
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Sums Steam + Google Play only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 86% | — | $2.6M |
| $8.99 | 11.2Kratings | 95% | — | $3.2M | |
| $7.49 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played the android port, this is much easier to play than on the touch screen
Great game! The gameplay loop is ok, but story and atmosphere are really amazing. Soundtrack is peak, too!
Great rougelite ship management game. Suprise this was a kickstarter. Found the ship management and tactical combat additcting. Story is deep and rich. Finding out different planets and enemies is fun. Recommend highly prior to playing their 2nd game Battlestar Galactica.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese
| 217ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While not so replayable as FTL, the story is incredible and it's a nice twist on the genre
Very immersive, very entertaining
It's good. It's my second rogue-lite. I first played Hades, and it was too fast paced for me. This is more my speed. It's tactical space exploration. About 30% of your playtime will be combat. Combat is like a RTS skirmish, that plays like an episode of Battlestar Galactica. This game hits a lot of nostalgia points for me: the story is sortof a mix of Dune and Foundation, the combat is like Battlestar Galactica, the sprites and one font are like Starflight, the UI and other font are like Sid Meier's Alpha Centauri. The plot is good, the music is good, the pace of the plot is good, the customizability and luck balance for each run is good, the 3D-ish sprite art is good.
战斗做得好烂,过场动画也没有跳过或者加速模式,感觉一半时间在玩这个垃圾战斗,另一半时间在看各种重复的动画演出。 你的飞机爆了起步十几秒重部署还要扣一半血上限,敌人就不停的刷自爆无人机,移速快得跟鬼一样而且爆了几秒钟就能重部署,就是纯纯来诈你的修理费。 道中全是这种咬不死人恶心人的小嘎拉米,结果到关底boss难度瞬间飙升,四管血+四门主炮对着你狂轰,玩了好几局了一点过关的希望都没看到。 各种事件感觉也是奔着阴人来的,切记任何善良行为都没有回报,任何陌生人都不值得相信,这世界观像极了战锤40K
I didn’t like the game. It feels like a copy of FTL: Faster Than Light with slightly changed gameplay and a cliché story about artificial intelligence and its role in human society. What mainly deserves a negative rating is the constant clicking through events. The game repeatedly asks you across several loading screens whether you really want to proceed, even for events you have already seen many times. There are also frequent loading screens between scenes, to the point where it often feels like you spend more time watching loading screens than actually playing. In contrast, trading has no confirmation at all, so a single misclick can instantly sell an item with no way to undo it. This is especially frustrating late in a Hard run, when you might accidentally sell your only weapon. (I did) I finished the game in 7.5 hours, and roughly one third of it was loading screens (my estimate).
I've enjoyed the first couple of chapters of Crying Suns. I like the setting, the combat is surprisingly deep and fun to work out, and the writing is decent. Because of that I have to give it a positive review. The caveat for anyone interested is that, very quickly, you'll be seeing all the same story events happen again and again, clicking through a lot of dialogue just to see if you won the dice roll or not. Without the added flavour of the story and writing, it becomes very mechanical. That'd be okay if the mechanics were more interesting, but outside of combat there's just not that much going on. It's the usual roulette of seeing how lucky you get with the amount of scrap you get and the weapons, squadrons and crew members you get access to. This is a classic problem in roguelikes in general, but at a certain point in the difficulty curve, your success or failure is going to be largely determined by how lucky you get with your build. If you didn't get your hands on good enough squadrons or weapons, you're going to run into situations that are just unwinnable. For me, that's where my interest drops right off, so I'm not sure I'll have the patience to see it all the way through, as trying again each time just isn't varied or exciting enough to keep trying. But if you've got a higher tolerance than me for repetition, and more of a stomach for unwinnable runs, you'll likely get on with Crying Suns just fine.
It's not really a video game. It's an interactive movie. But anyways I only paid 8 dollars so that's fine.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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