
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 440.1Kreviews | 94% | — | $469.4M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После Elden Ring'a кажется слишком казуальной, а местный дизайн поражает своей отсталостью, но за берсерк референсы однозначно огромный лайк.
soul of cinder
Definitivamente um dos melhores jogos da minha vida. A melhora do combate não se comparada aos outros jogos em nivel de fluidez. Imensamente recompensador sair explorando cada canto em busca de itens e novas áreas. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1M | 369.4K | 64% | $69.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $432.3M | 273.7K | 87% | $44.99 | |
| $396.2M | 281.8K | 89% | $59.99 | |
| $358.5M | 230.4K | 88% | $49.99 | |
| $344.4M | 373.9K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 155.5K | 92% | $39.99 | |
| $1.1M | 1.7K | 77% | $24.99 | |
| $12.1K | 131 | 46% | $4.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| — | 78.6K | 92% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
LEGEND
很好的魂游
黑暗之魂一款刚开始你不知道我是谁从哪里来到哪里去的游戏,当你到达传火祭祀场时也没有NPC提醒你是通过传送到达洛克王国的游戏,到了洛克王国你也不知道前路在何方,前进的过程你可能不会对这款游戏产生丝毫兴趣,但是直到你打败了给你旗帜老婆婆就可以一睹黑魂boss的设计风采,哪怕死几十次都要坚持下去打败她,然后你将来到洛克王国深处,直到打败所有的boss后你就可以离开洛克王国了,然后你会发现外面的世界是如此和蔼可亲,这种感觉是只有先通关洛城的人才能体会到的,不建议跳关先打大冰狗,因为这样你体会不到外面世界的好,相信我朋友
С пивком потянет
just git good and you'll experience peak
Мой билд наточенный кинжал + паучий щит + лук. Прохожу игру с этой комбинацией, очень нравится кинжал, прокачал его и его урон зависит от ловкости Поэтому качаю больше всего ловкость (для урона от кинжала) и стойкость (для бега, для того чтоб выдержать несколько ударов по щиту, и для спама противников кинжалом, чем больше стойкости тем больше ударов можно сделать). На данный момент босса Пантифика Саливана вынес с 3й попытки. Половину жизней ему можно снять луком с расстояния, так как он медленно движется, потом когда начинает делать клона, то тут идет в ход спам кинжалом. Олдрик пройден со второй попытки, от его атаки куча стрел с неба как раз легко уклониться убегая по кругу имея прокаченную стойкость, изи босс. Пока только хранители бездны заставили попотеть. Игра топ!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.