
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Sep 9 → 26/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o jogo é bom mas infelizmente eu assisti o anime
esse jogo é maligno
I originally started this game in 2020 and got about 7 hours in before I stopped. I started again about two weeks ago because my partner loves the game, and his excitement was infectious. As of this review I have finished the main story; I will now go to school mode to get more of the characters, and eventually move on to the sequels. There are two main things that I disliked: Genocide Jill is an extremely harmful stereotype of Dissociative Identity Disorder, and I personally found the sexualization creepy. However, the game and story were so good (and, keep in mind, this was originally released in 2010) that those didn't really impact my enjoyment enough to stop me, and I will definitely recommend the game to people with a preface of those two things. This is the first visual novel type game I've ever actually finished and I know it now won't be the last, if that tells you anything about how much I enjoyed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
e bom
Как будио говна наелся но минусов не вижу. Мог прочитать за это время интересные книги но в итоге 30 часов разгадывал загадки)))
나름 친절한 게임, 토가미 팬티 삼각팬티
i cannot put my love for danganronpa into words
yea ye
爆弹小子
nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 11.9K | 77% | $29.99 |