and hopeless for the majority of the playthrough. You do not know what your goal is but you learn that it seems pointless. A corpse that crawled out of a grave trying to change something. I don't regret getting it a single bit even at 80% completion rate. I only beat Aldrich, Devourer of Gods or Dancer of the Boreal Valley I dont remember. These are 10-11/14 bosses in game.
진짜 ㅈㄴ재밌음
Con este juego se termino una saga que ah muchos les ayudo para curar muchos problemas en su vida personal, definitivamente es el mejor juego de la saga, gracias miyazaki.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.