
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,无需多言!
Não tem como não gostar deste jogo, pois, é simplesmente sensacional e já recomendei a diversos amigos.
Maximum game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graphics are real and the gameplay is immersive
it's a cinematic and narrative bog in the sense that you should go take a piss or go for a smoke anytime anyone starts talking, the story ins't bad, it's just there and i don't care about it but as a videogame, yeah this is decent, you shoot aliens and that's fun
Crysis 2 svoju povesť zachováva a udržuje si úroveň a latku na vysokom leveli. Po Crysis 1 je to skvelé pokračovanie a hlavne vylepšenie a zvýšenie úrovne po jednotke. Mesto je skvelé a som rád, že sme presedlali z ostrovov do mesta nakoľko je to ešte lepšie z rôznych dôvodov. Jednoznačne odporúčam a teším sa na Crysis 3 dúfam, že to bude opäť o level vyššie.
单调了点
Отличный шутер!!!
superb
These day my machine definitely runs Crysis 2. Maximum graphics...it still is though, and the set pieces are huge as the battle against the Ceph moves to New York City. So good in fact, that the Australian Navy used the CryEngine 3 on which the game was developed for training their helicopter pilots. A flimsy storyline seem the story pick up from the first game three years on where Prophet promptly dies and give you the suit and charge you with ending the invasion before the US government authorise a nuclear attack on Manhattan Island. Each of the 19 missions offers a variety of approaches to the ultimate target, but in the end you are funnelled to a boss point or goal point. You can stealth, snipe, run and gun or cover shoot your way through the levels and you are prompted to view and choose high ground or the cover of the low ground and these options are prompted for you early in the level stages. This means you can adopt a variety of playstyles and switch between them at any point in the level. The enemy AI is pretty good, once you fire on them those in the sight line will ping your location and not just open fire, but will move towards you. This means you will have to move, plan and react to the battle and you will have lots of battles. Levels usually consist of some narrow manoeuvring before opening up into a larger field of play with these larger set pieces in. There is a good range of weapons, but with limited ability to customise. Quite often is a very CoD way the weapon you need is conveniently laid out at the position you are supposed to use it from. So there's some hand holding that lessons the thrill of the win a little. The difficulty level is a little low overall, given these are the people who made the original Far Cry. The draw distance on sniping and bazookas is good and there is flash and destabilising recoil on some of the large weapons meaning you have to be careful with your aim. Generally these things are pretty good, but there is a lack of proper kick in the sound for some of these weapons and the ability to customise them with points earned through combat, seems to have little impact on the weapon operation. The music score that accompanies the game is top notch which goes a long way to adding to the rising tension as you approach those set pieces in each level. The voice acting for the NPCs are poor on the whole, but do not spoil things because the story is utter balls and holds little interest. The side characters who try to help you are quickly cast aside two thirds through and were never really developed anyway. Who cares? Character and story are not the reason we buy an FPS. The gradual Ceph takeover and destruction of the city however is a great development to observe as the game chugs on to its conclusion. . And development is something that seems tightly under control on Crysis 2. You can use points (earned from killing Ceph) to upgrade your suit, but you will likely only be able to choose one route of upgrade to max out over the course of the game. However this seems to have little overall impact on things as the enemies scale with you in a relative sense. The disappointment here is that there never come a point (as there usually is in FPS games) when you have clawed your way to enough XP to become overpowered and reach that awesome god-like status to be able to scythe through opponents. Some people consider this a flaw in FPS games and if that's you, then you will be pleased at the scaling of the games difficulty, but I think reaching this point is often one of the most enjoyable parts of an FPS. In Crysis 2 however, the pace and level of opposition feels pretty constant all the way through. It only just qualifies for a moderate dropout rate on 'How Long to Beat' with 6.1% quitting the game and the difficulty of the game overall seems a little low, with the emphasis placed on action rather than challenge. I played the Maximum Edition, which was just a repackaging with additional multiplayer maps, skins and a couple of additional weapons. Overall this had enough of a grand scale, with great graphics backed up by an awesome soundtrack to make for a great game experience. It was not quite the thrill and novelty of the first one, but more than enough to keep you going to the end. In all Crysis 2 should take you about 15 hours to play, There are collectables strewn about levels and music and extras to unlock, but the bear no relation to the story and don't benefit your loadout, so I'm not sure why anyone would bother. These days your machine runs Crysis and this second instalment is certainly worth a look if you enjoyed the first.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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