
Don't be a hero. Experience the love. Experience moon. moon is an anti-RPG steeped in story and character, mood and music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute game, a wholesome game. Not the [i]"reddit gold wholesome chungus"[/i] kind, just something pure. [b]A very kind game, very optimistic, very honest, very friendly.[/b] Honestly this whole game is just a vibe. I absolutely adore how every character has a uniquely predictable routine that they closely stick to throughout the weeks, giving you many opportunities to witness them believably living their lives. It's so uniquely exciting to expect to see a character at a given place, only to spot them sneaking elsewhere to do something else and catch them in the act. As a result, you'll naturally come across many situations and interactions through pure happenstance by virtue of you being in the right place at the right time. Some stuff will require proactive, thought-out planning, but most things can be found or learned-about by randomly timed exploration - very neat. The artstyle is cute, the music is vast (as you'll discover through the many unlockable MD tracks) and the characters are a delight. Very rarely was I not having a good time! Unfortunately my only concern with the game stems from the core gameplay loop - as the game goes on, you'll spend more and more time idling to pass time just so you can do something particular at a particular time, repeatedly. It wasn't uncommon to find myself walking away from my computer and keeping myself occupied as time passed in-game just so I could intercept an interaction. There are ways to find hints to minimise the need for aimless waiting, but you'll still find yourself waiting a LOT. I'm patient, but sometimes it can be exhausting. That small issue aside, this is a very precious game. Highly recommended if you can stomach being self-driven enough to explore and learn the whole game without a guide (you'll probably still need one).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played it twice now, and I still can't stop thinking about it. [list] [*]Bizarre, sometimes incredibly obscure, puzzles [*]Charming tongue-in-cheek writing that loves poking fun at RPG tropes [*]Collage-like mishmash of art styles [/list] At its core, this game is about [b]sonder[/b]; you become invested in the lives and habits of its characters. [i]moon[/i] tries to get you to re-evaluate your worldview by superimposing its world onto ours and asking, "What steps/where can you provide 'love' to all the people you meet in your life?"
Hello friends, Today I will review the game MOON :Remix RPG Adventure. This is a remake of a game made in 1997. Apparently this is similar on how you play the earthbound games in some respect. The whole premise is one of the reasons the undertale series even exists because Toby Fox was interested in this anti-rpg game. Yes, this game is not technically a rpg game, it is a anti-rpg game. It is like those reverse tower defense games that the player plays the creatures attacking the towers instead of being the players that are protecting the towers. In this game, a child falls asleep while playing games while his mom wants him to go to bed. While falling asleep in front of the game, the child gets sucked into the game and becomes a character in it. He is not the hero, he is a NPC, or a non-playable character. In this respect, he sees the whole world differently than a "hero" would. HE sees the everyday lives of people in the game world, how they love others, what they do, and what creatures live in this world. This leads to what the player must do, save every animal, or what others may even call "monsters" from the hero. If you ever played Crusader of Centy on Sega master system, there is a part where the character becomes a slime where a hero attacks you. This is very much likened to that, except your not a monster in this game, but a npc basically. By saving all the animals in the world, the player will gain love. Love in the world is strength. It allows players to walk around longer and live longer. There are time limits and if the player does not go to bed by a certain time, they will actually die and get a game over, so watch the timer. The while arrow is the players limit. When enough love is gained, the player levels up. By leveling up love, players can walk around more and explore more. The fact that players technically do not even kill anyone shows what a interesting rpg it really is to play. In some ways, it can be surreal and weird too. Some other npc's act very weird, and are quirky. A great feature in the game is that players can set their own soundtrack. You go into the menu and on the left is a cd player graphic. If you find cd's, which you can find or purchase from burn, you can set your own soundtrack in the game. Anyways, here is my pros and cons list: PROS: - A anti rpg about playing a npc in a game. - Find and collecting love. Can players find all the love? - Ability for players to make their own soundtrack from different types of music. Some areas have fixed music, but most placed can be chosen by the player. - Retro type graphics. - This is not a fast game, nor a killing game. This is slow game where players take their time to smell the flowers. CONS: - Activating some of the quests can be confusing. There is a good guide here players can consult when they need help: https://steamcommunity.com/sharedfiles/filedetails/?id=2687589422 - This game is not for everyone. Many of the puzzles require waiting around or a certain time to activate them or certain times to talk to people. One thing required for this game is lots of patience. Many people do not even have that. - The retro graphics is not for everyone. Do i recommend this game? Yes, if you never played it. It is a experience, not a game. It can be considered artistic in some parts, and just zany in others. The story is anti rpg, so if players have played older rpgs, this story might be familiar when you encounter it in the game. So who is the real hero in this game? I guess players will have to find out by playing the game.
More than being just a funny parody or subversion of RPG tropes, I think the reason why MOON endures is the same as why people still return to good "conventional" RPGs or MOON successors like Undertale. At their best, these games replicate essential human experiences: walking around, meeting new people, fishing, listening to music, growing as a person. Without combat or a high-stakes fantasy story, MOON is entirely about these small human experiences and the somewhat paradoxical theme of the importance of logging off, going outside, and trying new things. MOON gets away with this through the same quality humor, creativity, and abrasive gameplay that Love-de-lic developers would become known for later on. MOON is well worth the investment of time and a little patience for a game well ahead of its time.
1997!!!!?????
Stop playing that game and turn it off now! I love me a good deconstruction. moon: Remix RPG Adventure is a game that rejects all established norms of the Role-Playing Game genre, and creates this profound and loving commentary. All the way in 1997, Love-de-Lic wanted you to touch grass. Every inch of this game is a work of art in and of itself. From the wonderful characters, to the Moon Discs, to the animals and their claymation, to the fourth-wall breaking commentary, the game feels like living, breathing world. The game is not without flaws, the fishing mini-game, the convoluted nature of some of the puzzles, this game is best played with a guide but it does not lessen the experience to do so. You will rip your hair out if you try to 100% this game blind, so try to use a guide liberally. For their first game, Love-de-Lic made a masterpiece. I can't think of another game that has as many characters brimming with life, nor another game that achieves this in such an unorthodox way. The closest would be Love-de-Lic's subsequent games, and their successors in Chulip, Endonesia, and Giftpia. But those games would only exist if they had a rock-solid foundation in moon: Remix RPG Adventure. The ending is also one of the best things in any video game ever. My favorite traditional RPG is Final Fantasy X, which is notorious for the 300-500 hour length when trying to beat the secret boss. moon: Remix RPG Adventure's ending makes me regret the time I spent on beating Penance, because I probably could have made 3, maybe 4 solid, lifetime friendships instead. Go make more love, and leave more love for others. The ending is worth the journey, and the journey is one memorable experience after another. Try and name another game where you get ♥♥♥♥-faced drunk with monkeys and have to be dragged home to your bed.
There's something so ethereal about this one. It's so bizarre, and I can see why it was never localized back in the day. But if you can get into this, it'll be a hyperfixation for you for a good month or so. There are very few parts of this game that take itself seriously, but when it does, it hits hard. I'm a sucker for a game with an in-game clock.
I love that this game ends by telling you to go outside, and I will, but first I have to write about how amazing it is. Truly one of the most unique gaming experiences of my life. It's from 1997, it looks like its from 1997, and it feels like its from 1997. The art style is a weird amalgam of traditional 2D graphics, CGI renders, and claymation. The soundtrack is by like two dozen different artists, characters speak in bizzare multilingual audio-collage voicelines. You've really never seen (or heard) anything quite like this. And after a surprisingly lengthy prologue you're just sort of dropped into the game with little instruction. I highly recommend reading the "help" option in the main menu before playing, otherwise you'll have a horrible time. Time is the primary resource in this game, every second matters in the early game, and unless you understand exactly how that all works you're just gonna get sent back to the main menu over and over. I've never had a game that makes me think about how long I'm spending doing things like this outside of like Stardew Valley and other similar farming games. Eventually you feel less stressed and rushed, but time is always on your mind. Characters and puzzles might be only accessible at a specific time of day or day of the week and, of course, you either need to figure it out on your own or learn it through talking to/interacting with things. This game is obtuse, and I'd be very surprised if you reach the end without looking up a single thing. Around the halfway point I had no idea how to progress, and after looking it up I'm pretty sure I would have never figured it out alone. I'm sure very few people actually beat this in 1997. But all the friction with the time mechanics and lack of instruction is what makes this game so great, it gives it a ridiculous amount of personality. I'm one of those Fromsoftware fans that will find a way to compare anything to Dark Souls, but if someone asked me to recommend games for fans of soulslikes that weren't soulslikes themselves this would be at the top of my list. The characters are all really weird and unique, the lore is drip fed through item descriptions and dialogue, the early game feels bafflingly punishing, and odds are you will miss a lot of stuff on a first playthrough. But also its just a cutsey little game about saving animals and making friends. I really wish the international release of this port and the Switch version got more traction (I only happened to stumble upon it due to a newer game by the dev team) because it really deserves tons of attention. Without this game Undertale wouldn't exist, and without Undertale this port wouldn't exist. Its crazy.
thank you for the memories. thank you for the love.
So, moon: Remix RPG Adventure. It is a very charming RPG game, it's art style of modeling clay used for the characters makes them feel very unique among other RPGs as it focus in making caricature of people that gives this familiar and yet strange looking sprites. The music used is very good even tho most of the game is silent letting you set the tone for you adventure with the Moon MD system where you can put songs to play, there is few songs you can find by story progression but mostly you can buy later. But the ones that unique like Moonlight On Granny's Face (Which is just Clair de Lune) are very fitting for the scenes. As for gameplay that sadly didn't age that well, the core gameplay is not that different from a point and click game where you grab item X and use in place Y so you can progress or get Z, the main problem is specially later in the game there is a lot of walking in between places that take too long and nothing in between so the second to last half of the game is mainly walking around to places. In the game defense it has Pistil which functions as rudimentary fast travel and it has the Octolips which allows you to warp back to the last place you slept but even with those there are many places you need to go in and out a dozen times and that can really ruin the charm of the game making you want to finish ASAP to be done with the game already. The NPCs having their own schedule and having specific days is impressive but sometimes makes you sleep for a whole week to just get the event you want. As story goes is very... bizarre, I will not even try to say what is even about, all I can say is that is about love. It has some interesting lore and you get the story from bits and pieces from everyone and their own problems allowing you to experience a lot of different types of story. Overall, do I recommend moon: Remix RPG Adventure? Yes*. *As an experience, not as a game, play this game sparsely, I don't advise playing it for hours because then the flaws really start to become more unbearable, but if you like play with a friend, watch someone playing or just playing a few hours it should be an interesting experience to have . Also use a guide if you are stuck, this game has moon logic for a some things.
Players by region
Where this game's players are, estimated from review languages.
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