
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 173.9Kreviews | 84% | — | $196.9M |
| $69.99 | 1.7Kratings | 82% | Top 100 | not modelled | |
Updates
Engagement
Reviews
Themes across 3305 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just play Red Dead Redemption 2, its emerassing how RDR2 is 8 years old and does everything Crimson Desert does but 10x better. How are we going backwards and how are games becoming worse... I swear people calling this a masterpiece or game of the year must have played only slob games the past years so they are used to slob. This game definitly is really good for helping me to fall asleep. I'd play this for an hour or so before i go to bed and i get sooo tierd and bored that i sleep like a rock afterwards.
Gaming is very boring each weapon or accessories give same thing, and there is no such store, i played 280hr this game, and i forgot the next day.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #26, worst FR #95 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 76.29/day in the week to Aug 25 → 313.57/day in the week after.
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| — |
| 92% |
| #8 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played video games my entire life and for a hardcore gamer this game does very poor in multiple aspects. I know some will read this and be like you have an hour in the game. I will continue to play it because I spent money on it. However mechanically the game is a nightmare. Clunkiest controls I have ever laid hands on. While the world is beautiful it is set back by the terrible voice acting removing the immersion. Like I said before you may simply say “You played one hour what do you know?!” Well a game that takes longer than an hour and you have to push past its faults in the beginning of the game is what developers keep failing with today. I can move past faults, but the game should be fun from the beginning to push past them not seem like a chore or obligation. In the beginning is is essentially a platformer and running quests jumping from platform to platform with a multi press jump mechanic that is terrible. The controls on controller make it feel like you have to press two to three buttons to do anything even the simplest of things. The combat from what I have seen gets better from watching my friends play. However playing it myself even without the combos feels extremely clunky and not smooth. All in all I’d give this game a 2/10 at this point. It’s story is dry from the beginning and doesn’t feel like you are asking questions you should be asking if you died and were revived. Compared to expedition 33 which is not the greatest game imo but it is fun, immersive, and story driven this is like a simulation test for their graphics engine and world building skills. Reminds me of the matrix demo when unreal engine 5 released.
i put alot of hours in to try and complete so take my opinion for what its worth. i eventually quit the game before completing really anything. The game is way too big. Terrible controls. Nonsensical story. Button mashing combat. Frustrating environmental traversal. And seems to be a ripoff of a dozen other games. i understand the addictive nature of the game. I have people in my circle who love the game. i seriously tried. I got enough hour out of the game to be satisfied giving the developer my money. That said i would not recommend the game and regret spending the money on it. It was work to play it. As in i fought the game and its controls the entire way.
⭐ **CRIMSON DESERT ENHANCED — REVIEW** ⭐ **My Rating: 8.5 /10** 🔥 Could be a 10 out of 10 if complaints are fixed. Crimson Desert Enhanced is one of those games that tries to do almost everything — massive open world, cinematic story, brutal combat, exploration, mounts, huge battles, side activities, boss fights, progression systems, and an almost ridiculous amount of content. The Enhanced update made the game noticeably better, especially when it comes to the story and overall flow. ━━━━━━━━━━━━━━━━━━━━━━ ⚔️ **COMBAT — 9/10** Combat is easily one of the strongest parts of the game. Most importantly cater to all types of gamers. 🔥 Fast and aggressive 💥 Tons of abilities and combos ⚔️ Excellent group combat 🛡️ Blocking, dodging and counters feel satisfying 💪 You eventually become extremely powerful 🎯 Lots of freedom in how you approach fights Most importantly: 🚫 **THIS IS NOT ELDEN RING 2.0** Crimson Desert has bosses, but the entire game is NOT a nonstop boss parade and made for streamers garbage and watch to play garbage. Game built for almost all kinds of players. Even if its rated little low on steam just ignore them. This game content alone is worth the money spent. There is a gigantic world, quests, towns, exploration, battles, NPCs and side content between major fights. If you like a **power-fantasy action RPG** more than repeatedly dying to bosses for hours, Crimson Desert is far more enjoyable. ━━━━━━━━━━━━━━━━━━━━━━ 🌍 **OPEN WORLD & EXPLORATION — 9.5/10** The world is MASSIVE. 🏰 Castles 🏘️ Towns and settlements ⛰️ Mountains 🌲 Forests 🏜️ Huge wilderness areas 🐎 Mounts 🧗 Climbing and traversal ⚔️ Random encounters 📜 Side quests 🎯 Activities everywhere Sometimes you will start heading toward one quest and discover five completely different things along the way. The world feels like it was designed for people who actually enjoy wandering around rather than simply teleporting from quest marker to quest marker. ━━━━━━━━━━━━━━━━━━━━━━ 📖 **STORY — 8/10** The original version had problems explaining characters and events clearly. The **Enhanced version is much better**. 🎬 More cutscenes 🗣️ More dialogue 🧠 More character memories/context 👤 Better development for Kliff 📜 Improved narrative flow It still isn't **Witcher 3 level storytelling**, but I actually care about what is happening now instead of simply waiting for the next fight. ━━━━━━━━━━━━━━━━━━━━━━ 🎨 **GRAPHICS — 9.5/10** Absolutely gorgeous. 🌄 Landscapes look incredible 🔥 Excellent lighting ⚔️ Huge battles look spectacular 🐎 Animations are impressive 🌧️ Weather adds atmosphere 🏰 Cities and castles look fantastic On a powerful PC this game can look stunning. ━━━━━━━━━━━━━━━━━━━━━━ 👹 **BOSSES — 7.5/10** Some bosses are fantastic. Some bosses made me question several life decisions. 😂 The good news is that bosses are only one part of the game. You aren't walking through a corridor containing: Boss ➡️ Boss ➡️ Boss ➡️ Boss ➡️ Depression ➡️ Boss There is a real adventure between them. ━━━━━━━━━━━━━━━━━━━━━━ 📜 **QUESTS — 8/10** There are LOTS of quests. Probably too many. Worth way more than the money spent. Probably 2 games combined into one. 😂 Some are excellent, some are average, and some exist mainly to send you exploring. The game doesn't always hold your hand, so occasionally you'll wonder: 🤔 "Where exactly am I supposed to go?" The easiest way to enjoy Crimson Desert is: ✅ Follow the main story ✅ Do interesting side quests ✅ Explore naturally ❌ DON'T try to complete absolutely everything Otherwise your 80–100+ hour adventure may become a second full-time job. 😂 ━━━━━━━━━━━━━━━━━━━━━━ 🎒 **INVENTORY & QUALITY OF LIFE — 6.5/10** This is one of my bigger complaints. ALMOST IRRITATING. Inventory is way too small and you have dedicate your time for inventory management alone. 🎒 Inventory can feel too small 📦 Too many items 🗂️ Lots of systems to manage 📜 Tons of side content 🧭 Quest guidance could be better Thankfully, on PC there are already quality-of-life mods that can reduce some of the unnecessary frustration. ━━━━━━━━━━━━━━━━━━━━━━ 🛠️ **MODDING — BIG BONUS** Since this is primarily a single-player experience, mods can make the game even better. Useful categories include: 🎒 Inventory expansion 👩 Character appearance mods ⚡ Progression/QoL tweaks 🧰 Utility/mod menus 🎨 Visual improvements 🎮 Gameplay customization You can remove some annoying friction without destroying the actual game. ━━━━━━━━━━━━━━━━━━━━━━ ⏳ **CONTENT — 10/10** There is an absurd amount of game here. Seriously. Every time I think: "Okay, I understand what this game contains." Crimson Desert replies: 😂 **NO YOU DON'T. HERE ARE THREE MORE GAME SYSTEMS.** There are activities inside activities inside activities. For people who want a huge game for their money, this is excellent. Way more worth for your money. For completionists… May God have mercy on you. 😂 ━━━━━━━━━━━━━━━━━━━━━━ ❤️ **WHAT I LOVE** ✅ Massive beautiful world ✅ Excellent combat ✅ Fantastic sense of adventure ✅ Huge amount of content ✅ Great power progression ✅ Amazing graphics ✅ Much better story after Enhanced update ✅ Lots of gameplay variety ✅ Doesn't feel like a Souls boss simulator ✅ Excellent value for people who love huge RPGs ━━━━━━━━━━━━━━━━━━━━━━ 😤 **WHAT I DON'T LIKE** ❌ Inventory limitations. Biggest failure. Dedicated inventory management on a single player game ? Come on, fire the people who designed that way. ❌ Quest guidance can sometimes be poor ❌ Some bosses can be annoying ❌ Too many mechanics introduced at once ❌ The game can become overwhelming ❌ Story still isn't Witcher 3 quality ❌ Completionists may lose several years of their life 😂 ━━━━━━━━━━━━━━━━━━━━━━ 🎮 **BEST WAY TO PLAY** Don't treat Crimson Desert like Elden Ring. Don't treat it like a Ubisoft map-cleaning simulator either. Do this instead: 📖 Main story = backbone 🌍 Explore whenever something looks interesting ⚔️ Experiment with combat 📜 Do side quests you actually enjoy 🎒 Use QoL mods if something annoys you 🚫 Ignore completionism 💪 Slowly turn Kliff into a walking natural disaster That is when the game becomes great. ━━━━━━━━━━━━━━━━━━━━━━ 🏆 **FINAL SCORE** ⚔️ Combat: **9/10** 🌍 Open World: **9.5/10** 🎨 Graphics: **9.5/10** 📖 Story: **8/10** 👹 Bosses: **7.5/10** 📜 Questing: **8/10** 🎒 Quality of Life: **6.5/10** ⏳ Amount of Content: **10/10** ⭐ **OVERALL: 8.7/10** ━━━━━━━━━━━━━━━━━━━━━━ 🔥 **FINAL VERDICT: RECOMMENDED** 🔥 Crimson Desert Enhanced isn't perfect. It's messy. It's enormous. It's occasionally confusing. It has more gameplay systems than some entire game franchises. But underneath all of that is a **beautiful, ambitious, incredibly fun open-world action RPG** with excellent combat and an insane amount of content. If you enjoy games like **The Witcher 3, Assassin's Creed Odyssey, Horizon, Skyrim or other massive third-person adventures**, there's a lot to love here. Just don't try to finish everything. Your family may eventually file a missing-person report. 😂 👍 **RECOMMENDED — especially after the Enhanced update.**
It's boring. The story is boring. The world is boring. You have ultimate freedom and a huge sandbox but it's just boring. Some direction, some story, some characters who's names I remember and actually care about interacting with. Just something to do that actually engages would be amazing. Just go and play Skyrim or Red Dead again.
Even with the “enhanced” edition. Movement feels clunky, the controls still suck, the UI still sucks. For those that can get past those things, I envy you. There’s a lot of potential here, but I just can’t honestly recommend it due to these 3 issues.
Dopo circa 80 ore sono ancora qui a chiedermi se Crimson Desert mi sia piaciuto o no e l'unica cosa che ho capito è che forse mi sono stancato di aspettare di capirlo. Il gioco oscilla tra "Wow che figata" e "ma chi l'ha pensata sta cazzata", e per tutta la partita ho avuto la sensazione che sia nato come MMO e trasformato poi in single player: praticamente ogni sistema lo urla. Le attività secondarie sono infinite: raccolta risorse, caccia, pesca, crafting, tiro con l'arco identico. Ha senso in un MMO, pensato per durare migliaia di ore; qui diventa solo una lista di cose da ignorare dopo le prime volte. Stesso discorso per l'equipaggiamento: armi e armature praticamente uguali a livello statistico, ore di farming per un misero 4% in più. Il vero problema è un altro: il gioco dà per scontato che tu abbia sempre una community a portata di mano. In un MMO, se non capisci qualcosa, chiedi in chat o in gilda; qui no. Le meccaniche fondamentali vengono spiegate, quando va bene, da secondarie facoltative che ignori per decine di ore, e passi un tempo assurdo a chiederti se non hai capito o se il gioco non te l'ha detto. Quando la soluzione più comune diventa aprire Google, il gioco comunica male. Questa incapacità di comunicare si vede anche nel modo in cui il gioco costruisce, o meglio non costruisce, i rapporti tra i personaggi. Il gruppo del protagonista viene disperso da una fazione nemica nelle prime fasi, un momento che dovrebbe essere drammatico: non lo è, perché non c'è nessun legame prima che succeda, e quando li ritrovi non sai chi siano né perché dovrebbe fregartene, ma il gioco si comporta come se dovessi essere felice. Kliff, il protagonista, non aiuta: carisma pari a un muro bianco, battute che un'IA avrebbe scritto meglio. Gli altri personaggi giocabili vanno peggio: non avanzi la trama con loro, ti bloccano armi del protagonista, e richiedono tempo e risorse senza scopo. Relitti di un roster MMO tenuti in vita per non buttare il lavoro già fatto. Il problema non riguarda solo i personaggi secondari, ma la scrittura nel suo complesso. Se la storia fosse stata un pretesto leggero per accompagnarmi nell'esplorazione, me la sarei fatta andare bene; invece il gioco crede nella sua scrittura e ti sommerge di dialoghi e cavalcate che non coinvolgono mai, perché i personaggi hanno lo spessore di un foglio di carta. Dopo 70-80 ore di chiacchiere e tempi morti, non m'interessa più sapere se ad un certo punto acquisiscono profondità. Il mondo di gioco soffre dello stesso squilibrio tra promessa e resa. La mappa è enorme, bellissima, con una morfologia tra le migliori mai viste, e spinge tantissimo sull'esplorazione. Il problema è che quasi sempre la risposta a "cosa c'è là" è: niente. Nelle prime 20-30 ore ho esplorato parecchio, senza trovare nulla di rilevante, nel migliore dei casi l'ennesimo Manufatto dell'Abisso, che perde presto fascino. Un open world vive di fiducia: qui, dopo qualche decina di ore, il pensiero si ribalta in "cosa ci vado a fare tanto non trovo niente". Anche la struttura delle secondarie amplifica questo problema di fiducia tradita. La maggior parte segue lo schema fetch quest: vai lì, raccogli quello, parla con lui, torna indietro, ripeti. Le missioni di cattura criminali sono identiche: insegui, atterri, pugno, frase, leghi, riporti. Una struttura vecchia già ai tempi di Oblivion. Eppure il gioco le prende sul serio, con dialoghi, cutscene ottime e cavalcate infinite durante le quali segui qualcuno che parla: in Red Dead Redemption 2 funzionavano per la scrittura, qui l'altro personaggio arriva e se ne va per conto suo. Stesso schema con le isole del cielo, ispirate a Breath of the Wild: lì ogni elemento aveva una funzione, qui sono puzzle poco intuitivi che lasciano un vago "e quindi?". Il problema non è copiare, ma non capire perché certe idee funzionassero negli originali. Ed è qui che arrivo al punto che mi frega davvero, quello che sento ripetere più spesso in giro: "è enorme, c'è un mondo di cose da fare". Vero, ma per me è tutto rotto o inutile. Esplorazione? Quasi mai ricompense decenti. Equipaggiamento? Pezzi con estetica diversa ma statisticamente identici: non mi importa neanche più di quale spada stia usando (so che ce ne sono che fanno cose speciali ma in 80 ore non ne ho trovata mezzo degna di nota o che faccia qualcosa di diverso da "danno extra con l'atto X" la mia pazienza ha un limite, e questo limite sono 2 settimane lavorative) Le quest? Noiose sarebbe un complimento. Combattimento? Coi nemici normali, tasto attacco premuto; coi boss va poco meglio, tra attacchi poco leggibili, telecamera che fa schifo e scontri retti dal curarsi all'infinito. Minigiochi e campo dei Mantogrigio? Fine a se stessi. Puzzle? Nove volte su dieci un Manufatto dell'Abisso che aumenta le statistiche, ma visto il combattimento piatto non me ne importa nulla. Ed è qui il cortocircuito: in questo genere di giochi il combattimento è la spina dorsale di tutto. Se gli scontri non sono stimolanti, che senso ha esplorare o macinare livelli, quando anche a Difficile restano ridicolmente facili e mortalmente noiosi? Restano solo i boss, che virano sull'eccesso opposto: frustranti, e spesso sleali, resi gestibili quasi solo dallo spam di cure. Quindi, di tutte queste cose da fare, perché dovrebbe fregarmene qualcosa? Sommando sistemi ripetitivi, personaggi che non reggono e un combattimento debole anche nei boss e inesistente con tutti gli altri nemici, il ritmo ne risente: il gioco impiega troppo a ingranare. Se un single player diventa interessante solo dopo 100 ore, è un fallimento di design. E sia chiaro non ho problemi con i giochi lunghi: oltre 350 ore su Elden Ring, circa 250 su Baldur's Gate 3, oltre 150 su The Witcher 3 e altrettante su Red Dead Redemption 2. La differenza è che nessuno di quei giochi, RDR2 incluso (che pure viene tacciato di essere estremamente lento), ti chiede di aspettare 100 ore prima di capire perché vale la pena giocarlo. In mezzo a tanti problemi, gli enigmi restano probabilmente il punto migliore, almeno sulla carta: finalmente un gioco che obbliga a fermarsi e ragionare. Peccato che spesso non capisci se hai sbagliato ragionamento o se ti manca una quest o un'abilità non ancora sbloccata: il gioco non te lo dice mai. La fauna è anch'essa impressionante ma resta più vetrina tecnica che meccanica utile. Crimson Desert vuole la libertà di Breath of the Wild, la narrazione di Red Dead Redemption 2, la costruzione del mondo di The Witcher 3 e la quantità di sistemi di un MMO, ma prende pezzi da tutti senza capire perché funzionassero negli originali. Non è un brutto gioco, altrimenti sarebbe facile da giudicare: continua a mostrarti quanto avrebbe potuto essere migliore, sempre a un passo dall'essere grande senza arrivarci mai davvero. Ti mostra in continuazione un sistema incredibile un mondo enorme e poi te lo rompe davanti agli occhi rendendolo inutile, scomodo o noioso. Dopo 80 ore non so se il mio giudizio sia positivo o negativo. So che è uno dei giochi più frustranti degli ultimi anni, non perché terribile, ma perché pieno di ottime idee intrappolate in un gioco incompiuto: il potenziale più sprecato che abbia mai visto. Un'ultima nota: gli sviluppatori stanno patchando a un ritmo notevole, ed è insieme un bene e un male. Bene perché ascoltano la community; male perché è l'ennesimo titolo uscito rotto e incompleto, e quello che aggiungono non sono contenuti extra ma fix di un gioco uscito troppo presto. Chi ci ha giocato subito, magari pagandolo di più, si è ritrovato a fare da betatester. Tra due anni sarà probabilmente migliore, anche se alcuni problemi sono strutturali, ma chi l'ha già finito non avrà voglia di ricominciarlo da capo e rifarsi altre 300 ore perché per lui "è già finito". La sua esperienza resterà quella del lancio, peggiore di chi ci giocherà tra uno o due anni: è questa la ricompensa per chi ha supportato un gioco fin dal day one?
Безумно красивая игра, но на этом все плюсы и заканчивается. В остальном это поделка в духе серии асасинов. Здесь овер дохрена контента, но 80% из него можно смело выкинуть и игра от этого не потеряет ровно НИ-ЧЕ-ГО. Главный сюжет это еще один винегрет, в котором можно было также выкинуть 80% контента потому что это контент ради контента. Напихали кучу персонажей, никто из них не играет никакой роли, непонятно вообще зачем они нужны. Можно я не буду ловить сраных кузнечников, жуков, миллиарды видов бабочек, а? Почему-то ГГ не может и метра ступить как попадает на подобный бессмысленный интерактив. Для кого он непонятно. И самый топовый минус сеттинга который убивает всю атмосферу в ноль этот сраный футуризм, который то и дело пихают в игре и мимо которого не пройти. Также из-за футуризма в игре добавляется миллион кнопок в том числе такие комбухи, которые только люто бесят во время босс-файтов, какой-нибудь мега футуристический щуп вылезает в самый разгар битвы. Намотал очень много КМ по миру и в целом там ничего нет, меняются биомы, но враги +- одни и те же. Из интерактива только какой-то бомж который торгует яблоками стоя у деревянного столика.Плюс безумный и неконтролируемый спавн, пока выносишь одну часть лагеря, вторая тут же респавнится вновь. Весь этот дроч конечно же не дает тебе опыта, в игре вообще нет системы опыта, только анлок контента за прохождение квестов. Убийства никакого опыта не дают. Можешь хоть 1000000000000000 бандосов убить, это никак не повлияет на прокачку. У авторов явный талант - такой конченой системы прокачки я еще не встречал. Словно попал в типовой ТЦ где >9000 вещей на продажу но тебе ничего не надо. В прокачке крайне сложно что-то выбрать из скиллов потому что скиллы в основном клоунские. Например, улучшить твою футуристическую способность летать. В этой игре нет контента ради которого стоит пробираться через кучу этого необязательного мусора.
i'm genuinelly perplexed how anyone enjoys this game. it's just every gimmic and mechanic thrown at the wall with the worst most unengaging story.
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