
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Sums Steam + Google Play only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 86% | — | $2.6M |
| $8.99 | 11.2Kratings | 95% | — | $3.2M | |
| $7.49 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Steeped in the same juices as the Dune and Foundations series, Crying Suns is drip-drying with elegance, replayability, and just a skosh of pizzaz. If you loved FTL, you'll love Crying Suns even more.
Hey ... who gave this game mixed reviews? That's nonsense, this game is astonishing. It's like FTL, in a way, if FTL had more of a story. If you don't love it, you're doing it wrong :p =)
There is a bug that can occur with your hangers. A unit can get stuck in the hanger effectively reducing your squadron count. This happened to me at the end of a run during the boss fight. All the prep I had done for about the last 2-3hrs was set back by this bug and lead to my loss. I am pretty pissed off and cannot recommend the game after this bug wasted my time.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.5K | 86% | $24.99 | |
| $2.6M | 4.1K | 83% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 3.1K | 92% | $19.99 | |
| $2.6M | 10.4K | 95% | $9.99 | |
| $2.6M | 10.8K | 74% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 217 | 78% | $7.49 | |
| — | 21 | 82% | Free | |
| $3.2M | 4K | 94% | $19.99 | |
| $859.2K | 1.1K | 77% | $24.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese
| 217ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with interesting choices and rewarding meta progression. A great story to boot. Highly recommend if you are a fan of the genre.
好游快爆上看到这个游戏,移动端玩的不方便,来steam玩,果然没让我失望
FTL clone with a bunch of incoherent (misunderstood by the writer) sci-fi refences as the plot. Gameplay divided bettween fake RNG events, repeating dialog choices and some sort of poorly defined and explained rock paper scissors mini game ship battle. Might be worth getting on sale and playing for like 5 hours if you are lucky (not good) enough to get past the first check point. Rouge-likes should have remained in the 1980s unless someone actualy invents game play beyond weighted dice throw after weighted dice throw with the illusion of skill or player action having an impact. Guess I'm watching the rest of the story on Youtube.
Amazing story with a good-enough gameplay loop.
The game itseft is decent, but i found it far too repetitive. Most events are reused constantly, and even though the different ships provide some variety, the overall gameplay loop remains very similar. 100% Completion Time : 117.9H Completion Difficulty : 8/10 Playthroughs : 16 + additional run for specific achievement Missables : None DLC Required : Yes Guide Recommended : Yes - strongly Notable requirements : Complete the game with all ships on highest difficulty, including DLC ships, and complete numerous spcific challenges and event-related achievements.
Excellent game, very worth your time
I’ve been enjoying Crying Suns for quite a while now, and it remains one of the most memorable science-fiction games I’ve played. Its visual presentation is superb. I especially love the way the game makes you feel like the actual captain of a massive starship rather than just a player looking at menus. Seeing the captain standing on the bridge as the ship prepares to jump, addressing the officers and crew directly, supervising planetary expeditions, and responding to unfolding crises gives every decision a strong sense of presence. The pixel-art aesthetic is detailed, atmospheric, and full of wonderfully cinematic touches. Even routine actions feel like scenes from a serious science-fiction film. The story is equally impressive. At times, playing Crying Suns felt less like progressing through a game and more like reading a novel by a talented author from the golden age of science-fiction literature. The universe is mysterious, bleak, and intellectually engaging, with fascinating ideas about artificial intelligence, human civilization, power, memory, and survival. The writing respects the player’s intelligence and gradually reveals its world without losing its sense of scale or wonder. The gameplay can be demanding, sometimes brutally so, but that is also what makes success satisfying. Managing resources, choosing routes, deploying squadrons, adapting to enemy tactics, and deciding how much risk to accept all create constant pressure. Defeat usually feels like part of the journey rather than wasted time, because every expedition teaches you something new. Crying Suns combines striking science-fiction aesthetics, excellent writing, and challenging tactical gameplay into something distinctive and deeply atmospheric. It is a game that understands how to make commanding a starship feel dramatic, lonely, dangerous, and magnificent.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.