
Let your empathy guide you as you play an exciting action-adventure, creature-saver game. Understand and tame the creatures of Ava and let them lead you through a variety of ecosystems – all in the hopes of saving the planet from a life-consuming infection.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
невероятно красивая и атмосферная игра. я получила огромное удовольствие от прохождения. тут можно гладить животных!!! над концовкой рыдала, но больше ничего не скажу, потому что самой довелось пройти игру без единого спойлера, чего и вам советую. десять из десяти, обязательно пройду ещё раз. когда наберусь моральных сил снова разбить себе душу на кусочки (а то у меня ещё несколько ачивок, оказывается, не собраны... непорядок)
Adorable creatures, gorgeous scenery, and a story that makes you THINK. Not one to skip.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $9.99−60% |
| 25ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nature softly heals Creatures trust a gentle hand Wonder blooms again
It was alright. If you're here for a functional collectathon with light creature collecting elements then this game is for you. It's a bit linear, but the world was fun to explore while there were still new things to find in it. Would i replay it? Probably not. Am I glad I finished the main story? yeah sure, why not. It scratched the itch of thinning out my backlog. Honestly, I wish there was just slightly more interactivity, and while it makes sense story-wise why certain parts of the map were becoming impassible, it was still a bit annoying.
Оказывается, сценарий написала Рианна Пратчетт. Внезапно. Шо называется, хидден гем. Прекрасная бегалка-прыгалка с просто замечательным приятным юмором. Очень напомнило смесь "Alba", "Lost Ember" и "Sable". Однозначно советую, очень расслабляет нервы.
[b]My score: 4.5/10[/b] [b]⭐TL;DR:[/b] A beautiful creature-collecting adventure with a genuinely great idea, but an identity crisis, tedious exploration and quest design, undercooked mechanics and some seriously broken technical issues. [h2]Overview[/h2] Sometimes you just want to sit back and look at pretty colors and adorable creatures. I went into [i]Creatures of Ava[/i] expecting something like [i]Pokémon[/i] without the combat, but instead found a strange hybrid that doesn't really resemble anything else. Unfortunately, that's less a sign of originality than an identity crisis: pseudo-Zelda combat, a convoluted world where you're constantly disoriented, RPG-like progression and creature mechanics that feel seriously undercooked. The real breaking point is the technical side. The game looks quite good, but it's surprisingly demanding even on low settings, while visual and mechanical glitches start showing up within the first few hours. [h2]One Thing I Liked / One Thing I Didn't[/h2] ✔️ [b]Liked:[/b] The idea. There's a genuine spark here that could have given birth to an entire genre, or even a franchise. ✖️ [b]Didn't:[/b] The world design. The map rarely helps you find your way through it. [h2]Key Points[/h2] [list] [*][h3]DIFFICULTY:[/h3] It's not difficult; you actually have to work a bit to die. There are plenty of secrets, but the tutorials swing from excessive hand-holding to barely explaining some mechanics. [*][h3]STORY:[/h3] Very story-driven, perhaps with some [i]Xenoblade Chronicles X[/i] ambition, but everything feels rough and underdeveloped. The game's social messaging is also so ever-present that it occasionally breaks the immersion, especially when its emphasis on non-violence and identity starts feeling more like a statement than world-building. [*][h3]PRESENTATION:[/h3] The creature designs are well thought-out and coherent despite their limited variety. The environments are imaginative if somewhat familiar, and the animations are nicely done. Unfortunately, the soundtrack occasionally sounds suspiciously familiar — I caught more than one full octave that reminded me of [i]Metroid Prime 3[/i]. The audio is also particularly prone to glitches. [*][h3]GAMEPLAY LOOP:[/h3] You “purify” infected creatures, tame them with your flute, then control them to use their abilities. It's a neat concept, but repeated ad nauseam, with too few abilities to justify it. The main and side quests don't help: they're often painfully long fetch quests involving a lot of unnecessary footwork across the map. [*][h3]TECHNICAL POLISH:[/h3] Easily the weakest point. Audio can go out of sync or restart in a loop after a few seconds, which is incredibly annoying and immersion-breaking. There are also genuinely broken mechanics: I encountered a rescue bot that kept spawning creatures indefinitely, allowing me to farm XP and potentially reach the level cap through one broken loop. [*][h3]MONEYxCONTENT VALUE:[/h3] I bought it as part of a bundle and was happy to do so. Had I bought it separately, though, I would have asked for a refund. Even as a completionist, I have absolutely no urge to play this one again. [/list]
Creatures of Ava ist ein unglaublich schönes Spiel, die Grafik, die Musik die Atmosphäre und die Charaktere passen hier alles super gut zusammen. Wir sind auf Ava, einen sterbenden Planeten, um die einheimischen und die Tierwelt dieses Planeten zu retten. Ein Kern Aspekt des Spielst ist tatsächlich Musik um mit den Tieren, den Einheimischen und mit dem Planeten selbst zu kommunizieren was in vielen Spielen nerviges uninteressantes Gedudel ist hier aber mega gut umgesetzt wurde. Man muss wenn man Tiere retten will erstmal ihre Melody hören und nachspielen muss damit sie einem vertrauen. Dafür finden wir einen Stab aus alter Zeit mit dem wir die Seuche etwas bekämpfen können und selbst Tiere von ihr befreien können. Wenn Tiere von der Seuche befreit werden können wir eine Melody mit einer Flöte Spielen um uns mit ihr verbinden zu können um ihre Fähigkeiten zu benutzen die von Tier zu Tier anders ist. Nach und nach tauchen wir weiter in die verschiedenen Biome von Ava ab die wirklich wundervoll aussehen und spaß machen zu erforschen. Über die Story werde ich nicht viel sagen außer das es dieses Spiel geschafft hat eine schöne und Interessante Story zu erzählen die noch einen dicken unerwarteten Plot zum Ende bekommt. Absolute Spiel Empfehlung wer eine tolle Story erleben will und ein entspanntes Gameplay haben will.
A beautiful game, brimming with charm and spirit. The bridge to the [spoiler]mausoleum[/spoiler] was very cool. The [spoiler]sky lanterns[/spoiler] at the end were awesome.
Game was good, graphics were nice and the animals were cute. The ending was a slight twist. However, I just couldn’t get myself to finish the dunes part and went into YouTube to watch the ending instead.
Creatures of Ava is heartwarming, charming, beautiful, and incredibly fun. Although I purchased it at launch, it took me more than two years to finally dive in (such is the plight of a distracted gamer)—but I am so glad that i finally did. Victoria is an instantly lovable protagonist, and the "expeditionary biologist-turned-veterinarian with archaeological tendencies" angle is fantastic ;) . The premise instantly reminded me of one of my favorite childhood books, Wayne D. Barlowe's Expedition (a narrative artbook featuring a protagonist with a similar role). Associating the game with that narrative artbook is some of the highest praise I can possibly give. Between the great voice acting, pleasing and cozy aesthetic, the gorgeous 2D anime sequences which opened the game, and the stylized in-game animations featured throughout the playthough, the production value is wonderful. The unique combat (elusion?) mechanics actually reminded me of the anime The Elusive Samurai, where the primary goal is to dodge your opponent. Creatures of Ava takes this a brilliant step further: you are actively healing these creatures while dodging their attacks, which felt incredibly fresh and engaging. Most importantly, I fell in love with the fauna, which is truly the heart of the experience. While I usually appreciate completely bizarre, non-terrestrial creature designs, the choice to use more "familiar" looking animals works beautifully here. It cleverly helps players connect the game's environmentalist subtext with our own very real, very endangered, yet equally beautiful natural world. This is a fantastic experience that is well worth the asking price but if you are still unsure about it, wait for a sale...there's one going on as I type this review which allows STEAM users to purchase the game for less than half of the original asking price. Now is the time to buy and try, my friends.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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