
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.8Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo incrível, infelizmente não existem finais felizes em night city!
Game at launch was incredibly buggy but was a fun experience. Overtime all the overhauls, visual updates and the release of phantom liberty turned it from goofy buggy experience into a phenomenal masterpiece that had me playing multiple playthroughs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atmosphere of the game is breath taking.
买之前就久仰大名,知道会很厉害,但上手之后还是感觉很不错。剧情很深刻,人物塑造很丰满,世界观的铺设也很完整,地图的设计非常的具有赛博朋克的感觉,战斗系统方面义体改造和黑客入侵很有自己的特色,游戏的各种任务数量也是量大管饱。当然也不是十全十美作中,所以向我自己感觉不太舒服的地方。 1.通缉系统做得很拉,NCPD见到街头斗殴不管,黑帮主动攻击我也不管,我开车创到人就光速出警,甚至我在倒车的时候撞到别人的车也给我通缉了,可是NPC开车创到我屁事没有,所有的警察都只负责带不完家,我感觉这个通缉系统除了专门用来惩罚玩家让玩家无法自由的开车,没有任何屁用。另外被通缉之后要么躲,要么杀,然后一直杀到五星干死一波暴恐机动队之后又来一波反反覆覆直到自己死亡,也没有什么坐牢越狱贿赂啥的,基本上被通缉就只能躲,很没意思。 2.车辆系统的操作性烂的一批,除了石中剑和刃蝉丸其他车转弯要么航母掉头,要么神龙摆尾,一开始我还以为是自己的问题,但大家都觉得车辆操作性真的一般,再加上那个导航系统有时候明明有近路偏偏给我绕远路,在那中多条行车道都往前但上下分叉的情况下也不知道到底是导的哪一条路,应该加个分岔路口地图自动放大的设定,结合前面的通缉系统让我根本就不想通过开车到达任务地点,要么跳跃突进,要么传送,包括那几个赛车比赛和帮船长偷车的任务做起来也是贼不舒服,总而言之,整个游戏让我很难体会到开车的乐趣。 3. NCPD的任务感觉过于的相似,跟那些委托根本没法比,基本上就是到达任务地点,然后干翻所有人拿东西走人,然后再去下一个地点重复,尤其是最高难度下又臭又长,真的刷得我吐了,要不是我有强迫症想把所有的任务都做完,我真的早就半途而废了,真的该加一些侦探推理,追捕犯人或者其他方面的一些的NCPD案件,不至于这么单一。 4.恋爱线做得很奇怪,主要是瑞弗线,根本没有什么太多的铺垫就直接上来了。而且我不知道为什么要设定男v只能攻略帕南和克里,女v只能攻略朱迪和瑞弗,通用不好吗?反正你都已经涉及同性恋了,v都同时有男朋友和女朋友了,改成双性恋有什么问题。这让一些没太认真选性别但又喜欢另一对男角色或女角色却无法攻略的玩家感觉很不舒服,还有那个多想和你在一起的任务就该改为玩家主动触发,我后期做任务的时候时不时的就来颁布这个任务,让我每次都要专门拒绝一遍。 5.游戏的城市可探索的房间可以再多一点,有趣的NPC可以再多一点,另外一个NPC的寻路机制太傻逼了,看到我开车过来了不避开反而往马路上跑主动朝我的车上撞,害得我见到人马上刹车都来不及,最后又被通缉了 不过整体游戏瑕不掩瑜,8.5分佳作
panam is bad
쪼아용
choom
Çıkışının üzerinden 6 yıl geçmesine ve bu kadar güncelleme almasına rağmen hala daha göz ardı edilemeyecek hataların olması oynanış deneyimini olumsuz etkiliyor. Silah kaplamaları yüklenmiyor boş elle sıkıyorum ve nişangahı göremiyorum Ara sahnede arabayla giderken bir anda npc'ler spawn olup hiçbir fiziksel hareket yapmadan sabit şekilde ilerliyor Optimizasyonunda hala daha sıkıntıları var asansör çıkışlarında veya ara sahne sonlarında kasmalar yaşanıyor Çatışmalarda sesler gelmiyor veya sesler üst üste çakışıyor. Bazen çatışma bittikten sonra sesler yeni geliyor. Bunlar sadece 1 saatlik oynayışımda başıma gelenler. 6 yılda bunların düzeltildiğini umarak satın almıştım fakat hayal kırıklığına uğradım. Hikayesi 1 saatlik oynanışa göre güzeldi ama bu kadar çok hatanın olması oyundan soğuttu
really good, i like the part where
Liked: Story Disliked: Shooting system on controller could be better (A little hard to aim with controller, compared to other fps games)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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