
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i would say its MASTERPIECE, the game feel refreshing - the gameplay is fun, i like the skill system its quite intuitive with many variative thing to do. but the best part is level design, you have to look closer which one is high ground and low ground - also i really love when you can teleport using energy ball after opening last element - the grinding is not really that hard but need little bit much of time - story is not really that deep but at certain point it give a shock by how actually is i cant wait to see the alabaster dawn game full release note: the puzzle designer give no mercy, its really squeeze my brain to solve a single puzzle but its fun since i really like adventure puzzle style
神作,像素版塞尔达,也让我找回了童年玩泽诺尼亚的感觉,音乐怀旧感十足,恍然若梦,就是地牢解密又多又复杂,不看攻略要想很久
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played through the story of this game twice which I'm not wont to do. The characters and story are engaging and I really enjoy the puzzles.
I dropped this somewhere around the big Aztec temple that wanted me to do a thousand timed puzzles with a completely broken controller aim The combat sucks real hard and it keeps introducing new enemies that ruin your day. Also the major "plot twist" completely killed any interest I had Shame because I loved the opening hours
1つ1つのパズルと戦闘が長すぎる 普通盛りを頼んだら大盛りが出てきて大盛りを食べきったと思ったら大盛りのおかわりが出てくる ペース配分を考えてほしい
235h,全收集,全成就,竞技场全白金通关。先说结论,对我而言是个神作。本作是个侧重解密的游戏,只要你的数值没能碾压,那你就得走机制,相比较操作,一个好的打法更重要一些(竞技场开除,竞技场知道打法操作也很难),到本体最后一张图,人均boss(小蜘蛛开除,但是小蜘蛛多了也很出生)。本作几乎每个小怪都有亚种,都有至少一个对应的boss(极少的像飞章鱼和六边形章鱼这种没有),这个怪还是很丰富的,亚种也不是纯套皮,打法还是有变化的,boss除了前两张图的,那和原来的差距就比较大了。到了第三张图左右,小怪基本不走机制是无敌的,飞天的,遁地的,靠近无限后退的,不破防50%减伤打底的,多动症的,本体倒数第二图小怪难度会有个较大的提升,那几个玩意组合起来无敌了。竞技场更是能给你带来无限的惊喜,计分给章,想打白金几乎全都要无伤,还有连战,连打几关一起算分,有几个关底出完了,前面分刷完了,后面暴毙了,或者前面分还差点,最后烂尾了,这个沙滩之子和远古诸神啊,懒得喷,沙滩之子打着太容易出事了,控血跳过过度阶段,要不然失手打死,要不然高额减伤,你打不动,很难受,远古诸神背一背地点就能打个大差不差了,而且远古诸神它前面简单啊,沙滩之子前面吉米,酿酒,鹦鹉少爷,毒幽灵,我靠,分又低,还没啥好对策,就是躲,竞技场全白金打了至少有十几小时,竞技场里应该囊括了所有的怪和boss,除了最终审讯。然后解密,做的大部分都比较优秀,但是有些合理怀疑制作组没处理好,那个跳跃和弹射角度诗人啊,还有屏幕外的开关,本游戏是2D的,但是有高低差,所以视觉上就不是很明显,你可以用子弹确认一下,但是半格高度也会反射,半个高度角色是上的去的,就很难受。还有跳跃,本作是有那种限时的跳跳乐的(支线),还有一些邪道跳技巧,我没研究过,但确实会那么几个,太简单了好吧,它们专门出了个支线吐槽邪道跳,但是有的时候,最简单的跳跃技巧,空中冲刺,都会跳过一些解密,我感觉是设计失误了,因为稍微玩过几个游戏都该能想到这个技巧,但是它可以跳关。剧情方面写的也还算出彩吧,支线是比较图一乐的,但是也不是很乐,不过它的支线都还挺好玩的,这游戏不玩支线乐趣减半。哦对了,里面还有几个和其他游戏联动的要素,但是那几个游戏都挺冷门的,我是看不出来是哪个。本游戏的等级基本不加啥属性,属性的大头是装备给的,加点也主要是点技能,技能常用的应该就是各系的1/2级近战远程战技,冲刺和盾除了两个以外,都属于对策卡,不打那几个特定的家伙有他没他,差别不大。本作是有多周目加成的,你成就做的多,二周目就能多开几个选项,开官方外挂剧情还有不一样的地方。这游戏有个赚钱的成就是100w,但是这游戏全消耗品,全装备的收集,要大概1800w,18倍的差距,光是一个dlc就占了1/3,所以它这个经济系统做的就挺烂的,做支线和必打的怪,还有做必要的装备能赚的钱,能有个零头都算你非,要花好几个小时在刷钱上,还有物品上限只有99,有那么几个素材全程需求都有400了,我还得来回倒腾库存,那个破史诗金属,全收集要60多个,宝箱,支线啥的,也就给个20个不到,宝石要100来个,稀有素材要刷个几百个,那稀有素材没啥能大量收集的图,就是要反复的sl刷,很痛苦,包括怪物也是,除了第一张图有个刷刺猬的好地方,其他的怪都散在地图上。那个沙口绿宝石,爆率极低,我盖亚花园能爆的都突突了一遍,也没爆出10个来,还不如去神庙里(外面打怪有连击rank,rank高了加大爆率,ranks还可以加速刷怪),我带的全套刷素材套,100%的好运连连。这游戏装备其实也挺不平衡的,强袭特质太强了,没这玩意出去就是孝子,稍微强点的怪就要开始孝顺了(加快sp条积累速度和破防速度,sp条可以放技能,躲避和输出技能都很重要,不破防怪物有减伤,破防了还有增伤,不破防硬刮得且刮了),强袭套的毕业装备要打过最后一个神庙后解锁的支线才给,好晚啊,别的支线打完,不打竞技场,能打五场嘛,送死攻击套(血低换增伤)和防御套倒是早凑齐了。dlc的话一定要买,没有dlc这个游戏都有点不完整(倒不是拆分,而是dlc各方面都不赖,而且我记得这个dlc还有众筹?制作组确实穷)晋升装备,更丰富的支线,还补全了本体,库勒若神庙真好玩吧,就是没像高谭一样,整个四合一(当然四合一解密很难,思路和操作缺一不可,反应要很快,还好有时停),哦对了本游戏的时停一定要学着用,不是说你熟练了就可以不用的,后面打怪很复杂,没时停容易猪脑过载,说到过载,本作里的过载设定挺便秘的,前期打打就得切中性,后期打竞技场一个不注意就可能过载,然后烂尾,然后重开(四系齐了过载条挺长的,但是一把竞技场更长)。剧情的话,开始上来我还以为要洗白西德维尔呢,最后也是确诊了,西德维尔就是个cs,我怀疑他对哑巴姑娘和莉亚的好,就跟他自己说的一样,哑巴是个很好的倾听者,对残疾人有优越感了属于是,最后也是让他上法庭了,建议枪毙,让高谭在下面天天对他来个最终审讯。哦对了,本作打怪打多了解锁的图鉴,里面写的东西也挺有意思的,还是建议去翻一翻的。还有本作最大的雷点,汉化,那个汉化真是一坨,有网文小众梗,同一个词能有三四种翻译,校对跟死了在的,谐音梗翻不出就算了,这点基础都做不好,错字都不算什么了,还有的根本就没翻,有能力的建议搞个汉化调整mod,有的任务名词翻不对真挺坑的。dlc里有宠物系统,你不带在身边的宠物会在家原里生活,这个细节还是不错的。本作的背景是科幻,但是挺薄弱的,你除了具象物质,传送,星际穿越以外,都挺原始的,可能因为沙隆德设定上就比较原始吧,人文更是没咋进步,艾米莉还在大学死线赶作业,还有那种神人小组成员,卢卡斯的房间是一团糟,我没记错这哥们大小算个领导,机器人保姆是没有的。关于进化者这种开了智的ai,接受度也不高,感觉像刚起步一样。最后,总的来说,这游戏对我来说是个神作,感谢制作组,让我享受了200多小时的游戏,我也像莉亚一样,收获了,至高体验。
✔ Very nice graphics, animations, and overall presentation ✔ Good character design: japanese anime-inspired, but with actual noses! Amazing. ✔ A good mix of action and puzzle-solving ✔ Good writing and humour ✔ Decent soundtracks ✔ Long game, a lot of things to do, good difficulty balance ✔ Native GNU/Linux support, good performance A very good action/adventure game, with a lot of quests to do, things to collect along the way, and secrets to uncover. The universe and its lore are also good. The team behind this game are seem very competent have clearly poured a lot of work into it.
l tend to get bored with extended dialogue, and this game has a lot of dialogue. For more story-oriented players, this should be a good time, but I tend to prefer very action-intensive games. It doesn't seems like a bad game; it's just not a game for *me*.
Nobody will read my review, so I'll just say I'm gay
Putting timers on the dungeons ruined the game for me. Its so stressful trying to figure out a puzzle with a timer, and its for every single puzzle in the dungeon. Could you imagine something like Ocaring of Time having timed dungeons?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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