
For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.5Kreviews | 76% | — | $169.2K |
| $19.99 | 1.7Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nanana is f#cking broken.
エリア型アクションRPG☆ ストーリーに比重を置いた、遊びやすいアクションRPGでした♪ グラフィックはとても綺麗で操作性も良く、BGMも素敵です。 4人のキャラ達も可愛く個性的で魅力的! 難易度は優し目(選択可)で、アクションがあまり得意でない人でもきっと大丈夫。 マップがやや広めですが、重要なアイテムやマップ埋め報酬がないので気軽に進むことが出来ます。 敵の外観が色違いが多く非常に少ないので、そこが気になる人には不向きかも⁉ 必殺技は綺麗で爽快なものが多いですし、ストーリーは続きが気になる作りになっています。 ゲームの構成的に途中から作業感が強くなりますが、個人的には大好きな作品になりました。 セール時には非常に安く買えるので、簡単なシステムで気軽にアクションRPGを遊びたい人にお勧めです☆彡
jrpg经典的中看不中用 迷宫战斗无聊且重复
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game where you can make girls cry... because there's a dedicated button for it. But also those girls have stand powers, and the stands have famous philosophers' names. "Fuc|< them up, Socrates! The pen is mightier than the sword, b!tch!" ...Even though that girl actually does use swords[strike], and they don't say it like that in the game[/strike]. On a more serious note, I had a lot of fun with this one. The level environments were cool, and soundtrack and voice acting were both nice too. Story was fine, with every single twist hella telegraphed several chapters ahead of time - but Furyu's other game, Monark, already prepared me for that so I didn't mind. Combat was serviceable - individual enemies are always straightforward to deal with, but with groups you still have to choose which ones to prioritize and when to attack/dodge. Some enemies felt like damage sponges, but that usually just meant I should use a magic attack instead of a physical one. The biggest downside for me was that with mouse and keyboard, the controls couldn't really be meaningfully changed. As in, they decided that a few specific buttons, like Tab, WASD, Q and R are going to be used - and the rest of the keyboard [b]can't[/b] be used. Then, if you wanted to change it to use, say, G instead of R, you're just out of luck. I was still able to play the game without issues with that setup, but it's kind of ridiculous that it couldn't be changed.
A penas lo comencé y la narradora ya me convenció, la historia ha comenzado bastante tétrica e interesante. La jugabilidad bastante sencilla, igual que otros de su tipo hack and Slash o action rpg, las cinemáticas muy chulas. Éste no será un juego que lo deje a la mitad, lo tengo que acabar.
The screen setup and controls proved to be too cumbersome to enjoy the title. While the game looks neat, there's no way to tab out of the game and I just chose to uninstall after a half hour.
演出有点难评,虽然不算差但是感觉有着可以避免角色做复杂动作,明显有技术力不足的痕迹。 配音不错,感觉都挺符合人设的,声音都很好听。 打击感非常普通,重击的存在感偏弱,而且后摇也大,攻击的台词有点少了,有时候会有不按Q在面前锁不到敌人的情况,要是能加一个近战吸附就好了。 ui设计有点意思,有自己的东西也有模仿的痕迹,但是总的来说还算出色,虽然演出有点难绷就是了。 最后出于史低价格的性价比考虑,该作还是比较推荐入手的。
NICE
开局OP亮眼,结果玩一会发现游戏性几乎没有,一个关卡3张迷宫图,地图只有走过才会显示出来,大部分时间都在里面绕弯弯,走到最后发现此路不通然后再回去。自始至终都是这个玩法。而且没有倍速,就非常的牢,硬控3天才打完。游戏性烂,中途好几次都想把游戏关了,跑了三天图。过剧情总感觉播放慢,有一股顿挫感。立绘不错。 剧情还行吧,反正比游戏性强。
Красивый экшен с интересным сюжетом.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $169.2K | 357 | 94% | $18.99 | |
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| $169K | 427 | 82% | $19.99 |