
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $7.3M — a different platform, not this one.
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. CrossCode is all about how it plays ! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies. What's included in the full version: Dive into a massive adventure with a playtime of around 30-80 hours Explore a large world with 7 unique areas and hidden secrets all over the place Fight over 120 enemy types including 30+ boss fights Enter 7 expansive dungeons , all with with unique themes and puzzle mechanics Master up to 100 combat arts and even more passive skills Solve over 100 quests with a great variety of tasks and unique challenges 60+ music tracks made by a rice ball (yes)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | 18.5Kreviews | 92% | — | $7.3M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best RU #105, worst US #158 · 7 markets collected
US · last 30 days
Stats
| $19.99 |
| 3Kratings |
| 78% |
| — |
| not modelled |
| $3.99−80% | 1.2Kratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8 | 82% | $5.99 | |
| — | 70 | 78% | $15.99 | |
| — | 72 | 72% | $8.49 | |
| — | 116 | 78% | $2.85 | |
| — | 292 | 76% | $14.99 | |
| — | 3 | 100% | $17.99 |