
Master the gibbon’s art of movement with a unique moveset that lets you swing, slide and somersault through a lush jungle canopy, and experience a free-flowing story of family and survival as you search for a home that may be lost forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 574reviews | 89% | — | $154K |
| $14.99 | 124ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing. Simple, pretty visuals, and simple mechanics, and a gripping story that has no words and still caused me to gasp out loud at least twice. Frustrating, but for the right reasons, spoilers regarding that below. [spoiler] There are portions of this where you will get frustrated that you can not reach areas that you want to. The game sets this up well, allowing you ample time to grow accustomed to your freedom among the jungle canopy before locking you in the stuffy confines of human developments. Suddenly you can't easily climb as high. The environment isn't built for you. It's confusing what you can and can't swing from, what will support you and what won't. You see power lines more often than tree branches, and it's a while before you realize that you've grown used to them instead. Swinging from a tree feels like something you "remember" rather than your natural habitat. [/spoiler] Absolutely blown away by the meta storytelling through gameplay mechanics. And all for a good cause.
A beautiful little game with a sad story and a message that gets more relevant with each passing year. The gameplay is fun but pretty simple. I gets repetetive, so that this is a pretty short game feels fitting. It does not overstay its welcome and tells the story effectively in this time. There is also a post-game mode after the story, which is fun but personally it cant grab me enough to do the entirety of it, especially since you can only go forward and don't turn around, so if you missed one of the cages you can't get it anymore. This mode is also supposed to be 4-5 Hours long apparantly, and ts great for people who want more of the game, but I feel like just playing the story and checking this mode out briefly is the perfect lenght for a game like this for me personally.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian +7 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
monke
I hate so much that I'm marking this as "not recommended" because it's such an important message and the art is beautiful. But I don't recommend it as a game because it's not--it's a PSA you can play. There's a beautifully sad storyline but you have approximately three moves and no control over direction--you keep going no matter what, which is irksome when it comes to the second half of rescuing creatures because if you pass right over them, welp, too bad. The mechanics are fine, just repetitive, and there's a ton of on-the-job learning (I died several times before I realized why--oh, that's a lake of fire, not just pieces of it, good to know). In the second half with Lavender, if you hit a book icon it will stop you *in the middle of a swing* to give you information and again, it's important information but I'm trying not to drown in a waterfall thanks. I recommend the message wholeheartedly, and I'm so glad the team behind this is trying to get it out. But I can't recommend it as a game, which is so sad. Please keep going, team!
From the videos I was expecting a platform game and/or maybe mouse-aimed swinging game. This is more like one of those "runner" games, but instead of pressing one key to jump, it's mostly holding one key to not fall and *letting go* to jump. I like platform games and mouse-aimed swinging games. I don't like single button runner games, or even, in this case, games with two buttons that don't really have much behavioral difference between them. To be fair, a bit later it also introduces a third button that also isn't interesting.
This game really takes you beyond the fun and smoothly-engineered activity of swinging in the trees. It is a visual art piece explaining the reality of what gibbons have been going through as deforestation and poaching spread throughout the world. The art is this game was fantastic, especially when paired with the music. There wasn't a single zoom-out scene I could go without taking a screenshot. The colors and the layering of the various objects really made for some great eye candy. The gameplay took a bit to get used to, even out of the tutorial, but it was well worth it for the story that followed. Most games try to make you feel something related to their fictional and fantastic worlds, but this game keeps you tied to the reality of our own world. There was one chapter where I caught myself thinking. "When is this going to end? Jumping on rooves is no fun." And I realized then that this was exactly what the developers wanted you to feel. You think gibbons have fun with their habitats taken away from them? Their children, their trees, their food? Absolutely not. This game reminds you of that through the gameplay, the art, the music, as well as through direct messages indicating how you can contribute to gibbon habitat conservation. I was also surprised at the end of the first adventure to learn that there is much more gameplay than the first gibbon you play as: Pink. I haven't yet gotten to it, and there may be even more messages that I haven't learned yet, but the first playthrough alone was enough to make me sympathize greatly with what humans are doing to these animals' habitats. I can also greatly appreciate that the developers worked with real conservationists to develop such an impactful experience :) Definitely recommend! Only took me an hour to get through the first adventure.
Beautiful, moving game with an important message. Easy controls, great for new gamers.
Such a lovely "one button" game. Colorful, easy for the mind and soul, has nice animal noises and music, it is short but meaningful. Should be played by more people, so they could be aware of it's message! These animals have feelings and they are as important as ours!
Beautiful art style and a noble cause, but as a game, I can't recommend it, sorry ☹ The gameplay loop is repetitive, and I loathe tedious achievements, especially when they depend on RNG.
Franchement, Gibbon: Beyond the Trees m’a laissé un peu entre deux sentiments. Le jeu est magnifique, bienveillant, plein de bonnes intentions, et clairement fait avec le cœur, mais derrière toute cette poésie, il y a quand même une expérience de jeu ultra légère. Développé par Broken Rules (ceux derrière Old Man’s Journey), il est sorti en 2022 avec une vraie ambition éthique : sensibiliser au sort des gibbons et à la déforestation en Asie du Sud-Est. L’équipe s’est entourée d’ONG et de chercheurs pour faire les choses bien, et ça se sent. Le message est sincère, le ton est touchant sans tomber dans le moralisme, et j’ai vraiment appris des trucs. Ça, pour moi, c’est un vrai plus. Par contre, là où je décroche un peu, c’est sur la partie "jeu". Déjà, je n’ai trouvé nulle part d’indication que les ventes contribuaient financièrement à une association ou à un programme de préservation, et à 12,99 €, j’espérais que mon achat ait aussi un petit impact concret au-delà de la sensibilisation. Parce qu’en termes de contenu, c’est court. Très court. L’histoire principale se boucle en une petite heure, et juste quand tu commences à bien maîtriser les mouvements et à apprécier la sensation de balancement, le générique arrive. Il y a bien le chapitre “Libération” qui te fait revisiter la map pour ouvrir des cages et sauver des animaux, mais disons que c’est plus une extension de gameplay qu’une vraie suite narrative. Le principe est sympa, mais comme on ne contrôle pas vraiment la direction du personnage, rater une cage peut vite devenir frustrant. Et malgré les environnements réussis, la collecte devient répétitive au bout d’un moment. Les défis journaliers sont une bonne idée sur le papier: course d’endurance, de vitesse, daily run, mais là encore, on tourne un peu en rond. C’est dommage, parce que le level design est franchement excellent : le mouvement est fluide, les décors sont cohérents et agréables à parcourir, les graphismes sont adorables (cette patte aquarelle !), et l’ambiance sonore, avec ses chants d’oiseaux et sa musique douce, t’embarque vraiment. Mais pour une heure de jeu et quelques défis redondants, difficile de justifier le prix. À 5 €, pourquoi pas. À presque 13 €, ça pique un peu, surtout quand tu ressors du jeu avec ce sentiment de "déjà fini ?". J’ai adoré le message, j’ai aimé le geste, mais j’aurais voulu un peu plus de jeu derrière cette belle intention.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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