
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kral oyun
Ca ne vaut pas le premier, mais c'est un jeu sympa à faire 6/10
Empfehlenswert: Ja (persönliche Wertung 8/10) Errungenschaften: Nein Positiv: - Schön Grafik - Spannende Story - Unterschiedliche Herangehensweisen durch Anzug - Verschiedene Gegnertypen Negativ: - Kampagne sehr kurz - Schlauchartige Level Fazit: Während wir im Vorgänger Crysis im Dschungel kämpften, wechseln wir in Crysis 2 in den Großstadtdschungel. Die Grafik sieht trotz das es etwas älter ist, super aus. Leider kann man die Welt nur kurz besuchen, da die Kampagne sehr schnell durchgespielt ist. Die Story vom ersten Teil wird spannend fortgesetzt. Wieder schlüpfen wir in den Nanosuit durch den wir die einzelnen Abschnitte unterschiedlich angehen können. Abwechslung bieten dann auch die unterschiedlichen Gegnertypen, für die man auch eine andere Strategie braucht. Jedoch ist das Leveldesign nicht so gut gelungen, wie im ersten Teil. Im ersten Teil gab es deutlich offenere Areale, während die im zweiten Teil mehr schlauchartig wirken. Im Grunde ist Crysis 2 ein solider First-Person-Shooter über den man nur wenig meckern kann. Empfehlenswert!!!!
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 53.5K | 98% | $14.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.1M | 35.6K | 75% | $14.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.9M | 24K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.6K | 189 | 94% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $784.8K | 11.8K | 82% | $2.99 | |
| $2.2M | 4.1K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grafikleri ve oynanış iyi ama hikaye daha güzel olabilirdi. Npcler hile gibi görünmez olduğum halde yerimi görüyolar. Onun dışında sıkıntısı yok (oyun açık dünya olsa daha iyi olurdu)
ностальгія
推荐本作,虽然没有中文但对于游玩毫无影响。游戏发售的时候正值使命召唤现代战争火热大卖之时,线性流程、QTE、过场动画,这些该有的都有了。我在一天之内花了8.5个小时通关,这就是游戏流程时长了,看起来不长但也有几个通马桶的重复任务,前期要做一次, 后期要做一次。玩到最后明明我想看的是人类大军大战外星人的,结果还是一个人去打外星人大本营,关于这个点还是非常失望的。
Imagine taking everything that made the original game good and binning it. Absolutely disgracefully bland game that was clearly changed at the request of boardroom suits who don't even play video games.
Crysis 2 is probably the closest to my top 1 favourite game, if something like that exists. And no, I don’t need the remaster. Two modes of the nanosuit feel very natural, so it’s comfortable to play. Positive points: + Both human and Ceph enemies + Strong weapons like Grendel, Hammer, Jackal. + Underbarrel mini-weapons + Feeling from shooting, moves of enemies after they got hit + Possibility to wait until trigerred enemies are calm again gives you a restart of stealth action, which seems like a cool and unique feature! It should be required, because this game doesn’t have a savegame option, only checkpoints. + War in the New York streets has its own chaotic, frustrating, hence realistic atmosphere. + Scouting the area before fighting. There is enough of points providing ammunition for weapons. + Dynamics: CELL soldiers calling reinforcements and Cephs calling their dropships. + Destroying Heavy Cephs with .50 machine gun, stealth kills of uncloaked Ceph guardians. + Main motive in the soundtrack. Negative points/ideas to improve: - Muted hero cliche. Stop that nonsense please. - Minigame actions and key to „look around“ are not necessary, those are not enjoyable. „Looking around“ even causes some bugs/glitches with inventory. - Underbarrel weapons should have greater amount of ammunition. Semi-auto mode should not be excluded when underbarrel weapon is attached. - Cloaked Cephs probably shoud be used in more than one location. Missing cloaked humans because of the storyline. - Optional sidequests would make game less linear. - I don’t think that leaning on mouse button 2 is useful, as you don’t want to stuck there if a grenade is thrown nearby. It would be better to switch mouse button 2 to melee attack when an enemy got close to you. Huh, I tend to panic when I am surprised in that way. :) - Nanosuit and both weapons options could be triggered by some „inventory“ key, and that could spare 1 key. Probably thermovision could be triggered by holding key for binoculars, so another key would be spared and free. - There are no pictures of the saved positions, so it’s difficult to select the one you want to load. Manual saving plus limited amount of autosaves and quicksaves would be much better. - Some unrealistic balances of the suit energy consumption: invisibility can drain energy slowly with the right build, but thermovision and keeping rifle still drains it more, huh. At the same time, binocular mode spends no energy at all.
Aşırı sarıyor, silah çeşidi fazla olsa daha iyi olurdu
muhteşem
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.